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Tower of Guns

w bibliotece

3.8/5

( 22 Recenzji )

3.8

22 Recenzji

English
14.9914.99
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Tower of Guns
Opis
Tower of Guns is a fast-paced randomized FPS for the twitch gamer, a short burst "Lunch Break FPS" not unlike FTL or Binding of Isaac mixed with Doom 2. If you're gonna win, you're gonna do it within an hour. That's a big if though... it won't be easy. With random enemies, random power ups, random b...
Recenzje krytyków
24 %
Polecane
GameSpot
8/10
Game Informer
7.8/10
USgamer
3.5/5 stars
Opinie użytkowników

3.8/5

( 22 Recenzji )

3.8

22 Recenzji

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Szczegóły produktu
2014, Terrible Posture Games, ...
Wymagania systemowe
Windows Vista / 7 / 8 / 10, 2.4 GHz Intel Core 2 Duo (Dual-Core), 3 GB RAM, NVidia Geforce 275 GTX g...
Czas gry
2.5 hGłówna linia fabularna
4.5 h Główna linia fabularna + dodatkowe zadania
11 h Kolekcjoner
4.5 h Wszystkie style
Opis
Tower of Guns is a fast-paced randomized FPS for the twitch gamer, a short burst "Lunch Break FPS" not unlike FTL or Binding of Isaac mixed with Doom 2. If you're gonna win, you're gonna do it within an hour. That's a big if though... it won't be easy.

With random enemies, random power ups, random bosses, tons of unlockable items and weapons...and even random-level composition - you never know what to expect! So grab a rocket-launcher, slap a shotgun-modifier on it, pick up a hundred stackable 'double jumps' (or centuple jumps at that point, I suppose) and get to conquering the Tower of Guns!

Tower of Guns was made by a guy named Joe (with his brother Mike composing the music).
  • A gratuitous amount of bullets and projectiles!
  • Randomized levels, enemies, loot, and mobs makes for a highly replayable experience.
  • ”Lunch-Break” style play sessions: the perfect game for the gamer with not a lot of time.

Tower of Guns©2014 Terrible Posture Games LLC. All rights reserved. Unreal, the circle-U logo and the Powered by Unreal Technology logo are trademarks or registered trademarks of Epic Games, Inc. in the United States and elsewhere.

Dodatkowa zawartość
awatar materiały graficzne
Wymagania systemowe
Minimalne wymagania systemowe:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
2.5 hGłówna linia fabularna
4.5 h Główna linia fabularna + dodatkowe zadania
11 h Kolekcjoner
4.5 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.0+)
Premiera:
{{'2014-03-04T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
608 MB
Linki:


Języki
English
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Najbardziej przydatne recenzje

Posted on: March 4, 2014

istudedinre

Gry: 361 Opinie: 5

A randomized love letter to Quake/Doom

Tower of Guns is a favorite of mine. The gameplay feels so much like Quake II when I'm running around dodging and firing. The levels are somewhat randomized, and there are secrets all over the place. I, like many other people I know, used to play Quake and Doom over and over again on quick little binges, but the games did get old after a while. Bumping up the difficulty only does so much when the game is exactly the same each time. ToG gives me this same, "sit down for 20 minutes" experience while keeping the challenge high. Each play through, you pick your weapon and a perk to tweak your run. In general, the pace of ToG is as frantic as you want it to be. You can try to slow down and look for secrets and such, or you can blast through and try to get under the par time for the level. Some things to be aware of: There is no saving. You have to play to a death or win in one sitting. Also, you have only one gun, unless you happen to pick up an extra gun during your run. This means you're not worrying about ammo or weapon switching. This is a pure run, jump, and fire sort of game. And I love it.


Czy to było pomocne?

Posted on: March 31, 2014

Tower of Guns - Some specifications

I often miss certain information in reviews. Therefore I post it here for people like me, who need it quick and easy. Playtime: 1-2 hrs. - Levels: ~6 (randomly selected) - Backtracking between levels: no, but you can revisit level-styles in endless mode - Secrets: yes - Achievements: no - Unlockables: a lot - Collectables: no - Replayability: enormous - Sense of wonder: some


Czy to było pomocne?

