Posted on: October 10, 2025

Darcin
Zweryfikowany użytkownikGry: Opinie: 39
Not great.
I recently ran through Dungeon Keeper again, including a bunch of bonus levels. I figured this would be worth a go too. Well, it's disappointing. Oh, not just for the mechanics, but by the level design. There's impenetrable rock everywhere, preventing a square or rectangular room bigger than 3x5, and even 3x5 was rare. Gold deposits look like they were deployed with a shotgun, just spattered and preventing typical doorways. There's pre-dug winding "halls" everywhere. If you remember the dread of "you tunneled into a new area" from Dungeon Keeper, you get that pretty much constantly here. Fortified dungeon walls are not only destroyable/mineable by imps, they provide surprisingly little protection. It's less than thirty seconds for an imp to get through. This prevents the whole 'maze of traps' setup from DK. Traps are attackable and destroyable, and they are frequently. Further, they don't seem to do much damage. Surprise attacks... So, I imagine this dev team developed some of those extra DK levels. You know the ones: everything's going swimmingly. Then, suddenly, fifty enemies show up out of nowhere. A map designer somewhere slaps their knees, has a good chuckle at your expense, and says how you were supposed to "just know" that was going to happen. Welp, in the second level that happens. They start early here. You're doing great with your eight minions and a door opens... I admit I didn't count, but I'd say twenty mobs came through that door, all higher level, and that's on top of the five I was already fighting. Give me a break. That's some junk for a bonus level or much later, not level two when folks are still learning the ropes. It's not awful, but this is not good either. A really missed opportunity.
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