Posted on: October 27, 2024

Tungsten_Rod
Zweryfikowany użytkownikGry: 46 Opinie: 9
More than a pseudo-RPG
Where to start with a game like this? It's set in Venice, but not the historical Venice. It's not even clear what year it's supposed to be. For history buffs, there is nothing to chew on here. As for RPG fans, the game does feature some pretty unexpected twists and turns. Your decisions often have consequences way later down the line that you didn't consider or anticipate when you made them. But on the other hand there is no build crafting here. Since you're supposed to use the right weapon against the right enemy type, you're forced to become an allrounder, rather than speccing into one particular weapon and combat style. There are no classes and only 4 attributes that raise with each level. They govern your standard stuff like HP, damage output and mana. Weapons and armor are not gated behind levels, you'll never find yourself unable to use an item. But armor needs to be tailored by a smith, since Scarlett is a woman and enemies drop armor made for men, which is a nice touch. But you can tell that Deck13 were under severely harsh time constraints when making this game, as it's quite janky at times - but not Pyranha Bytes levels of jank, don't worry. The game has its fair share of game breaking glitches, but nothing that closing the game and loading your last save file can't fix. The story does end pretty abruptly, all things considered, and you're not shown the consequences of most of your actions, further demonstrating that this game needed a lot more development time. But when all is said and done, the game is well worth its asking price nowadays. It also has some replay value due to the choices and consequences, and 3 mutually exclusive guilds to join. The graphics are also surprisingly good for a 2009 release and everything looks handcrafted, even if the asset reuse is comically obvious at times.
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