Posted on: December 18, 2024

makuso16
Zweryfikowany użytkownikGry: 139 Opinie: 1
excellent...
excellent as playing white and black old samurai film
Czy to było pomocne?
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Długość gry według HowLongToBeat
Posted on: December 18, 2024

makuso16
Zweryfikowany użytkownikGry: 139 Opinie: 1
excellent...
excellent as playing white and black old samurai film
Czy to było pomocne?
Posted on: January 12, 2023

jerekp
Zweryfikowany użytkownikGry: 738 Opinie: 8
This game is beautiful.
The only thing missing for me is photo mode.
Czy to było pomocne?
Posted on: August 9, 2024

jose.valencia
Zweryfikowany użytkownikGry: 274 Opinie: 16
Great potential, good game
The visuals are gorgeous, a very good replication of old samurai movies It's short and still a little repetitive Overall I enjoyed I hope they continue and improve over this game with a sequel
Czy to było pomocne?
Posted on: August 10, 2025

AlfTheRed
Zweryfikowany użytkownikGry: 155 Opinie: 12
Tough but Fair
This game is extremely polished, both in gameplay and artistic vision. It looks and feels like one of Akira Kurosawa's old movies, and a very well-directed one to booth - the feel of the villages, the fire, the rain, the voice acting, there are lots of things that will make you just stop playing and admire the work put into the game. It would be one of the darkest movies of the period, though -- none of Yojimbo's dark humor, everything is grim, intense and serious. You have to go with it; it's a revenge story, and there is a lot to be vengeful about! Gameplay is straightforward and very smooth. Mostly brutal, quick swordfights -- miss a bit and you're down. You gain a ton of new combos, and a few ranged weapons that save you here and there but mostly get in the way. I played in hard mode ("Ronin") and found it challenging but fun; individual enemies are easy, but when they gang up on you combining different types you need to move fast. Blocking is very intuitive. Difficulty: I played in hard and died a lot, but savepoints are close by, normally you have to survive two clumps or waves or enemies and get to the next. Bosses are challenging; they'll take you down in two seconds the first time you meet them, but once you get their timing down they get manageable (not easy, you still have to be quick!). It's not about getting more powerful but about getting better, which I count as good game design. What I can't figure out is why so few people finish it (about 12% counting by trophies!). It can't be the difficulty, so I wonder if they are looking for a different kind of game. If you're not sure I would say play it in Normal; it's not very long and it's quite a unique experience!
Czy to było pomocne?
Posted on: August 2, 2024

mateouch
Zweryfikowany użytkownikGry: 376 Opinie: 22
Great art poor gameplay
Im not going to say anything new. Art direction of this game is very good while gameplay is underwhelming. Maybe if developer at least tried to make controls work more often than not it wouldve been different. Still worth a shot at a discount
Czy to było pomocne?
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