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War Wind

w bibliotece

4/5

( 51 Recenzji )

4

51 Recenzji

English i 2 innych
ZA DARMO
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War Wind
Opis
The Ancient, alien world of Yavain teeters on the brink of anarchy as the winds of change threaten to blow civilisation asunder! For centuries, four diverse races have tolerated a precarious balance of power. But the time has come for change. A new order is in the wind - AND IT WILL BE BORN OF BLOOD...
Opinie użytkowników

4/5

( 51 Recenzji )

4

51 Recenzji

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Szczegóły produktu
1996, DreamForge Intertainment, Klasyfikacja wiekowa ESRB: Teen...
Wymagania systemowe
Windows XP / Vista / 7 / 8 / 10, 1.8 GHz, 1 GB RAM, 3D graphics card compatible with DirectX 9.0c an...
Czas gry
19.5 hGłówna linia fabularna
-- Główna linia fabularna + dodatkowe zadania
-- Kolekcjoner
19.5 h Wszystkie style
Opis
The Ancient, alien world of Yavain teeters on the brink of anarchy as the winds of change threaten to blow civilisation asunder! For centuries, four diverse races have tolerated a precarious balance of power. But the time has come for change. A new order is in the wind - AND IT WILL BE BORN OF BLOOD AND FIRE! War Wind allows you to view this epic struggle through the eyes of four unique races, each with its own strengths, weaknesses and distinctive A.I. A real-time strategy masterwork, War Wind features 28 ready-to-play scenarios. A powerful Scenario Editor that allows you to place units and build new battles. And a story of such compelling depth you won't believe it's just a game.
  • Carry your 8 favourite units from scenario to scenario
  • Advanced combat options, including stealth movement, bio mechanically enhanced units and monstrosities
  • Units can advance in rank through training, gaining power along the way
  • Achieve vicory through diverse means, such as combat, spell-casting and alliances
  • forces can gain prestige, attracting wandering heroes to aid in campaigns
Dodatkowa zawartość
karta referencyjna instrukcja
Wymagania systemowe
Minimalne wymagania systemowe:

Please Note: Multiplayer is NOT supported.

Please Note: Multiplayer is NOT supported.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
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Czas gry
19.5 hGłówna linia fabularna
-- Główna linia fabularna + dodatkowe zadania
-- Kolekcjoner
19.5 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'1996-09-23T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
355 MB
Linki:
Klasyfikacja wiekowa:
Klasyfikacja wiekowa ESRB: Teen (Animated Violence)


Języki
English
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Najbardziej przydatne recenzje

Posted on: August 19, 2016

q13

Gry: 180 Opinie: 5

A childhood memory

This review is based on the 1996 release of the game. Warwind was my first RTS. I quite enjoyed it, in spite of its quirks, but I suspect it was because I knew nothing better. The campaigns posed a reasonable challenge, but were heavily scripted, leaving little choice on which approach to take. Wanting to escape that, I switched to free form play, which revealed why the campaign missions were so heavily scripted: the ai is pretty weak, and some unit types really should have been better balanced. For instance, take the grenadier, the ultimate eaggra unit. It has by far the longest range of any unit in the game, offers a reasonable alpha strike, which was balanced by a long cooldown. At least, that was probably how the designer intended it, but the game engine resets the cooldown whenever the grenadier's target unit is killed. The enterprising player therefore recruited a dozen grenadiers, and marched them as a group into the enemy base. Their combined alpha strike was strong enough to instantly kill any unit, resetting their cooldown, so you could kill as fast as you could click ... Or take the AI's path finding, in particular how it handled dirt walls. The AI does destroy dirt walls to reach your base, but only if there is no other way inside. If there is a way inside, no matter how long or hazarduous, it will take it. You could also build electric fence that would shock enemies passing through. The creative player will make use of this by surrounding his base with dirt walls, provide the following entrance ============================ <-- dirt wall -------------------------------------------------- <-- electric wall ============================ <-- dirt wall and watch the AI electrolute its entire army without firing a shot :D In summary, if you don't mind scripted campaigns, or enjoy finding creative ways to trip up the ai, this is great, even funny game. If you are looking for a well balanced RTS with a reasonable AI, you better keep looking.


Czy to było pomocne?

