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They Are Billions

w bibliotece

3.7/5

( 85 Recenzji )

3.7

85 Recenzji

polski, English i 10 innych
29.9929.99
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They Are Billions
Opis
They Are Billions is a strategy game in a distant future about building and managing human colonies after a zombie apocalypse destroyed almost all of human kind. Now there are only a few thousand humans left alive that must struggle to survive under the threat of the infection. Billions of infected...
Recenzje krytyków
49 %
Polecane
Game Informer
7/10
Wccftech
8.5/10
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8/10
Opinie użytkowników

3.7/5

( 85 Recenzji )

3.7

85 Recenzji

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Szczegóły produktu
2019, Numantian Games, ...
Wymagania systemowe
Windows 7 / 8 / 10 (64-bit), Intel, AMD 2 cores CPU at 2Ghz, 4 GB RAM, Intel HD3000, Radeon, Nvidia...
Opcjonalna zawartość do kupienia
They Are Billions - Soundtrack & Art Book
Czas gry
67 hGłówna linia fabularna
99.5 h Główna linia fabularna + dodatkowe zadania
153 h Kolekcjoner
90 h Wszystkie style
Opis
They Are Billions is a strategy game in a distant future about building and managing human colonies after a zombie apocalypse destroyed almost all of human kind. Now there are only a few thousand humans left alive that must struggle to survive under the threat of the infection. Billions of infected roam around the world in massive swarms seeking the last living human colonies.

Campaign: The New Empire - Available now!

Lead the campaign under the orders of Quintus Crane, ruler of the New Empire, and reconquer the lands devastated by the infected.

  • 48 missions with more than 60 hours of gameplay.
  • Build fortified colonies to survive in infected territories
  • Destroy the swarms of infected with the Imperial Army.
  • Make your colonies evolve with more than 90 available technologies.
  • Explore the ancient human fortresses with your Hero.
  • Discover the story behind the apocalypse... how did the pandemic start?

Survival Mode

In this mode, a random world is generated with its own events, weather, geography, and infected population. You must build a successful colony that must survive for a specific period of time against the swarms of infected. It is a fast and ultra addictive game mode. We plan to release a challenge of the week where all players must play the same random map. The best scores will be published in a leaderboard.

Real Time with Pause

This is a real-time strategy game, but don’t get too nervous. You can pause the action to take the best strategic and tactical decisions.
In Pause Mode, you can place structures to build, give orders to your army, or consult all of the game’s information.
This game is all about strategy, not player performance or the player’s skill to memorize and quickly execute dozens of key commands. Pause the game and take all the time you need!

Build your Colony

Build dwellings and acquire food for the colonists. They will come to live and work for the colony.
Collect resources from the environment using various building structures. Upgrade buildings to make them more efficient.
Expand the energy distribution of the colony by placing Tesla Towers and build mills and power plants to feed the energy to your buildings.
Build walls, gates, towers, and structures to watch the surroundings. Don’t let the infected take over the colony!

Build an Army

What kind of people would want to combat the infected?
Only the maddest ones. Train and contract mercenaries to protect the colony. They demand their money and food, and you will have to listen to their awful comments, but these tormented heroes will be your best weapon to destroy the infected.
Every unit is unique and has their own skills and personality – discover them!

Thousands of Units on Screen

Yes! They are billions! The world is full of infected creatures… they roam, smell, and listen. Every one of them has their own AI. Make noise and they will come – kill some of them to access an oil deposit and hundred of them will come to investigate.
We have created our custom engine to handle hordes of thousands of the infected, up to 20,000 units in real time.
Do you think your colony is safe? Wait for the swarms of thousands of infected that are roaming the world. Sometimes your colony is in their path!

Prevent the Infection

If just one of the infected breaks into a building, all the colonies and workers inside will become infected. The infected workers will then run rabid to infect more buildings. Infections must be eradicated from the beginning, otherwise, it will grow exponentially becoming impossible to contain.

Beautiful 4K Graphics!

Prepare to enjoy these ultra high definition graphics. Our artists have created tons of art pieces: Beautiful buildings with their own animations, thousands of frames of animation to get the smoothest movements and everything with a crazy Steampunk and Victorian style!

Copyright Numantian Games 2018.

Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
67 hGłówna linia fabularna
99.5 h Główna linia fabularna + dodatkowe zadania
153 h Kolekcjoner
90 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2019-06-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
2.5 GB
Linki:

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Opinie użytkowników

Posted on: March 4, 2022

I'd give it 2.5 if I could.

I don't usually allow myself to be beaten, but this game defeated me in the only way it could - by wasting my time so much that I gave up the attempt. I'm probably playing it wrong. But "gitting gud" no longer feels like a worthwhile pursuit. Each attempt takes hours, and is inevitably ruined by some minor mistake. Maybe I missed a tiny gap in my wall (you can't rotate the camera, so good luck trying to see behind things). Or my rangers couldn't access a gate because of an invisible shrub, and pathed directly into an enemy horde. Or I lost my houses in a hard-won battle and found the game's demented resource chain made it impossible to recover. Let me explain that last one: Buildings require workers, which require houses. If your houses are destroyed, you must repair them first; the game won't let you repair anything else without workers. But you can't repair the houses if they're not powered - and you can't repair the grid because you have no workers. In fact you have -100 workers(!) because they're all being used by inactive buildings. The main culprit is the research buildings. Together they require 75 workers, and you don't get these workers back if they're inoperative. If you destroy them (because you need those workers!) all of your research is gone, even after you reconstruct them. With the next horde arriving in minutes, you might as well just restart - and spend another couple of hours slowly getting to that point again, since you can't save manually or speed up the game. You can't move those (huge) research buildings, either, despite how important (and picky) building placement is. The game demands efficiency, but forever dangles efficiency just out of your reach. There are many smaller issues which all conspire to frustrate, and add tedium. They Are Billions is addictive. It's engaging and challenging and sounds great on paper. But it works against you in all the wrong ways, and throwing yourself at it endlessly just isn't fun.


