Posted on: January 27, 2012

malachiconstant
Zweryfikowany użytkownikGry: 396 Opinie: 2
Wow.
I've never been crazy about the "amnesia" plot device, but setting that aside for the moment, this game is just incredible. There's much to be said for the way decision-making impacts the storyline. Like others have said, you are almost never making clear "good or evil" choices. Your choices almost always limit your future options, and you frequently have to make choices without knowing how it will impact the story further along. Going out and killing monsters never feels like grinding, it feels like role-playing a mercenary. Fights never get boring because enemies that are weak on their own can still easily kill you in groups. And you're not constantly leveling up your weapons to do a hundred times the damage your first weapon did--instead, you're adding tactical abilities and chain attacks that require an evolution of your playing style. Potions and poisons aren't a last-minute stop-gap, they're an essential part of planning your strategy. And I love the alchemy system for its systematic approach--rather than having to collect specific ingredients in certain proportions, you're given a set of primary and secondary substances that appear in different combinations in each ingredient, and then are allowed to combine them however you want (or can) in order to make your potion. There are more aspects that make this game fun and unique. (Drunkenness is really well-handled, for example.) But in the end, it just comes down to one of the highest recommendations I can give for a game.
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