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Volgarr the Viking

w bibliotece

4/5

( 59 Recenzji )

4

59 Recenzji

English
9.999.99
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Volgarr the Viking
Opis
Volgarr the Viking is included in Volgarr the Viking I & II Bundle Remember when games were tough? Return to the Golden Age of arcades with an all-NEW hardcore action experience that pulls no punches. Volgarr the Viking possesses all the hallmarks of the true classics - simple controls, high cha...
Gatunek:
Recenzje krytyków
67 %
Polecane
Opinie użytkowników

4/5

( 59 Recenzji )

4

59 Recenzji

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Szczegóły produktu
2013, Crazy Viking Studios, ...
Wymagania systemowe
Windows XP / Vista / 7 / 8 / 10, 2.0GHz, 1 GB RAM, 256MB OpenGL 1.3-compatible, 200 MB available spa...
Czas gry
9 hGłówna linia fabularna
11 h Główna linia fabularna + dodatkowe zadania
20 h Kolekcjoner
10.5 h Wszystkie style
Opis


Volgarr the Viking is included in Volgarr the Viking I & II Bundle


Remember when games were tough? Return to the Golden Age of arcades with an all-NEW hardcore action experience that pulls no punches. Volgarr the Viking possesses all the hallmarks of the true classics - simple controls, high challenge, and meticulous design - combined with hand-made pixel animation, an epic soundtrack, and buckets of blood. Flex your gaming muscles and step into the arena with Volgarr the Viking. We dare you.
  • Classic hardcore arcade action with support for Dinput and Xinput controllers!
  • Seven worlds to explore across 30 maps, all bristling with high quality handcrafted pixel animation.
  • Over 30 unique traps and enemies, including huge bosses that take up the entire screen!
Dodatkowa zawartość
awatary instrukcja tapeta
Wymagania systemowe
Minimalne wymagania systemowe:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
9 hGłówna linia fabularna
11 h Główna linia fabularna + dodatkowe zadania
20 h Kolekcjoner
10.5 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Premiera:
{{'2013-09-13T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
157 MB
Linki:


Języki
English
dźwięk
tekst
Recenzje krytyków
83
Średnia ocen krytyków
67 %
Krytycy polecają
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Najbardziej przydatne recenzje

Posted on: September 13, 2013

MischiefMaker

Gry: 819 Opinie: 66

Tough but Fair.

An intentional throwback to Sega Genesis platformers of old, albeit with a modern Conan-esque soundtrack. Volgarr combines the slash-while-moving swordplay of Rastan with the double-jumping of Super Ghouls 'n Ghosts with the precision jumping of Castlevania and adds its own spear weapon that's a combination distance attack and platform creator. "Dying is fun because Learning is fun" is the mantra of Volgarr's gameplay. Excellent level design meets you every step of the way through 6 levels jam packed with platform and enemy placement puzzles that will challenge your skills and ingenuity just as much as your reflexes. Fortunately for modern gamers you get unlimited lives... on the easy path. But once you truly master the stages you'll start finding lives in treasure chests that will allow you to tackle the 6 additional harder stages in an attempt to reach the true ending. But once you run out of lives, you're back to the easy path. The only downside to this game for me are occasional puzzling graphics design choices. For example, the level one boss has a 2-frame swing attack that can hit Volgarr mid-air, but lacks even a "whoosh" effect to indicate where the danger zone ends. This ain't Trine, if you're ready for a gameplay-over-graphics platformer that will challenge you every step of the way, I highly recommend Volgarr


Czy to było pomocne?

Posted on: December 23, 2013

"You've got to be joking!

From your perspective: I lose more than one of my hard-earned powerups when I take damage?! - you've got to be joking! I survived THAT and still MORE coming, yet no checkpoint in sight?! - you've got to be joking! Even though I reached the checkpoint I have to defeat a boss before my state is saved?! - you've got to be joking! The boss killed me, and now I have play through all this again to even reach it?! - you've got to be joking! From the game's perspective: You want to keep your power-ups when you take damage?! - you've got to be joking! You want a checkpoint already?! - you've got to be joking! You want to save your state without defeating a boss?! - you've got to be joking! You want to try the boss again without reaching it once more?! - you've got to be joking! Recommended for those who like atmospheric graphics and music as well as an intense challenge. Not recommended for those living with significant others, parents, kids, flatmates or pets who get scared when you throw Donald Duck fits at the game.


Czy to było pomocne?

Posted on: December 20, 2013

I can't recommend.

The game basically added artificial difficulty layer by having the save point as far far far away from each other. Admittedly I am not at all good. Took me roughly an hour to get to what seemed to be a check point: A crystal. When I died I respawned at the crystal. I was like 'Awesome! I finally made it to the check point.' After playing half of hour more, I felt I had a good session and wanted to go to sleep. After exiting out of the game, I saw a glimpse of the message which contained. All my progress was gone. Apparently, the save point is given after the boss fight which is more than 3 crystals away. What this game wants you to do is to play only this game for next several days and put countless hours. No, you are going to have to put more than couple hours per session if you ever want to have any hope of beating the game for weeks. It is almost two thousand god damn fourteen. There is a reason why all modern games have sensible save feature. I understand the appeal for some people, but I can't play this because of the extreme time constraint. No, I don't want to solely devote to this game for days. I have other games in my library and I need to play them as well. I almost want to demand a refund, but it is my fault for not checking the game before purchasing.


Czy to było pomocne?

Posted on: August 23, 2014

Could be perfect, but serious issues...

Nice gfx, cool music, good level design, perfect input code... Völgarr The Viking is well made, but the gaming experience is ruined by some issues. 1. The save system is obscure: it is very hard to find that by going left on the main screen you can skip finished worlds. 2. There is no checkpoint before boss: even if you like the die and retry style, like I did, having to redo a long level before the boss kill you in a few seconds is not fun at all. The gamedevs could fix this easily, but from what have read, they won't. That's why I am giving a bad rate to a good game.


Czy to było pomocne?

Posted on: September 15, 2013

A hard but rewarding platformer

Völgarr the Viking wants to be a super hard platformer. And well, it IS. However, this is achieved through a few questionable points. These are mainly the unforgiving save-points and the healthsystem that punishes you twice for every mistake. Your health is represented by items that you loose after a enemy hits you. This does not only take away your armor, but also the items associated skill, for example the shield-block , upping the difficulty ones more. While in general this adds positively to the experience, a single mistake right in front of a trap can make it incredible hard to overcome the very same. Also, while in general you can learn enemy habits and traps fast, the small screen and the fast enemies sometimes make memorization the only way to overcome certain situations. This is especially true when it comes to the Boss fights. And still, despite all the flaws, the game manages to be fun. Not least thanks to these very points. Overcoming a level after countless of tries is extremely rewarding and just lets you feel powerful and well ... like a viking. This is reinforced by the games habit of rewarding recklessness by simply punishing very cautious behavior or rewarding a aggressive style through items. If you are searching for a extra hard throwback to the old console platformers or if you are just in search of a hard game in general, this might just be the game for you.


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