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Venetica - Gold Edition

w bibliotece

3.9/5

( 197 Recenzji )

3.9

197 Recenzji

English i 4 innych
9.999.99
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Venetica - Gold Edition
Opis
Set in the fantastic world of long ago Venice, the young Scarlett falls victim to a terrible mystery, which begins with the murder of her companion by a secretive alliance of mighty necromancers. Thus fate takes its inevitable course and threatens to throw the world out of order. Scarlett finds o...
Gatunek:
Opinie użytkowników

3.9/5

( 197 Recenzji )

3.9

197 Recenzji

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Szczegóły produktu
2009, Deck13, ...
Wymagania systemowe
Windows (7/8/10), Pentium 4 CPU 2.4 GhZ, 2 GB RAM, NVidia GeForce 7600 GT with 256 MB Ram, Version 9...
Czas gry
18.5 hGłówna linia fabularna
21 h Główna linia fabularna + dodatkowe zadania
28.5 h Kolekcjoner
22 h Wszystkie style
Opis
Set in the fantastic world of long ago Venice, the young Scarlett falls victim to a terrible mystery, which begins with the murder of her companion by a secretive alliance of mighty necromancers. Thus fate takes its inevitable course and threatens to throw the world out of order.

Scarlett finds out that she is the daughter of death incarnate and is blessed with his ultimate powers. She is the only one who can stop the gruesome powers that threaten to destroy the entire living world.

Now it’s your chance to reverse fate! Get ready for a fast-paced adventure set in an epic world filled with dark dangers and merciless adversaries. Arm yourself with mighty weapons, rally together powerful allies and master the dark powers of death. Can you conquer the powers that threaten to inescapably destroy the world of the living? Follow your path down into the deepest abyss to death itself – and back again, if you are worthy!

Key Features:
  • Experience a visually stunning action RPG with a unique and captivating atmosphere
  • Follow the hero journey of Scarlett through a rich and original story
  • Conquer a host of merciless nightmarish creatures that pounce on the threatened world in a raged frenzy in action-packed battles and ultimately confront their masters
  • Explore palaces, villas and numerous dark alleyways in a living dynamic Venice filled with merchants, rogues, allies and traitors
  • Learn how to use the powers of the “Twilight World” and wander between the worlds of the living and the dead. Put the ultimate powers of death to your advantage in battle.
  • Use the advantages of the “Twilight World” and the ultimate powers of death
  • Experience an open game world with dynamic night and day cycles
  • Clear, easy to pick up rule system and intuitive game-play
  • Experience a dynamic and open game world in which you can freely develop your own character and decide on different game strategies yourself.

To become death in Venetica is a calling, fulfilled by a man of flesh and blood – equipped with special supernatural skills in order to be able to carry out the duties of the office. A new death is selected regularly by “Corpus”, a secret council. This time however Corpus really makes a wrong decision: The “new” death, Victor, turns out to be a crazed necromancer who manages to turn himself into an overpowering undead with seedy tricks and dark rituals and thus attains almost unlimited power in addition to immortality. As it is strictly forbidden for the chosen death to devote himself to necromancy, the committee revokes Victor’s nomination immediately and declares a new death in his stead without delay. 

The power-hungry Victor however does not want to relinquish his position again. He continues to practice the dark arts in order to gather numerous dark and dangerous creatures and tainted souls from the underworld around him. He thus succeeds in eliminating the newly designated death and takes over his power for his own purposes. The effects on the world’s balance are calamitous and – should Victor be able to keep himself in power – its dark consequences are irreversible. Only a person who has the same mighty powers as Victor can prevent his prevailing and vent him his deserved punishment. 

Scarlett, the daughter of the real death does not know anything about her ancestry and the hidden talents which slumber within her. She is immersed suddenly in this story due to the brutal attack on her home village and the tragic loss of Benedict, the love of her life. It is a story which she now begins to write herself, a story during the course of which she unleashes her capabilities, a story in which she tries to save Benedict from the world of the dead and a story in which she must protect the world of the living from the dark threat posed by Victor and his henchmen.
Dodatkowa zawartość
Making of (ENG/GER) Venice Soundtrack (MP3) Manual (ENG) Artbook (GER)
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
18.5 hGłówna linia fabularna
21 h Główna linia fabularna + dodatkowe zadania
28.5 h Kolekcjoner
22 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2009-09-04T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Firma:
Rozmiar pliku:
6.3 GB
Linki:


Języki
English
dźwięk
tekst
Deutsch
dźwięk
tekst
español
dźwięk
tekst
français
dźwięk
tekst
italiano
dźwięk
tekst
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Opinie użytkowników

Posted on: April 17, 2023

Eurojank hidden gem with unique style!

