Posted on: September 11, 2022

JMayer70
Zweryfikowany użytkownikGry: 504 Opinie: 202
Should have a fine game, but.......
....... bugs, bugs, bugs, bugs AND YET STILL MORE BUGS! First off, if there is a mod out there that fixes some of those, USE IT. Do NOT play vanilla! Many of the weapons, items etc just do NOT do what it "says on the tin". Entire swathes of the game's content are USELESS. For example, ALL of it's "stat booster" items do NOTHING. All alien weapons and items that state they require special research to become useable, DO NOT actually need said research. This leaves a good portion of the entire "tech tree" as meaningless. Many things simply "don't work" or never unlock. Stuff you'd expect to get near the game's start won't turn up for ages - if at all. The game itself plays like the other two UFO titles (Aftermath and Afterlight). They do not play like the far superior X-Com titles. (Well to be fair, Afterlight isn't that bad - much better than Aftermath and Aftershock - but you need AM and AS for the game lore!) Basically AS is set 45 years after AM and assumes you went for AM's "join with the Reticulans and allow them to cover the Earth with their biomass" ending. "More variety of enemies than Aftermath" says the blurb? BULLSHIT! Though what it does have are not so "samey" as each other as in AM. Could have still included more of our transgenant friends from AM though. Same with the weapons, AM had loads of hand guns and assault rifles - but basically they were all "the same". AS cuts out a lot of such deadwood. Graphics are better than in AM, but the maps are smaller and more repititive. Difficulty is usually a lot less than AM, but when the IMMENSE difficulty spikes strike - you'd better enable the cheats! Which DO work, unlike AM. A great shame, such a waste of potential. Mmmmm, "Altar Interactive" again? Need I say more?
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