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Warhammer 40,000: Mechanicus

w bibliotece

4.3/5

( 173 Recenzji )

4.3

173 Recenzji

English i 5 innych
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Warhammer 40,000: Mechanicus
Opis
Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page. Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. As Magos...
Gatunek:
Recenzje krytyków
64 %
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4.5/5 stars
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8/10
Opinie użytkowników

4.3/5

( 173 Recenzji )

4.3

173 Recenzji

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Szczegóły produktu
2018, Bulwark Studios, ...
Wymagania systemowe
Windows 7 / 8 / 10 64-bit, Intel Core i3 with minimum 3.30 GHz (if the GHz is lower than 3.30 12 GB...
Opcjonalna zawartość do kupienia
Warhammer 40,000: Mechanicus - Heretek
Czas gry
19 hGłówna linia fabularna
29.5 h Główna linia fabularna + dodatkowe zadania
47 h Kolekcjoner
28 h Wszystkie style
Opis


Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.



Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. As Magos Dominus Faustinius, you’ll lead the expedition on the newly rediscovered Necron planet of Silva Tenebris. Customize your team, manage resources, discover long-forgotten tech, and control your Tech-Priests’ every move.

Your every decision will shape the missions ahead and ultimately decide the fate of the troops under your command in over 50 hand-crafted missions. Choose your path carefully - the Imperium depends on it.

Augment

Flesh is weak! Upgrade your Tech-Priests with weapons, support items, Servo-Skulls and other mechanical augments as you assemble your cohort. Customize your team’s disciplines, choosing from multiple character classes to create a squad for every playstyle.


Unique Tactical Combat

Engage in immersively strategic combat that will test your mettle under the extreme pressure of the xenos ambush. Access your most powerful weapons and abilities by using Cognition Points and advance on your enemy without pause. Fear not, the Omnissiah favours the brave.


The Library of Immersion

A compelling story written by Black Library author, Ben Counter, specifically crafted to fit the unique personality of the Adeptus Mechanicus faction, with each character having their own personalities and agendas. Feel the tension and admire the devotion with unique visual effects and breathtaking audio.


Difficult Decisions

Make tough decisions that will forge the future from your Ark Mechanicus, The Caestus Metalican, and send you towards alternate endings for a truly unique playthrough. Be warned, however, the more you explore each tomb, the greater the rewards but also greater the threat.


Canticles of the Omnissiah

Collect in-game achievements and be rewarded with strong abilities that can be used once per mission to aid you in the heat of battle.


and so much more


Warhammer 40,000: Mechanicus © Copyright Games Workshop Limited 2018. Mechanicus, the Mechanicus logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. All rights reserved to their respective owners.

Częste osiągnięcia
Dodatkowa zawartość
Zawartość
Standard Edition
Omnissiah Edition
‘Deus Ex Mechanicus’ by Andy Chambers
artbook
ścieżka dźwiękowa
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
19 hGłówna linia fabularna
29.5 h Główna linia fabularna + dodatkowe zadania
47 h Kolekcjoner
28 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Premiera:
{{'2018-11-15T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
5 GB
Linki:

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Opinie użytkowników

Posted on: March 9, 2020

Limited scope, poor design decisions

Ok game, but fairly simplistic compared to similar titles. Don't expect anything more than 'X-COM light' tactical mode, with very barebones team management while off missions. The game runs smoothly and for all its simplicity and small scope is well polished. Sound design and soundtrack are definitely its highlights - awesome job! The game has some awful mechanics, the worst among them is the cognition points system. Basically, in each mission you have to collect cognition points out of a limited pool for each turn - without them, you can't fight. You can only collect one per attempt (unless you pick a high tier talent in a specific tree or have a special gear item), it's on a 2-3 turn cooldown and attacks cost around 2-4 CPs. There are a few small weapons that don't use the CPs, but they're very weak (basically your sidearm). Terrible feature that forms the core of the combat system. The combat is quite limited compared to other games - no grenades, timed attacks, hacking or anything similar. Nothing outside the tactical missions (i.e. forget any base building, crafting, rudimentary economy or enemy craft interception or anything like that). And an automatic -50 dkp (one star) for the devs' decision to completely disable your UI during enemy turn. Seriously, you can't even open the game menu - you have to wait until it's your turn again. Who is the genius developer who thinks it's a great idea to take control away from the player? Anyway: interesting concept, good atmosphere, excellent sound design / limited scope, limited gameplay, irritating game mechanics, braindead UI decisions.


