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Unrest

w bibliotece

3.5/5

( 8 Recenzji )

3.5

8 Recenzji

English
14.9914.99
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Unrest
Opis
Set in a fantasy interpretation of ancient India, Unrest is an adventure RPG focused on story and choices. Play as five ordinary people who are struggling to get by in the in the famine-stricken city-state of Bhimra. Brave poverty, disease, treason, political and social upheaval. Face unique burde...
Gatunek:
Recenzje krytyków
23 %
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Opinie użytkowników

3.5/5

( 8 Recenzji )

3.5

8 Recenzji

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Szczegóły produktu
2014, Pyrodactyl Games, ...
Wymagania systemowe
Windows XP / Vista / 7, 2 GHz Intel Core i3 or AMD equivalent, 2 GB RAM, DirectX 9 or OpenGL 2.1 com...
Opcjonalna zawartość do kupienia
Unrest Special Edition Upgrade
Czas gry
3 hGłówna linia fabularna
4 h Główna linia fabularna + dodatkowe zadania
5 h Kolekcjoner
3.5 h Wszystkie style
Opis
Set in a fantasy interpretation of ancient India, Unrest is an adventure RPG focused on story and choices. Play as five ordinary people who are struggling to get by in the in the famine-stricken city-state of Bhimra.

Brave poverty, disease, treason, political and social upheaval. Face unique burdens and gripping dilemmas as you struggle to survive in each chapter...but choices made to help one character may well make life harder for another.

In Unrest, there are no heroes of legend, there is no mystical quest, and fate has not chosen you. You're on your own.
  • Play as a peasant girl faced with an arranged marriage, a priest troubled by his radical temple, a slum dweller with a dangerous past, an ambassador from a militant nation, and a mercenary captain far out of his depth - all as part of the same narrative.
  • Hard decisions made in one chapter have consequences in the next. A choice made as one character may well determine the fate of another.
  • There are no fail states in Unrest - if a character dies or fails in their objectives, that becomes part of the narrative.
  • Organic, branching dialogues designed to offer an unparalleled level of control and involvement to the player.
  • Combat is rare and always avoidable. When faced with the possibility of death, it's up to you to decide how much you're willing to risk.
  • Lush hand-drawn sprites and environments combined with a classical Indian soundtrack perfectly echoes the narrative's emotional core.
  • Mod support allows you to create and share your own worlds and adventures.
Dodatkowa zawartość
Zawartość
Standard Edition
Special Edition
diary of a Bhimra spy
tapety
developer's commentary
dokumenty projektowe
mapa
nowela
plakaty
ścieżka dźwiękowa (FLAC)
Wymagania systemowe
Minimalne wymagania systemowe:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
3 hGłówna linia fabularna
4 h Główna linia fabularna + dodatkowe zadania
5 h Kolekcjoner
3.5 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9)
Premiera:
{{'2014-07-23T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
707 MB
Linki:


Języki
English
dźwięk
tekst
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Najbardziej przydatne recenzje

Posted on: July 28, 2015

furthest_flung

Gry: 3 Opinie: 11

The emptiness of choice

You are a peasant girl told to marry a jerk or die. Do you do what you are told (and live), mouth off (die), or run away (probably die)? Choose carefully, because your answer will affect... well, actually not all that much. You see, no matter what you choose, this game's structure isn't really built to handle all the ramifications of what you choose in a scenario, and so it's sort of like your choices in KoToR 1 being moot in KoToR 2 because you visit none of the same places, and the galaxy is in just as much a state of turmoil no matter whether you went Light Side or Dark Side. You play as several characters, but only one actually returns to more than one chapter, and the resolution of all the other character's plots don't actually change anything but a few text blurbs or maybe a cameo appearance. In each chapter, there's basically one BIG choice, and a handful of others that are more window dressing or a lead-up to what you do in your big choice. Hence, the whole of the game really comes down to about three or four choices, and the rest is window dressing. It's frankly a failing of scripting, and the fact that a limited team just plain can't offer the "real choices with real consequences" in a manually scripted setting because they can't handle manually writing out all the permutations of their choices. This is the sort of game that really needs to incorporate emergent or procedural gameplay elements to carry out its promise, but this is obviously a hand-crafted linear narrative storytelling experience that's trying to break out of the linearity, and only partially succeeding. Play-wise, it's more point-and-click and visual novel than RPG. Basically, imagine if BioWare stopped including combat in their games, and had a couple inventory puzzles, instead. In the end, this is just more proof of why choice in games comes down to either hollow choices in linear storytelling, or sandboxes with no written narrative.