Czy to było pomocne?

Posted on: January 27, 2020

Great game, with caviats

It's an addicting, RTS, zombie, tower defense, city builder. There aren't any manual saves, so any choice you make is final (there are regular auto-saves). A simple, stupid mistake could cost you the game, and several hours of work. I understand that "iron-mode" mechanic isn't for everyone, but it certainly makes the game more intense. I love the graphics, the classic RTS feels, etc. I appreciate not having to micromanage my city (only the defenses). I love the challenge, the stakes, and the intensity. It's a great game, at least to me. There are some deep flaws with this game, especially the campaign: -Pathfinding is atrocious. Soldiers will get stuck, running into buildings when you really need them elsewhere. -There are hero missions, which require you to control a single hero travelling through a zombie infested base, to recover tech and artifacts. But this still uses rts mechanics. If you misclick (next to a zombie instead of on a zombie), or if the pathing bugs out, your hero could walk into a swarm of zombies, or into an explosion, which will cost you the game. This happens far more often than I like. Even if that didn't happen, you will be "pixel hunting" all over the map for what you need to find. -On the campaign, you have a finite number of tech points, and a finite way of obtaining them (completing a mission for the first time). The tech tree is huge... but if you don't pick very specific techs in a specific order, it will ruin your campaign.


Czy to było pomocne?

Posted on: September 6, 2019

Horrible (but fixable) design choices

Ok I'll try to keep this simple. The good - Beautiful graphics. - Cool idea - Gameplay is nice and challenging The biggest issues the game has are - NO MANUAL SAVES. You cannot save (and load) the game whenever you want. I could go on and on why this is a horrible idea but there's no point. I don't know if the devs this this makes the game more challenging or whatnot but that's just a bad design. If you're ok with that then you might like this game. - Game gets repetitive really quickly. Seriously whenever you start a new game YOU WILL ALWAYS DO THE SAME THING! Build 3 tents. That's it. Nothing ever changes. - The videos might make you think that you are building an empire, trying to survive the apocalypse etc. That's not how this game works at all. Every session is like a survival game and is unrelated to any other session. They added a campaign but it's pretty much the same with an added technology tree and some hero missions. This is not a 4X game. You see those bots patrolling a nice city? That's not happening. All your army will be at choke points trying to survive. And it's EXTREMELY hard to recover if you city even slightly overrun. - The tech tree is pretty limited. - Hero missions are extremely frustrating. All you do is move around a map, kill zombies that keep re-spawning and gather items. Oh and there is no way to highlight which items to pick. You hover over everything until it turns into the 'gear' icon. Yeah... Honestly I could forgive everything else because I believe the game has potential and I really like the idea. However the devs' decision to not allow manual save really ruins the fun for me. I would normally give it one start simply because I don't want to play this game any more but I have faith in them. I really regret buying this game in it's current state. Hopefully their next attempt (They are trillions?) will be much more fleshed out (or they actually update this one). I'll try to keep this review updated if the game changes.


Czy to było pomocne?

Posted on: June 19, 2021

bad to play - will try for refund

Repetitive Levels. No "restart game" option. No Save/Load possibilities during playing (only when leaving). If 1 or 2 zombies get to your tents it is game over. But due to the missing "restart game" option you have to watch and wait, till the base is torn down. Obviously the developer here has his own kind of humour and is not interested in his customers gaming experience. The campaign itself is generic and downright boring. It is really sad, if you think about what a potential this game would have had.


Czy to było pomocne?

Posted on: August 31, 2019

SirAstral

Gry: 816 Opinie: 32

MIddle of the Road

Own this game on Steam. The game is not bad, but it is not good either. It does have some high difficulty, but it is mostly contrived difficulty. Build 1 block to close to a Group of zombies or Doom Viliage and it sets off a chain reaction rush into your village. Just 1 zombie getting through your defenses is enough to sink you. Campaign is a very mixed bag as well. But its really just a graduating chain of the survival game that has been there since release. Difficutly is not very confiurable. Example... suppose you want to face a lot of zombies but also want to play longer... you can't. Increase in difficultly also means less time to win map or build before a horde arrives. There is however a map generator so you can make your own custom maps and share them. Game relies on difficulty as part of its gimmick and I feel done poorly. Game is very easy to beat on any difficulty provided you play just about one single way every time "slow and methodical". Game also has poor balance issues and actively prevents save scumming so those that really hate perma death should avoid. Yes this game very fun for some folks, but make sure you are in that camp by watching some game play videos. Game was fun for me, but I am repeated turned off by the whacky zombie rush triggers that can happen when you play on the harder difficulties... but honestly easy is just boring in this game. High difficulty is the only real excitement and you can quickly be punished for it.


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