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VA-11 Hall-A: Cyberpunk Bartender Action

w bibliotece

4.4/5

( 60 Recenzji )

4.4

60 Recenzji

English i 2 innych
14.9914.99
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VA-11 Hall-A: Cyberpunk Bartender Action
Opis
VA-11 HALL-A: Cyberpunk Bartender Action is a booze em' up about waifus, technology, and post-dystopia life. In this world, corporations reign supreme, all human life is infected with nanomachines designed to oppress them, and the terrifying White Knights ensure that everyone obeys the laws. But...
Recenzje krytyków
89 %
Polecane
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Opinie użytkowników

4.4/5

( 60 Recenzji )

4.4

60 Recenzji

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Szczegóły produktu
2016, Sukeban Games, ...
Wymagania systemowe
Windows 7 / 8 / 10, 1.6 Ghz, 1 GB RAM, 256 MB, 250 MB available space...
Czas gry
11 hGłówna linia fabularna
13.5 h Główna linia fabularna + dodatkowe zadania
17.5 h Kolekcjoner
13 h Wszystkie style
Opis
VA-11 HALL-A: Cyberpunk Bartender Action is a booze em' up about waifus, technology, and post-dystopia life.

In this world, corporations reign supreme, all human life is infected with nanomachines designed to oppress them, and the terrifying White Knights ensure that everyone obeys the laws.

But, this is not about those people.

You are a bartender at VA-11 HALL-A, affectionately nicknamed "Valhalla." Although it is just a small bar downtown, it attracts the most fascinating people this side of dystopia. Keep your clients lubricated and you will be made privy to the most interesting stories.
  • Learn about daily life in the cyberpunk dystopia of Glitch City.
  • A branching storyline where your decisions do not depend on traditional choices, but through the drinks you prepare.
  • Visuals inspired by old Japanese adventure games for the PC-98, with a modern touch for an otherworldly experience.
  • Get to know your clients, their tastes, and prepare the drink that will change their lives.
Dodatkowa zawartość
awatary tapeta
Wymagania systemowe
Minimalne wymagania systemowe:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
11 hGłówna linia fabularna
13.5 h Główna linia fabularna + dodatkowe zadania
17.5 h Kolekcjoner
13 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Premiera:
{{'2016-06-21T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
229 MB
Linki:


Języki
English
dźwięk
tekst
中文(简体)
dźwięk
tekst
日本語
dźwięk
tekst
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Opinie użytkowników

Posted on: November 4, 2018

iriyap

Gry: 258 Opinie: 15

Weak story, too many sex jokes

Maybe I'm not the target audience, but I found the whole experience very underwhelming and even grating at times. - Gameplay. Yeah, it's a visual novel, but they felt the need to shove in a tedious drink mixing mini-game where you have to drag and drop 10-20 bottles while following a recipe just to move on with the story. It adds nothing but tedium. There are QWERT keyboard shortcuts to speed it up a bit, but it still drags the experience. It's also probably the only visual novel where you can't save at any time. You have to keep chugging until the next checkpoint, which might take a while. - Story. No over-arching plot, it's all slice-of-life. There's a handful of customers that come in and do small talk which is surprisingly mostly centered around sex. E.g. there's a child prostitute (which is apparently okay because she's a robot) that keeps talking about her sexual escapades in graphic detail. There's a big-titted friend of the protagonist that keeps lamenting about her streak of one night stands. There's a dude obsessed with sex tourism and porn. There's a streamer girl who's pimping herself out any chance she gets. Etc etc. Yes, there are no actual sex scenes, but so much talk about tits, vaginas and shoving things up somebody's ass that you might find it more than a bit off-putting.


Czy to było pomocne?