Posted on: June 25, 2017

Cool idea, flawed execution

To a contemporary audience that didn't play this game when it was new, War Wind is hard to recommend. It has an interesting world, its missions tie in nicely with its story and it seemingly has a sort of hero-based progression, but it's hobbled by design flaws that make it a chore to play. The biggest problem with War Wind is it's interface. A typical RTS revolves commanding units directly and ordering units or research at buildings. War Wind mixes it up by having ALL actions done by units- if you want to research or heal, you manually move a unit to the appropriate building, then order it to do so once it arrives. Units are hired rather than ordered, and instead of having lots of unit types, there is a template 'base' unit that is upgraded. While novel, the approach is very cumbersome. Ordering a new army from scratch requires a lot of micromanagement- moving the corret units to the right buildings then individually training and equipping them. If the unit cap was low this would make sense but you can field dozens of units, and outfitting them all manually is a chore. There are other odd choices too. You cannot select research, it is instead randomly assigned. Unit order menus float and follow units, so memorizing hotkeys is a must. Left click is used both for unit selection and attacking, so frequent unit deselection is common. Selecting groups always centres the camera over them so it constantly needs to be repositioned in the heat of battle. Pathfinding is very unpredictable. Finally, the four races are cosmetically very different but all have the same unit and building types, and roughly the same tech progression- just different names and sprites (which serves to confuse more than anything else). The stats are different so they're not identical, but it's far from the truly asymmetrical gameplay of Starcraft, released just 1 year later. There are a lot of interesting ideas in War Wind but playing the game itself is just too much of a hassle to recommend.


Czy to było pomocne?

Posted on: August 21, 2016

The Original Hero Based RTS.

To begin this is from 1996. Inevitably compared to WarCraft but people forget another release that really contributed to this gem getting ignored- Command and Conquer. Everyone was focused on the Dune 2 successor when they should have been looking at what would become the basis of Blizzards entire economy. I put my name to the Gog Bring it Here petition- Insta buy. Again. The Bad >Ignored >Hard to find (and get working) >No soundtrack to DL with it. (I ripped it from my old copy) >The AI will be the reason Skynet fails to kill the human race when the machines rise. >'Guide Dang It' levels of hard Good >Some of the most involved world building to never spawn, books, movies, or 2 million sequels despite deserving the highest awards for originality from out of nowhere. >Hero Characters + Powers (war cries related to morale) >Units are recruited, upgraded and EQUIPPED >Each of the 4 races is UNIQUE. Plants/Dinosaurs/Space Sneks/ E.T. Monks >Flexible Strategy. Ideology applying itself to each. Ideologies like 'Guerrilla' Eeagra. 'Storm Trooper' ThaRoon. 'Ghandi' Shama Li Or 'Alamo' Obblinox. >Music is outstanding. >Asymmetric but linear missions with Unit import ( so upgrades DO count in the long run) >Animals/ neutral wildlife - there's an ecosystem here and you can hurt it and BE hurt by it. >Unit based tactics which unlike the missions are actually VERY flexible, Ambush beats tech, tech beats stealth, stealth beats ambush. Paper>Rock>Scissors >Loads of 'Find-ables' Such as vehicles, wandering high value warriors to recruit (might not even be your species so what your fire!) and my favorite, Bio Slag. >Stealth means you can sneak in - steal resources and bugger off. Hit and run style. Also possible to use native wildlife to harass enemies. >Voice acting is catchy and surprisingly not badly dated. (The Eaggra make adorable drippy trilling noises which serve to make them creepy cute) >Also Eaggra units start off as 'Scrubs' (lol) >Not Blizztard IP (Big plus) >FUN


Czy to było pomocne?

Posted on: June 14, 2017

Creative, different from a normal RTS

Ok, listen. This one's not for everyone. I love it to death but it has it's flaws. It's easy to mistake it for a Warcraft clone too and it's most certainly not. Other reviews mention specifics already, but I also recommend finding some gameplay videos to get a better idea. It's purposefully slower and more RPG oriented than normal RTSs, as in, you have to "roleplay" your "town" and it's people a bit more, otherwise you'll have trouble enjoying your time here. In short, the good: great setting and weird, very original, gameplay. The bad: AI and fluidity of animations and movement are greatly subpar. If you want challenging, tightly crafted and balanced gameplay, you're in the wrong place. If you fall in love with the setting and enjoy playing around with the unusual mechanics, it makes up for all the problems. Style, it doesn't lack. I, for one, welcome our new purple psychic worm overlords. DZON DZON!


Czy to było pomocne?

Posted on: August 22, 2016

One of the best RTSs you never played

I'd buy this game all over again just for the atmosphere and the unique characters it creates. Not everything is explained and the controls are different than what we might be used to in a modern RTS, but don't let that discourage you from getting all you can out of this wonderful, unique game.


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