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Vaporum

w bibliotece

4.1/5

( 72 Recenzji )

4.1

72 Recenzji

polski, English i 9 innych
Oferta kończy się w dniu: 10/28/2025 15:59 EET
Oferta kończy się za: d g m s
19.991.99
Najniższa cena z ostatnich 30 dni przed zniżką: 1.99
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Vaporum
Opis
Vaporum is a grid-based, single-player & single-character dungeon crawler RPG seen from the first person perspective in an original steampunk setting. Inspired by old-school games like Dungeon Master I and II, the Eye of the Beholder series, and the most recent Legend of Grimrock I and II. Stranded...
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Recenzje krytyków
53 %
Polecane
Wccftech
7.7/10
Critical Hit
7.5/10
GBAtemp
8.1/10
Opinie użytkowników

4.1/5

( 72 Recenzji )

4.1

72 Recenzji

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Szczegóły produktu
2017, Fatbot Games, s. r. o. , ...
Wymagania systemowe
Windows 7 / 8 / 10 (64-bit), 2.5 Ghz Intel® Core™2 Duo or AMD equivalent, 4 GB RAM, NVIDIA GeForce...
Czas gry
12 hGłówna linia fabularna
15.5 h Główna linia fabularna + dodatkowe zadania
19.5 h Kolekcjoner
15 h Wszystkie style
Opis
Vaporum is a grid-based, single-player & single-character dungeon crawler RPG seen from the first person perspective in an original steampunk setting. Inspired by old-school games like Dungeon Master I and II, the Eye of the Beholder series, and the most recent Legend of Grimrock I and II. Stranded in the middle of an ocean, in front of a gigantic tower, the hero has to find out what the place is, what happened there, and most importantly, who he is. Combat takes place in real time. Each enemy has a distinctive set of strengths and weaknesses so you have to employ different tactics to beat each one. Weapon types have each a set of unique bonuses and behaviors which adds more depth and thought when choosing what weapons to equip.

You will find many types of gadgets: direct attacks, area attacks, offensive & defensive buffs... These gadgets are powerful, but some enemies are immune to certain types of attacks, so you will have to figure out the best way to deal with every encounter the game throws at you. Solve intriguing puzzles and level-wide objectives where you have to use both your wits and reflexes. While most puzzles and riddles are contained in a single room, progression objectives can span an entire level or even multiple levels. Instead of increasing the abilities of your human character, you will improve an exoskeleton rig you wear. The game combines a "you are what you wear" aspect with a long-term development of your exo-rig. The gadget-based system allows you change your loadout of gadgets at any time, giving you a great deal of flexibility to deal with various situations. On the other hand, as you progress, you get to unlock useful circuits on your exo-rig, gaining significant permanent attribute bonuses and passive skills. Stranded on a small islet in the middle of an ocean, you enter a gigantic mechanical tower. Nothing makes sense to you, but it is all strangely familiar...

If you want to get into the backstory and uncover the mysteries of the tower, you can delve right into it by reading all the notes you can find. Don't worry, though, you can safely ignore all the text. All major story points are narrated by the main characters and they are fully voiced!

There are many optional areas in the game that you can choose to explore. They usually present some form of additional challenge, but come with a reward too! The tower is riddled with secret passages that contain unique items and notes of its inhabitants, giving you an insight into their lives and events that precede your arrival.
  • First person real-time combat
  • Puzzles and level-wide objectives
  • Gadget-based RPG system
  • Lots of exploration, loot, and character customization
  • Mysterious storyline filled with secrets
  • Fully voiced main characters
  • Immersive steampunk setting
Częste osiągnięcia
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
12 hGłówna linia fabularna
15.5 h Główna linia fabularna + dodatkowe zadania
19.5 h Kolekcjoner
15 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.13+)
Premiera:
{{'2017-09-28T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
1.9 GB
Linki:

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Opinie użytkowników

Posted on: September 5, 2024

Puzzle Crawler

This game has a fantastic atmosphere and very nice graphics and sound. It all comes together to create a very nice game. The gameplay is perfectly solid and the challenge of the game, at least in the standard difficulty, is very well-balanced. Highly recommended.


Czy to było pomocne?

Posted on: March 26, 2023

Patejl

Gry: 372 Opinie: 18

The best slovak RPG!