Posted on: August 7, 2017

Visual novel with disappointing writing

VA-11 Hall-A's visuals and music are consistently great, but they can't make up for the very obvious shortcomings in the writing department. What drastically amplifies this problem is the fact that outside of the dialogue and the story there is really nothing going on in this game, the whole game hinges on its writing to a very large degree. At least in my case, this turned out to be its fatal flaw. From my perspective, the writing is vaguely interesting at best and downright cringeworthy at worst. The main trend is a complete lack of subtlety, making most characters come across as comically weird and zany to the point where it becomes really apparent that no real person would ever speak or act this way. When the characters' traits aren't turned up to eleven and basically paraded across the screen, the dialogue still remains incredibly forced and unnatural in many ways. There are multiple instances of people going on terribly ham-fisted expository tangents that almost made me embarassed to read them because of how badly they fit into the conversation and at least once I felt a character's presentation and their actions were completely contradictory to each other. These things constantly undermine the believability of the characters and make them seem more like cobbled together collections of wacky traits instead of actual people. To top it all off, the characters that hide under this bumpy presentation often seemed to me to be little more than annoying teenagers anyway. Where the game falls apart completely is when it attempts to slip in banal life advice of the "just be yourself"-variety that just ends up coming across as patronising. So while the visuals and the soundtrack deserve praise, I wish they were attached to a more enjoyable game. In my eyes they just can't carry a whole game by themselves, especially a text-heavy one like this. Since there is no accounting for taste, I'd say at least make sure you enjoy or at least don't mind the writing.


Czy to było pomocne?

Posted on: December 26, 2017

Shallow writing, great atmosphere

I like that it's cyberpunk and it has a great atmosphere. I don't like that some of the most interesting characters in the game aren't developed at all by the end of the novel and you're left with a lot of questions. There's a hologram that the main character can only see that shows up at odd times and teases her. You never learn who it is or why they're there. There's a terrorist attack on a bank that one of your customers was involved in. It's never really explained who carried out the attack or why. All you learn is that some servers there were hacked and that there was a huge data leak. That's it. No further development. There's messages being sent to Lilim throughout the city and they're all acting odd and glitching out during this time. It all blows over like nothing happened and it's not explained what the messages were about. The plot focuses on the main character's love life. She's a bisexual and broke up with a girlfriend years ago. The game ends when her ex's sister shows up to talk with you and you reconcile. This makes the game kind of shallow. There's a lot of interesting stuff going on in this world but the writer seemed to be focused on making a dystopian future where everyone is gay or bisexual or dates sex robots. All that other interesting stuff be damned. This makes the whole game disappointing. It looks like this studio had a great team except for the writer. If you're going to make a visual novel, you first need a good writer.


Czy to było pomocne?

Posted on: April 7, 2019

Bartending is better than ever!

VA-11 Hall-A is essentially a visual novel experience, practically made by a handful of people, with the addition of a drink mixing minigame. It resembles mostly kinetic novels, which means, that there are no branching storylines based on choices (different succes at mixing and money management can result in different endings though). Cyberpunk usually means heavy topics, dystopian futuristic ideas, increasingly blurry border between man and machine and philosophical questions. The game is indeed touching upon these subjects, but thats about it. Its not the main focus of the game. This is not a nicely dressed philosophy essay. The main plotline is our protagonist's, Jill's everyday life. The encounters with her clients. as a bartender. And its a fun, often goofy, pleasant experience. The main strength of the game is its atmosphere. Seemingly everything is subservient to it, but thats absolutely a good thing. Despite being comfortable with using retro-esque cyberpunk as mostly just a setting, it delivers on the matching feeling without failure. The visuals and the music (especially the music!) both enhance these vibes, making a unique, unmatched game. Its futuristic, but retro at the same time. All in all, i loved playing through it, enjoyed every minute. I gave it 4 stars, only because I would have gladly expanded on the deeper, philosophical aspects of the plot and because the mixing minigame is rather easy. I would have gladly experienced trickier mixing techniques and/or more severe consequences. After finishing the game, I could not help but feel that there was more potential to it. But considering how this game was a passion-project of a small crew, they did a wondeful, truly great job! I would recommend it to anyone who likes (or at least is not affraid of) visual novels, anime-esque appearance and retro-feeling!


Czy to było pomocne?

Posted on: January 12, 2020

Mature and chill visual novel

Valhalla is a chill visual novel with a strong soundtrack and mostly adult dialogue. The game does not have really have a "story", but it's rather the player being an "NPC" meeting the protagonists of some other cyberpunk stories. It's very refreshing. The gameplay, mixing drinks, does not become too boring due to the game's reasonably short length and there still being a lot of freedom in making your choices. Even if you make a mistake, it does not have major repercussions. My only issue with the game is the lack of text fast forwarding that would pause on unread dialogue. This makes subsequent playthrough a bit annoying. Play this game if you enjoy a semi-anime linear visual novel with a very relaxing theme and some mature themes.


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