Czy to było pomocne?

Posted on: July 24, 2014

Delightfully Different

This is a story of a city plagued with drought and poverty. You have a series of characters, introduced with a few paragraphs of text and a list of Traits, who can play a small role in the development of the fate of the city. This is an RPG in the sense that you are asked to make choices, but you can influence stats indirectly by emphasizing parts of their personality as you play. Gameplay consists of exploring the environment, talking to the people nearby, and making a decision about what to do. You play each of the characters as a life-altering decision comes up. As you finish each character's section, their choices influence the city and what happens to later characters. The music is full of pounding drums, with a great beat that matches the characters' walk cycles. Graphics are simple but pleasant, with a bold palette but a washed-out look appropriate for a drought. Gameplay consists of a lot of text reading. Your dialog choices include a tone descriptor, and the NPC has three stats that indicate their opinion of you. These change during the conversation. I estimate this game to be about 2 hours, with room for replayability to see how you can have the fate of the city and individual characters ultimately come out differently. For what it is...an innovative, low-budget indie RPG, it is really cool, and gets everything right. I backed the kickstarter and got what I wanted...lots of choice and consequences, good writing, interesting characters.


Czy to było pomocne?

Posted on: July 28, 2014

Short and buggy

I completed this game in roughly 3 hours. While I understand it will have a different outcome if I play it differently (2 of my characters died), I have little desire to do so. While it is reasonably nice to look at graphically and the sound is nice too, there are a few bugs, some NPCs seem to wobble on the spot rapidly, there is often about 1-2cm of the right hand of my screen blurry and the clicking on a person can often be hard as the cursor doesn't recognise you have selected a person. The idea behind the game is good but the choices you make can often leave you with no option. I said to a merchant I would do something later and the option to speak to him further was removed. Often times you ahve no idea what the consequence of your decision is, at one point the game backed me into a corner of marrying someone or death, there was no option to get away from my parents when they said I would be headed to see someone, I just appeared there. Combat is terrible, I ended up in combat at one point. I tried to block, I tried to turn and I tried to attack but the controls were unresponsive and my character was it twice and there was no indication if that was it. To sum up, Nice to look at, interesting concept. Riddled with bugs which make the game unplayable at certain points. Not clear what is going in in the decision making process. Too short for the price. Perhaps if this game was about £5 then I would rate it more highly, but for the price this is over priced tat.


Czy to było pomocne?

Posted on: June 5, 2015

Fun, but short

An excellent story, interactive, but somewhat linear and short in comparison to most. I'd still recommend it to anyone who likes story-based fantasy adventures (And make no mistake, this is, in essence, a point and click adventure)


Czy to było pomocne?

Posted on: November 28, 2014

roblovd

Gry: 113 Opinie: 2

Multiple protagonists done brilliantly

I can't think of a better example of a game using multiple protagonists to tell a story. First off, the setting's great and you're discovering it from a lot of different angles and with very different amounts of information and of power to interact with the world. Information is conveyed beautifully through character traits, items, dialogue and background history and the limitations of your characters feel deeply reasonable and make you feel like a desperate urchin, or a priest balancing his personal life, integrity and serving his boss, or a professional with a job to do. The game never didactically tells you what the right choice is but gives you a sense of having made choices. I love the music and the artwork, I love the setting and most of all I love the way the story's conveyed. Three criticisms: 1. for one key choice, the game didn't tell me how to do the thing I wanted to do. 2. the ending is somewhat abrupt relative to the amount of time you invest in the setting and the characters. I'd really have liked some thing with your character traits on it. 3. the 2D ingame map which serves as your main guide to finding NPCs and completing quests is really underdeveloped compared to the rest of the game. But it's a game with real choice, good writing and a good setting and given how few games have even tried to tell a story properly with multiple protagonists (and almost none succeeded), it is very much worth your time and money. I expect to return to it and hope Pyrodactyl Games get the opportunity to expand on and refine this idea.


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