Posted on: May 23, 2020

Shinonna
Zweryfikowany użytkownikGry: 137 Opinie: 2
Good Cyberpunk with a Rushed Ending
Disclaimer: I will try to be as vaguely exact as possible as not to spoil too much because the game hasn't been out for long yet. I truly enjoyed playing the game and I feel like it catered to most of my cyberpunk desires; if you love the genre classics, maybe you will also like seeing them spread as references throughout the script (I sure did!). For me, one of the greatest positive sides of VirtuaVerse is the soundtrack - amazing atmosphere and a truly pleasurable effects library. A true follower of the GitS and BR franchises where the atmosphere created by the sound is a huge influence on the overall user/viewer experience. Graphics-wise... Well, I am not your usual pixel fan. Honestly, I am more oft put off by pixel art than attracted. However, they really managed to make it work. The rendering was easy on the eye, the items and objects were almost perfect. (There were some issues with layering at the end of the game, though, which obstructed me from touching objects which fell under the MC, although they were visible next to him). The final few moments of the game are the only thing I didn't enjoy as much: the section where we play a different character and are meant to maneuvre a submarine are not really cyber and not that punk in my views. The pre-ending scenes were also a bit rushed - seemed like there were less details in the scenes, while the last conversation with the station's robot was horrendous with so much discussions happening while we could have read, watched, seen or learned about half of it via different methods. I would love to have the nerdy quiz from the sound room available as an extra to play after the game has ended, because once I anwered correctly to the first few, I didn't get the chance to test my knowledge more!
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