Posted on: December 23, 2024

dnhristov
Zweryfikowany użytkownikGry: 32 Opinie: 2
a nice soulslike worth getting on sale
a nice soulslike worth getting on sale
Czy to było pomocne?
Thymesia © 2022 OverBorder Studio, Published under licence by Team17 Digital Limited.
Ta gra może zawierać treści nieodpowiednie dla wszystkich grup wiekowych lub nie nadawać się do oglądania w pracy: Częsta przemoc lub brutalność, Treści przeznaczone dla dorosłych
Ta gra może zawierać treści nieodpowiednie dla wszystkich grup wiekowych lub nie nadawać się do oglądania w pracy: Częsta przemoc lub brutalność, Treści przeznaczone dla dorosłych
Długość gry według HowLongToBeat
Posted on: December 23, 2024
dnhristov
Zweryfikowany użytkownikGry: 32 Opinie: 2
a nice soulslike worth getting on sale
a nice soulslike worth getting on sale
Czy to było pomocne?
Posted on: January 19, 2025
Pomphret
Zweryfikowany użytkownikGry: 48 Opinie: 4
Short Soulslike
It's a soulslike on a diet. Not nearly as expansive as fromsoft gsmes, but the combat is satisfying.
Czy to było pomocne?
Posted on: February 15, 2025
hexenfan
Zweryfikowany użytkownikGry: 182 Opinie: 1
Great game
There's a lot of great tech here that makes it so cool and unique from other soulslike games. I love the wound system, the ability to change around talents freely as much as much as you'd like. Great challenging bosses, great fun gameplay.
Czy to było pomocne?
Posted on: August 25, 2025
idbeholdME
Zweryfikowany użytkownikGry: 733 Opinie: 69
Pretty good. Skip if you hate parrying.
As per title, a pretty decent souls-like with a unique damage mechanic. Most hits will inflict only little actual damage, but a lot of "Wound" damage. This is marked by a part of the enemy health bar becoming differently colored. This damage you have to "confirm" using your secondary attack - the Claw. If you do not and the enemy does not get hit for a couple seconds, the Wound damage will begin to regenerate. Any damage the enemy takes will reset the regen timer. The Claw attacks are pretty slow and generally have to be used during windows in the enemy's attack pattern, as taking damage will interrupt the claw attack. Enemies with 0 health don't die outright and also have to be executed This results in rewarding aggressive playstyle from the player to the extreme. Furthermore, there is a LOT of emphasis on parrying. If you dislike this mechanic, don't bother with this game. Some bosses would be pretty much impossible without learning their pattern and parrying everything or almost everything. Parries also inflict a lot of Wound damage, making them pretty much the best defensive AND offensive tool. Some enemies give basically no room to get normal attacks in and interrupting enemy attacks is almost impossible. Also, if you rail into an enemy too much with standard attacks, they will get an auto-block and proceed with a counterattack. As for other stuff, levelling is simple. 3 stats - Normal attack damage, Claw damage and energy, Health. Energy is used for casting weapon skills. You only have your basic sword/dagger always available and you can pick a "Plague Weapon" to cast with your energy. These are just special attacks, not weapons of their own. You can also execute enemies with the Claw and steal their weapons. Same as Plague Weapons, except one time use only. The game is pretty short with just 3 major locations, all reused for a couple side quests each. Story is there, but pretty meh overall. No voice acting, only several major enemy types. Bosses are cool.
Czy to było pomocne?
Posted on: January 14, 2025
luizfelipewd
Zweryfikowany użytkownikGry: 2 Opinie: 3
Fast-Paced Soulslike
The combat just feels amazing, fast, responsive and engaging.
Czy to było pomocne?
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