Venetica is an RPG where you play as Scarlett, a young woman who discovers she is the daughter of a man chosen as Death. Once a normal mountain village girl, she goes on a mission to the city of Venice in search of answers after her hometown was attacked. The game plays like you would expect, walking around town talking to people while doing main and side quests. You must join 1 of the 3 guilds, which consists of vengeful knights, messengers, or surprisingly polite necromancers. Combat is pretty simple, consisting of hitting, dodging, and blocking. You can choose from a variety of weapons, like your iconic Moonblade, swords, hammers, battleaxes, and spears. There are also plenty of magic skills you can use. Dying is handled quite uniquely in this game, your Moonblade kills refills a purple bar dubbed Twilight Energy, and if you have at least 1 full bar you can revive without losing progress or loading saves. If it runs out though, you have to reload as usual. But what makes Venetica shine the most is its aesthetics. Rarely you see fantasy games with Renaissance aesthetics. Buildings are beautifully designed, and the city has a unique look to it. And you get to travel to cool places such as the Doge's beautiful palace, a Persian ship, and an African village. The graphics for the characters might look cartoony but it adds to its charm. Atmosphere-wise it feels similar to Witcher 1, but obviously lighter. Despite being categorized as Eurojank, the game is quite smooth and well-done in my opinion. The only janky part is the quickslot stuff, where we can only have some skill equipped and you'll have to open your journal to change them. My problem with this game is mostly related with sound, where some dialogue can be quiet, but combat is loud. It crashes sometimes, too. Overall, I think Venetica is a unique RPG that's worth a try if you're into the genre, and I wish we have more as unique as it. Side note, you can use F12 to hide the HUD and take pretty screenshots!


Czy to było pomocne?

Posted on: August 27, 2023

Surprisingly good

... Aside from a few shortcomings. There is little variety in enemies and, consequentially, in fighting. Not many quests, and those are very simple, some of them even flagrantly copy pasted. Poor writing in general. It's not terrible, but most NPCs speak in the exact same way, so it pulls you out of it a little. In short, it's a good game that needed a little more polish and content.


Czy to było pomocne?

Posted on: February 23, 2025

Graphical Bugs

Sometimes when you enter a region, exit a door, or travel to an other place the world mesh just disappears, you may fix this by going back and hoping it wont reoccur when you exit again.


Czy to było pomocne?

Posted on: July 5, 2022

Its FABLE 1 but you're a Necromancer

The story, cutscenes, third person camera, sword swinging animations is completely made on Fable 1's engine. AND FABLE 1... is a baby's rpg. That's not bad, it just means it can be anyone's 1st rpg and anyone can easily do well at building the character. I personally don't want to play a Necro, but the skill tree gives you choice on how to stack up your powers. However, it wasn't as fun as Fable 1's melee combat, magic abilities, or stealth. It's more clunky. The clunk is just a bit too much for me. I wasn't convinced to finish my 1st playthrough and that's it. You get an ability to go in and out of some shadow realm/ underworld to access hidden areas and kill certain enemies but it wasn't for me.


Czy to było pomocne?

Posted on: June 15, 2023

so many bad design choices

Where to even start? I like stylistics. Venice as a city is really enticing, with monumental buildings, many levels to explore and overall ambience. But as a game, it fails on multiple fronts. Combat is simplistics, using active skills proves no overall advantage over simply slashing combo attacks. Hotbar is a mess, with 4 weapons and skills dedicated to each one separatetly, you can either consantly remap it to current weapon or abandon idea of ever using them. Boss fights are really slow paced and badly designed. I never felt pressured, never in danger - damage was always so low that I could just chug potions and hack away at a target without even bothering to dodge. With abundance of resources, building up backpack of healing items is really easy. Design of levels is terrible, there is so much empty space you end up traversing over and over again - worst offender would be order of the holy seal headquarters, only important NPC is at the very end of building, behind narrow corridor that is frequently blocked by order members just roaming around. As you have to do this journey at least 3-4 times (including only quest returns, not counting combat trainings) it gets pretty frustrating really fast. There are also small bugs, mostly connected to collisions, displaced dialogue lines and situations when you could not loot enemies because they were killed too close to interactable object, like signposts. Then we have deliberate design choices that I cannot comprehend. Sometimes after entering location you would face entrance, so if you carelessly run forward, you will go back to previous location. In one missin when you have to guide nps through arsenal, he would not use platform, we had to run down entire district. There is no easy way to go back to home village (at that point game already shown us, that it can just move us to a location if it wants to)... With so many other games to choose, I don't see reason anyone should pick this one.


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