Czy to było pomocne?

Posted on: July 30, 2019

Overhyped and NOT LIKE XCOM AT ALL

I love the grimdark setting and I am a big time w40k lore junkie, which is why I bought the game in the first place. Playing as the Mechanicum operative/cultist is a breath of fresh air after the oversaturation of various Astartes implementations. The story seems intriguing and keeps pushing you to play and discover more, but I do not think it has any replay value. Not for the bad part. I have seen lots of reviews and catchy headlines praising this game as the "Grimdark XCOM". Do not, I repeat: DO NOT BELIEVE THIS TO BE TRUE. Both the original author of this comparison and everyone that keeps using it either have never played XCOM, or they just blatantly lie to hook you in. There little to no tactics, no cover, no proper gear upgrades, you shoot with a w40k equivalent of a BB gun until you gather enough "Cognition" to fire anything that actually can harm the Necron warrios. The fights are tedious, repetitive and simply boring. Praise the Omnissiah that there's not so many of them. If a comparison to another well-known game could be made, it would be the Darkest Dungeon. Mechanicus is basically that in a different universe with a quasi-tactical combat system impletented. I give it 3 stars out of five only because of the egagning story, nice graphics and great audio. If you are looking for a mechanically well-made tactical strategy game, go back to XCOM or keep looking. This is not what you're looking for.


Czy to było pomocne?

Posted on: February 18, 2022

The UI developers were drunk, it seems

In terms of presentation, the game is good. Really good. I can see the reason for all the praise. In terms of mechanics, it's a lot more shallow than it seems to be. Despite seeming complexity, there is very little to character building and combat strategy boils down to a few simple heuristics. That can be disappointing, but it's not the end of the world. The UI, however, is just not functional. The camera keeps getting stuck and refusing to move. That happens all the time in combat. Sometimes, the game will just ignore your clicks because some decorative piece of debri on the foreground covers that cell on the battlefield. Yeah, guys, I certainly want to target that piece of decoration, nevermind it's not possible. Sometimes, worse yet, a popup causes the same issue. There are pieces of tech you can scan during the battle, and that's indicated by a small window that says "Scan". Guess what? It blocks your clicks to, so if you are unlucky and want to move to the cell where that popup is positioned, you have to carefully find a spot that isn't covered. The font choice is terrible, because D there looks like O and 0. It's mildly amusing to read "1 OMG" instead of "1 DMG". It's not funny or amusing to read it as "10 MG" at a glance and think someone just dealt 10 instead of 1. The character upgrade UI does not show how many free augment slots it has. It shows the total, and it shows how much each piece of equipment takes, but it refuses to show this other piece of vital information. Some icons are clickable for absolutely no reason at all. How about an icon for a passive upgrade in reward menu? Clicking it does nothing, but it reacts visually. That's just inconsistent. And the funniest part? It's been 3 years since release. They found time to make a DLC. But they couldn't find time to fix the camera.


Czy to było pomocne?

Posted on: February 29, 2020

Lacks language options

Sets the language to the default your OS uses and doesn't allow to change it, forcing localised versions on anyone, even if they'd rather play in English.


Czy to było pomocne?

Posted on: August 2, 2019

I lack sufficient cognition points.

I was really excited for the first hour or two. The atmosphere is excellent, with lots of fun characterizations of the Adeptus Mechanicus. I enjoyed seeing the tension between differing viewpoints within the same faction play out as dialog exchanges between the various characters. The music is very immersive: dark glitchy ambient transhumanism. As the game unfolded I lost interest in the actual running of missions. I found it difficult to justify to myself the logic behind some of the mechanics. For instance, I don't understand why I can't attack an enemy standing in melee range until I perform some OTHER action in order to earn a "cognition point." I'm probably missing something but it seems like hitting an enemy with a melee weapon should be a basic action that can always be attempted without having to first spend a turn studying an ancient monolith or scanning a hostile creature. It's probably just me being dumb, but I wanted to like this game a lot more than I ended up liking it.


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