Posted on: February 17, 2021

Aquarium78
Zweryfikowany użytkownikGry: 648 Opinie: 24
Broken automap
On map there are no marks for teleports or switches. What year do we have? Compare it to Lands of Lore...
Czy to było pomocne?
Combat takes place in real time. Each enemy has a distinctive set of strengths and weaknesses so you have to employ different tactics to beat each one. Weapon types have each a set of unique bonuses and behaviors which adds more depth and thought when choosing what weapons to equip.
Solve intriguing puzzles and level-wide objectives where you have to use both your wits and reflexes. While most puzzles and riddles are contained in a single room, progression objectives can span an entire level or even multiple levels.
Instead of increasing the abilities of your human character, you will improve an exoskeleton rig you wear. The game combines a "you are what you wear" aspect with a long-term development of your exo-rig. The gadget-based system allows you change your loadout of gadgets at any time, giving you a great deal of flexibility to deal with various situations. On the other hand, as you progress, you get to unlock useful circuits on your exo-rig, gaining significant permanent attribute bonuses and passive skills.
Stranded on a small islet in the middle of an ocean, you enter a gigantic mechanical tower. Nothing makes sense to you, but it is all strangely familiar...







Długość gry według HowLongToBeat
Posted on: February 17, 2021

Aquarium78
Zweryfikowany użytkownikGry: 648 Opinie: 24
Broken automap
On map there are no marks for teleports or switches. What year do we have? Compare it to Lands of Lore...
Czy to było pomocne?
Posted on: May 7, 2019

SlavaKosmina
Zweryfikowany użytkownikGry: 319 Opinie: 50
Are you kidding me?
GOG, add a ZERO-star rating. Please. While watching the intro sequence I became suspicious: For an experienced (read “old”) gamer like me (with close to 1000 games owned and played, overall) it felt unimaginative, standard. Nothing caught my attention AT ALL. Standard language, standard sound, standard voice acting… EVERYTHING pointed to a few STANDARD-thinking IT guys making a STANDARD game hoping to make the STANDARD amount of money from STANDARD-thinking… consumers OF STANDARD junk. A few seconds later I became even more suspicious, but I hit the Esc key and went to Options. My suspicions turned out to be justified: There is NO mouse-look… in a 3D game. You hit E and Q to snap 90 degrees left or right, and you scroll sideways or forward/backwards with WSAD. Hmmm. BUT I DIGRESS: Perhaps there is a story somewhere there (which I doubt based on the quality of the Intro). And, while I am old school, I’ve seen a good number of modern games (say, 30-50) and the movement mechanics of Vaporum make me want to say to the developers – NEXT TIME MAKE A POINT-AND-CLICK adventure game if you want to “tell a story”. Make a graphic novel or something.
Czy to było pomocne?
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