Posted on: November 21, 2024

Rrucho
Zweryfikowany użytkownikGry: 50 Opinie: 5
Imperfect, but still entertaining
This game is a product of its era and it shows its limitations as a result. The ruleset the wargame engine is built on is quite solid, and all mechanics you might expect from the genre are to be found here. You have morale, you have ammo supply lines, and unit commanders have a limited range so units too far away from their leaders become isolated. There is a lot of subtle minutia regarding rules about formations, skirmishers and the advantages of certain weapons against others. For example, muzzle-loaders are harder to reload and fire back from a prone position, so a unit trying to do so is at a disadvantage against soldiers armed with modern rifles. Most of the complexity runs underground, concealed by the engine, but I certainly recommend reading the manual if you want to make the most out of the game. Still, the basics are very easy to learn and a new player will pick it up in no time. Complex mechanics can be disabled or enabled at will anyway. The main issue this game suffers is that the AI is not that great. I find it quite ok at defending, but it has issues when playing the role of an attacker. I have seen the AI prioritize its movements quite badly, preferring to chase routed units which were not a threat anyway instead of securing strategic objectives which were needed to win the scenario. AI difficulty can be adjusted, but it does not modify the quality of its brain: it just provides a statistical handicap for things such as morale checks. As a curiosity, the game has an email mode which allows you to play with Internet opponents via email. I doubt anybody is using it in this day and age, but I find it noteworthy. Most of the music is above average and scenarios are well designed for the most part. There used to be a sizeable modding community for this game. Fan-made scenarios and mods can be still found if looked for.
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