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VA-11 Hall-A: Cyberpunk Bartender Action

w bibliotece

4.4/5

( 60 Recenzji )

4.4

60 Recenzji

English i 2 innych
14.9914.99
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VA-11 Hall-A: Cyberpunk Bartender Action
Opis
VA-11 HALL-A: Cyberpunk Bartender Action is a booze em' up about waifus, technology, and post-dystopia life. In this world, corporations reign supreme, all human life is infected with nanomachines designed to oppress them, and the terrifying White Knights ensure that everyone obeys the laws. But...
Recenzje krytyków
89 %
Polecane
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8/10
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4.5/5 stars
Opinie użytkowników

4.4/5

( 60 Recenzji )

4.4

60 Recenzji

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Szczegóły produktu
2016, Sukeban Games, ...
Wymagania systemowe
Windows 7 / 8 / 10, 1.6 Ghz, 1 GB RAM, 256 MB, 250 MB available space...
Czas gry
11 hGłówna linia fabularna
13.5 h Główna linia fabularna + dodatkowe zadania
17.5 h Kolekcjoner
13 h Wszystkie style
Opis
VA-11 HALL-A: Cyberpunk Bartender Action is a booze em' up about waifus, technology, and post-dystopia life.

In this world, corporations reign supreme, all human life is infected with nanomachines designed to oppress them, and the terrifying White Knights ensure that everyone obeys the laws.

But, this is not about those people.

You are a bartender at VA-11 HALL-A, affectionately nicknamed "Valhalla." Although it is just a small bar downtown, it attracts the most fascinating people this side of dystopia. Keep your clients lubricated and you will be made privy to the most interesting stories.
  • Learn about daily life in the cyberpunk dystopia of Glitch City.
  • A branching storyline where your decisions do not depend on traditional choices, but through the drinks you prepare.
  • Visuals inspired by old Japanese adventure games for the PC-98, with a modern touch for an otherworldly experience.
  • Get to know your clients, their tastes, and prepare the drink that will change their lives.
Dodatkowa zawartość
awatary tapeta
Wymagania systemowe
Minimalne wymagania systemowe:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
11 hGłówna linia fabularna
13.5 h Główna linia fabularna + dodatkowe zadania
17.5 h Kolekcjoner
13 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Premiera:
{{'2016-06-21T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
229 MB
Linki:


Języki
English
dźwięk
tekst
中文(简体)
dźwięk
tekst
日本語
dźwięk
tekst
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Opinie użytkowników

Posted on: July 5, 2025

Music, characters, and nanotech poisons

This game prepared me for what police riots are, and what they're like. I knew they were a thing, but until 2020 I'd never seen them on the scale they occurred in the US, not in person, not so close to home. They were a thing that happened elsewhere. I played this game and was like, "Oh. Huh. So that's a thing." and then it happened here and I was like "Oh so that's what it's like IRL." The game wears a lot of its influences on its sleeve, which is cool. While the music doesn't sound derivative, you can hear familiar vibes in it, including Kōji Makaino, composer of the Bubblegum Crisis score and soundtrack. Indeed, multiple characters in VA-11 Hall-A bear character names with clear references, including the lead, Jill Stingray, and the character Sei P. Asagiri, whose name is suspiciously similar to Priss S. Asagiri. But Sei is not Priss, and Jill is not Sylia, and Dorothy is not Dorothy (Big O); the Red Comet is doing suplexes but not dropping colonies. Those are simply names. Y'know how it's a little awkward and frustrating that autistic characterization is so often only robots/constructs, but also it's really cool because beep boop robot? Y'ever think, what we need is exactly as many autistic robots but also some autistic humans? VA-11 Hall-A has got it covered. Y'know how it sucks sometimes that autistic rep is either characters who have totally got it together, found their niche, and it'd be nice to have better representation for us total disasters whose lives suck? VA-11 Hall-A has that covered too. It's time to mix drinks and change lives.


Czy to było pomocne?

Posted on: May 2, 2017

Relaxing

Very relaxing. Yeah, maybe it lacks action. Maybe it's almost completely linear. But it really helps to relax after a long work day.


Czy to było pomocne?

Posted on: November 19, 2017

Erick.600

Gry: 186 Opinie: 1

???

My girlfriend and I were doing shots, listening to "Is This Love" by Whitesnake, and spoke to a 13 year old sex bot. Then we made her a drink. If that sounds good, this is your game.


Czy to było pomocne?

Posted on: January 25, 2017

A Thought

I could echo the praises everyone else is singing, but I wouldn't contribute anything new. What I do have to say relates to how I read this story. After the first few in-game days (as the story is broken into) I decided to read only one day of story and wait a real-time week before reading another day, like watching a TV show. This got me thinking about episodic games; most of them fail because they try to be a polished, 3D, have significant gameplay, voice acting, etc. Requiring modeling, animation, level design, scripting, voice recording, bug testing, etc., and trying to get this all done in a month or two. I'm not a connoisseur of visual novels, so maybe someone could contradict me here, but why hasn't anyone tried an episodic VN? Va-11 Hall-A for example, while I think it's better to have released as a whole game, could have worked well this way. 2D barely animated sprites (which are beautiful by the way), barely any gameplay, and no voice acting as most VNs have is a much more realistic goal to make every two weeks or a month or so. I think my routine of waiting between breaks in the narrative really enhances the story. It keeps me thinking about the game during the week and excites me to read more. It's more achievable and better compels the reader, so why aren't VN writers employing this tactic?


Czy to było pomocne?

Posted on: July 24, 2017

As indie as it gets

It's just like Jonathan Blow said. Indie games are personal and specific things, rather than polished and fail-safe products made for the masses. VA-11 Hall-A is exactly the opposite of a mass-marketable product. And the few things that it does are very well executed. And in this case it's perfectly okay when a game becomes boring after a 2 hour session. It's meant to be. You're supposed to come back once in a while and experience another day in Jill's life as a bartender. VA-11 Hall-A is packed with lovely, creepy, odd and funny characters. And all there is for you to do is read the conversations and play the drink-mixing minigame. Aside from bartending there isn't much to do except hang out in your little apartment, do some shopping or follow the latest news on Kira-Miki (KIRA! MIKI! AAAAH!!!). Not sure what the hype about Kira-Miki is all about. The excellent ingame-music renders her (almost) completely obsolete. Every once in a while the game treats you with a little suprise, breathing fresh air into your otherwise repetitive life as a bartender. If you're into retro-gaming, original storytelling, pixel-art or anime, this might be just the thing for you. Don't expect to finish this game on a rainy weekend, cause it's best enjoyed over a longer period of time. The only thing I'd like to see added to an otherwise fantastic title is GOG Galaxy functionality like cloud saves, achievements and such.


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