Posted on: August 6, 2024

Krasnoludek5
Zweryfikowany użytkownikGry: 112 Opinie: 39
Refreshing setting and overall good RPG
A thing I thought was great and fresh was the setting. I think western RPGs have a bit of a style overload when it comes to “traditional western late medieval” aesthetic. You know, knights, full plate, jousting, things like that. So I like that Tyranny went more in the ancient direction, sort of cusp of the Iron Age. It actually played well into the story, and I loved how “smelting iron” was in itself presented as a bit of a mystical thing, with the Forgebound. Another thing – I like how your role as a Fatebinder, a judge and executioner in one, made it easy to justify you passing judgement on passerbys, or offering your opinion in moral dilemmas. Often it feels a little artificial, because why would a random nobody care for your opinion if you’re just a random adventurer/soldier, but here passing judgement is LITERALLY YOUR JOB, and it makes it fit. I did like the companions, too. That being said – is it just me, or did some companions got more shafted than others in the quest department? Now, there were also some things that I didn’t think worked so well. Overall, it sometimes felt to me like the game was written with the baseline of a certain path, and then the other path was like a path applied ontop of it. Despite those small gripes I think Tyranny was a pretty good RPG, with enough freshness in it’s setting and worldbuilding to make it stand out a little. I had fun the entire way playing it. If you think you could enjoy seeing a newcomer discover it, you can see my blind playthrough here: https://www.youtube.com/watch?v=I6AaQvxE1pg&list=PLp4TpsJ7HUWUxjukIOb8KpBwdLzKwezL7
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