Posted on: November 28, 2017

tohoward
Zweryfikowany użytkownikGry: 410 Opinie: 7
Worthy Successor; Poor Pacing
It's been some time since I played the original Torment, and unlike others that wax poetic about the game, I enjoyed it but didn't find it particularly memorable. Ultimately, I think my one line summary of Tides would be the same. The game is very flexible compared to a standard CRPG, and can be played almost like an adventure game (i.e. with very little combat). I took the this approach to the game (maximum roleplaying, minimum combat). Prior to the end-game I believe I had two "crises" where combat was required due to my choices. Even during the end game, I believe there were options during the crisis to prematurely end some (perhaps most) of the combat. The final endgame decision was simply a choice (one choice appears to be a choose-combat option). What I found (with my play style) was that the amount of reading was quite large, even more than would be required for an interactive fiction game. This meant that the running around the various maps (boring) followed by reading large chunks of text resulted in a very slowly paced game. The material was interesting enough that it was worth pursing until the end, but by the end game, I was definitely ready for the game to actually END. Overall recommended for fans of the original, but I wouldn't place this title high on my list of isometric RPGs.
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