Its a nice smaller steampunk dungeon crawler. You have amnesia and waking up on island in front of some strange lonely tower. Of course, our hero have to check what's inside! Mad robots everywhere and you seems to be somehow connected with this madness. Well, still better than Grimrock's story, right?! You control just one character. so no party creation in here, no dialogs, no deep story. Sadly, used RPG skill system is trully minimalistic. To be honest, whole first floor wasnt much fun. It looked like a cheap indie RPG with steampunk flavour. This sounds badly, but hearth of this game is somewhere else As a Grimrock this game is all about fighting throught enemies and traps in tower and solving many puzzless oddly placed into this steampunkish tower. Puzzles are relatively easy, but funny. Main plus of this game are two things: dark claustrophobic atmosphere and mostly combat! Combats arent much original, but they are challenging, very satisfying and trully fun! You are fighting usualy in very small closed areas. Your only chance for survive on higher difficulty levels is turn based slow mode, which can be enabled anytime you want. And dont you think you will be overpowered in late game. Difficulty of fights slowly growing up, so good tactic and looking for best equipement is a key for survive. Fights were great from start to finish. True reason why to play this to finish. Good job, devs! Only cons here is final combat. Its kinda unfair, especialy on higher difficulties. And opened ending sucks. Overaly nice little dungeon crawler with focus on combats!


Czy to było pomocne?

Posted on: July 20, 2025

Excellent Dungeon Crawler

A very well made dungeon crawler. Difficulty, enemy appearance, puzzles and atmosphere all well designed and thought. It is **not** a traditional style dungeon crawler, so if you are looking for a steampunk version of Eye of the Beholder or Lands of Lore, you are not going to find it here. Gameplay is very different and so is the way you have to think about the game. Comparing Vaporum to Eye of the Beholder is like comparing Doom with Elder Scrolls. Some people complain that monsters randomly appear on your back out of thin air, but it is not true. These players didn't pay attention to the door that just opened in the other side of the room/corridor. The game is not as predictable as they suggest, although some predictability is obviously expected, ans as you obtain gameplay experience certain situations become easier, and that is how it should be. Player experience is an important thing in this game and in Dungeon Crawlers in general. As for combat, you need to think strategically in certain occasions, but for most of the situations the average player will be able to fight easily, specially as you keep becoming more skilled in combat mechanics. Regarding puzzles, they are in general doable, with a couple of them being of higher difficulty. Careful exploration is basically one of the main attractive points in Dungeon Crawlers and Vaporum offers some unique and challenging puzzles here and there that require extra attention to details and careful understandment of the environment. I am fully satisfied with the game and thankful with the job the developers did here and GOG for offering this fantastic title DRM free. Most likely will be playing Vaporum: Lockdown in the future.


Czy to było pomocne?

Posted on: November 4, 2023

It is not good

The game is not good. There are instakill pitfalls with no autosave. There is a fairly limited character progression. All of the combat is just one ambush after another with zero creativity. There are a lot of other problems with the game that you can see in other people's reviews. I have no idea what they attempted to achieve, but making a fun, enjoyable game was probably not among their plans.


Czy to było pomocne?

Posted on: February 15, 2018

12 hours to beat, no regrets.

This game was certainly good for scratching that Grimrock itch. Combat is a core part of this game, the monsters were diverse, but they could mostly be taken out with the same strategy. I played the game as a mage. Battles consisted of strike, move, area of effect, move strike, with minimal variation. Combat itself moves a little faster than it did in grimrock: to be surrounded is death... but monsters are handicapped by their movements: every one of them can be kited (because they can't move/turn quite as fast as you) and AoE spells will get them as they try to close in. Combat really consisted of this for me, and I can't tell if I was exploiting the system or playing it as it was meant to be played. I don't know if this is because I slipped into a strategy that worked for me. The puzzles were a little heavy on the "move blocks around" front; aside from that, I don't really have complaints, they consisted of: timed movement exercises, scavenger hunts, and lever based password challenges. None of these were particularly unforgiving or tedious (with the exception of an extended scavanger hunt for library books). The narrative wasn't particuarly compelling. You have little to no memory, you wake up at the base of a tower, and there are monsters in it. It turns out to be a research facility; you're looking for you daughter and wife; something went bad while folks were researching an exotic, deep sea material. I never really cared about the protagonist or felt caught up in the mystery, but it was a fun dungeon crawl, and the voice acting didn't offend me. The secrets were a little too well hidden in most cases. I used guides after I cleared a level to pick up what I missed... and more often than not there was some little bolt that needed to be twiddled in order to open a door. I'm sure someone with more patience could have found them naturally, and I found about half of them on my own. All things considered. It was fun; I'd get another one from the devs.


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