Posted on: January 4, 2025

lebeda13
Zweryfikowany użytkownikGry: 20 Opinie: 2
Good
Interesting plot and concept
Czy to było pomocne?
Ta gra zawiera dojrzałe treści odpowiednie tylko dla osób w wieku 17+
Klikając "Kontynuuj" poniżej, potwierdzasz, że jesteś w wieku 17 lat lub powyżej.
Wróć do sklepuW sklepie GOG.com znajdziesz również:
"Torment: Tides of Numenera - Immortal Edition"
"Torment: Tides of Numenera - Legacy Edition"
inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.
Długość gry według HowLongToBeat
Posted on: January 4, 2025

lebeda13
Zweryfikowany użytkownikGry: 20 Opinie: 2
Good
Interesting plot and concept
Czy to było pomocne?
Posted on: March 24, 2025

sandor.andersson
Zweryfikowany użytkownikGry: 69 Opinie: 2
A fun successor
It's a lot less beige and grey than Planescape: Torment but has many of the same good story beats and characteristics. As someone who really enjoys games with the premise "Strange Person has to read 600 000 words to restore their memories again", this one's a hit.
Czy to było pomocne?
Posted on: April 5, 2025

Typingviking
Gry: 231 Opinie: 3
Not quite as good as Planescape: Torment
But that still means it's pretty darn good. It's pretty much a direct retread of all of P:T's beats: mostly-immortal amnesiac tries to figure out who they were; meet a large group of eclectic weirdos and solve their problems; read the better part of a few novels of excellent, thoughtful writing; failure is sometimes just as productive as victory; that sort of thing. The gameplay itself is pretty mid; the "skill checks" in dialogue can be easily save-scummed and/or cheesed, and the combat is utterly forgettable and honestly something I usually tried to avoid. But the writing, story and setting are all top-notch, and I enjoyed pretty much the whole 30 hours I spent on it. At absolute worst, if you liked P:T this should be on your wishlist and got when it's being sold for a tenner.
Czy to było pomocne?
Posted on: May 11, 2025

Soulscribe95
Zweryfikowany użytkownikGry: 135 Opinie: 6
Needed polish, but kept my attention
Lots of folks compare this (with reason) to Planescape: Torment, I have not played Planescape so I won't be making comparisons. Torment: Tides of Numenera takes place in a strange Sci-fi/Psudo Fantasy world, called the Ninth World, built on the ruins of civilizations past, the titular Numenera are old tech so advanced, it may as well be magic. Now, when it comes to the worldbuilding, while I find many elements interesting, other facets of this setting feel weird, for the sake of being weird. It's a mixed bag. The story follows the Last Castoff, a former shell discarded by the Changing God, who now has to contend with a monster called the Sarrow that seeks their desruction. Your character's a blank slate in many ways, fitting the story, but considering your preestablished past as the body of the guy who made you, the Last Castoff is less 'Blank Slate' and more '50% Blank Slate' I don't consider this a knock against the game, as the story does have some good hooks and turns. I gotta be real here. While the story has a fair bit of intrigue, and you get to learn much about the world, many characters felt, as with the setting, werid for its own sake, but others I found more engaging or felt needed more time in the limelight, honestly the lore surrounding the Changing God and the Castoffs is where it all shines. So, gameplay... honestly you're going to spend most of your time reading, as an avid reader, this wasn't too big an issue, if you want something more action-packed, this isn't the game for you. Speaking of combat, the 'Crisis Events' seem few and far between, and while being turn based allows you to think and plan, what your supposed to do, or how the mechanics even work isn't always clear. I do like how each crisis gives you several ways of resolving them. Often I found using my wits or words pretty satisfying most of the time over fighting. This isn't a bad game, but it feels lacking. It's weird, slowpaced and text heavy, but it's decent.
Czy to było pomocne?
Posted on: August 3, 2025

cahallmxj
Zweryfikowany użytkownikGry: 1302 Opinie: 18
The Last Cast Off: Vessel or Savior?
Story: You are the Last Castoff, or more accurately the latest castoff. You’ve fallen into a world that has been shaped by a man known as the Changing God. That is the name given to him by the residents of the plane that he has helped shaped over the last few millennia. The Changing God never stays in the same body for very long and due to a flaw in the process he uses when he jumps into the newest body he has created a new personality is awakened in the body he leaves behind. Something went wrong when your creator jumped bodies this time leaving you plummeting into the atmosphere of the planet below and only our enhanced body saved you. You wake up to no memories and two people chattering at you about castoffs. The only clue you have about what you need to do is fix the machine you broke when you landed. At least that is what the ghost in your mind told you before you woke up and also there is something called the Sorrow that has infected your mind somehow and really wants to wipe your from existence. Your journey starts in Sagus Cliffs. Will you continue the legacy of the Changing God or will you create your own path? Game play: Normal isometric RPG controls and UI. The Tides system is what sets this game apart a little. Tides affect the way options are presented, so if someone doesn’t like you they may make the bad option sound like the good option for example. The game uses a pool system that can be used to affect various interactions in the game. Want to nudge a conversation a certain way? Use might or intellect to convince a the person your talking too to see things your way. Want to grab something without being seen use the speed pool to grab it. Careful though if you get into a fight you might not have points left to give you the edge you needed. Graphics: Good enough to bring the world to life. Sound: Gets the job done. Verdict: If you like stories where choices matter check this one out.
Czy to było pomocne?
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