Posted on: March 6, 2014

Al3xand3r

Gry: 246 Opinie: 5

Well, this is pretty fun.

It could have been a little more polished, shinier and more varied (the enemy types, room types, weapons, perks, items etc are all rather limited and the various upgrades aren't quite hard hitting) for the asking price (which is on par with games that had full production teams behind them rather than just two brothers) but I can't complain as it's good fun regardless. It definitely feels old school. Not Doom old school, instead something that could have been released alongside Quake III and Unreal Tournament, but of course this is a single player game, not an arena shooter. At the same time it doesn't feel like a copy cat or a rip off of anything else and does new things that fit the style well. I've tried some other "roguelike FPS" games that appeared recently and I feel this is the most fun and overall well made of the bunch, although the others may each do one or another element better. I hope the sales enable them to do a sequel while also contracting additional staff to improve the aspects it is most lacking in and maybe add co-op.


Czy to było pomocne?

Posted on: October 16, 2014

I Want To Love It, But I Can't

It's hard to review a game harshly when it was very obviously made with so much heart. I really tried to have fun with it, often coming back to the game without even wanting to, and I just could not enjoy it no matter what I tried. Keep in mind, I never made it past the fourth stage, and I never did unlock too many of the available weapons which you get from meeting certain criteria. This is not a review written by someone who has beaten the game! The interesting thing about the game is that if I were to explain the mechanics of the game to you, you'd probably want to buy the game right away and not see where I am coming from. I actually love the idea behind the game! It wants to be a very simple FPS that relies more on reactions, dodging and precise aiming rather than hiding behind cover and managing ammo. You only get to pick your weapon at the start, so don't expect to scavenge levels for new and better weapons. What you will be scavenging for are blue orbs and blue cards which represent experience points, which you use to upgrade your gun to be able to deal more damage and increase the rate of fire. The game revolves around shooting your way through a dozen or so arena-like rooms before reaching the boss of that particular stage. It's all very simple, and that's not something you should hold against it. There is no story, and once you die you have to start from stage 1 again. Simply put, it's very arcade-y, and that's great. What isn't great is how the game feels, and that's always a very hard thing to describe. Handling my character, jumping around and shooting enemies just doesn't feel right at all. Shooting an enemy doesn't feel good, because there is no real satisfaction, no sound effect or enemy reaction, that makes me feel like I am really shredding through these enemies. The rooms are bland and the bosses feel annoying. I have a hard time dodging bullets because I just feel slow and my jump doesn't feel effective either. It's not adrenaline-pumping.


Czy to było pomocne?

Posted on: February 28, 2016

Glorious Chaos and Hours of Fun

On the surface it may not seem like a very varied game, after a few runs the levels all feel the same, there isn't any major variation in the enemies (aside from the rng potentially holding back bosses so you don't meet them till your 30th or 50th run through) and once you've unlocked all the guns, decided which ones you like, the weapon pool starts to feel rather small. BUT, persue on, play this game more than just a handful of times and suddenly you will find yourself with over fifty eftra jumps, an insane amount of health and armor that isn't even enough for the insane amount of damage you take and stuck in a room with more bullets flying at you than you know what to do with, and if you're anything like me, left with no choice but to run around firing blindly and hoping you somehow survive the chaos. As you put more hours into this game and carry out further runs you'll begin to come across rooms that you may never have seen before, or merely come across as a rarity, explore a little and you'll find cleverly hidden secrets that you never knew existed or never gave any thought to due to a lack of mobility to reach such places. Along side the random and chaotic joy of the gameplay you also have the light entertainment of a story to accompany, telling the tales of of octogenarians trying to recycle their cans, evil priests summoning ancient demon gods, the failed experiments of scientists attempting to synthesise puppy's and many many more. So i compell you, do not write this game off because you do not like what you see in your first handful of runs. With randomly constructed rooms, a range from easy rooms with nothing in them to a plethra of enemies that almost seems unfair, plenty of secrets to keep you guessing when you enter a room and last but far from least perks left by Joe (the dev) preceeding milestone runs spanning well into the thousands, there are more than ample reasons to give this game more than just a brief try.


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