Posted on: April 10, 2017

dimenovelwriter
Zweryfikowany użytkownikGry: 96 Opinie: 5
Wanted to like it...
This game has a fascinating concept; you can switch between playable characters whenever you want, there are lots of neat ideas for puzzle gameplay, and there's combat, and a freakin' grappling hook. What more could you want? In practice, however, this game is clunky and difficult to play due to poor controls, bad depth-of-field, and an atrociously bad co-op mode. I've played through most of the game multiple times on multiple platforms in hopes that I was just missing..something, but the truth is that controlling your character is, while obviously possible, is awkward and inefficient. It's nearly impossible to stop on a dime, the gravity feels unnatural for no given reason, sometimes the controller is just mapped wrong (and modding controller scheme is only partially supported, and then not well). While you're struggling to get comfortable with your character(s), you also have the unfortunate problem that the gameworld is cluttered. It's beautiful to look at, but playing in it is a mess. You can't tell whether a fallen tree is just there for parallax decoration, or whether it's blocking your path; there's no depth perception at all. Sometimes there will be ditches or pits that you fall into because you couldn't see the pit in the first place. Fair enough, I guess, but then you spend 10 minutes trying to get out of the pit, but you can't figure out what object around you is "in front" of your character, "behind", or on the same plane. It's all trial-and-error, like a bad point-and-click adventure game, except instead of constant clicking for clues, you're clicking around just to figure out which way you can move. I've tried Trine 2 and found it just as useless. I stopped trying by the time Trine 3 came out.
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