AN EPIC STORY INSPIRED BY CELTIC MYTHOLOGYThe first meeting between the Celts and their gods, the Tuatha de Danaan, should have been a time of celebration and enlightenment, but when negotiations go catastrophically wrong, a battle against a god leaves you near death and untethered from time!...
Windows 7/8/10 (64-bit), Intel CPU Core i5-7600K 3.8Ghz / Ryzen 7 1700, 8 GB RAM, Nvidia GTX 1060, 4...
Opis
AN EPIC STORY INSPIRED BY CELTIC MYTHOLOGY
The first meeting between the Celts and their gods, the Tuatha de Danaan, should have been a time of celebration and enlightenment, but when negotiations go catastrophically wrong, a battle against a god leaves you near death and untethered from time!
Return to a land overtaken by magickal corruptions and a kingdom splintered into multiple factions warring for the throne. The Celtic society, a complex tapestry of different religions, human cultures, and mortal and immortal races such as the Mourians, Werewolves, Goblins, and monsters threaten to tear at every seam. Will you support the immature, yet rightful, heir, or the pragmatic general in their bid for the throne? What alliances will you forge, what friendships will you foster, what romances will you pursue, and... what will you do when you are suddenly thrust into Medieval Spain?
EXPLORE TWO ERAS
Things look pretty different in Galicia under Christianity than it did under Celtic rule. Magic is fading, religion is everywhere, and much has changed. Where are your immortal allies now, and what has become of the souls of your mortal friends? Discover changes made to the land over a thousand years of cultural change. Could the corrupt magicks that interfered during your meeting with the Tuatha have led to the destruction of all that the Celtic world held dear?
GATHER YOUR PARTY
The Waylanders draws inspiration from classic RPG, opening up a world of adventure for you and your companions to explore. Use real time with pause to strategically select party member combat spells and abilities to defeat roving bandits, rampaging beasts, monsters of legend, and more!
Discover a treasure trove of weapons, armour, trinkets, and more to outfit your party through your journey. With gods standing in your way, you’ll need every edge you can get.
COMPANION FORMATIONS MAKE THE DIFFERENCE
The companions who set out alongside you on your journey make a massive difference in how you’ll overcome enemies. Different party class makeups grant a variety of Formation options, each with powerful offensive and defensive abilities. As you level up, unlock new classes, and explore, you’ll discover new Formations and formation abilities to add to your roster.
MAIN FEATURES
The Waylanders is an exciting fantasy RPG inspired by classics such as Dragon Age: Origins, Neverwinter Nights, and Baldur’s Gate.
Travel Between Eras - Time travel between two distinct eras: Celtic and Medieval. Meet old allies and discover reborn friends as you step from past to the future
A Story Like No Other - The Waylanders blends Celtic myth from the Spanish region of Galicia with exciting fantasy adventure
Faithful Companions - Befriend nine mortal and immortal companions to join you on your journeys through Celtic and Medieval Galicia. Discover their past, bond through special missions, and romance your favorites
Lands to Discover in Two Era - Explore more than 50 regions filled with quests, secrets, and enemies in both the Celtic and Medieval era
Multiple endings - Choices made in one time period have dire future consequences. Players will feel the impact of their decisions in surprising and shocking ways
Strategic tactical combat - Unique party formation abilities based on characters and classes open up deep, tactical combat options. Different party makeups unlock special offensive attacks and defensive abilities like Daggertip, Phalanx, Golem and Conclave.
Full Character Customization - Choose from six basic classes and further specialize into one of 30 advanced classes. Create your character from five playable races based on Celtic mythology, including unusual backgrounds such as Mourian, Semi-Fomorian, and Werewolf, each with a different origin
Immersive Soundtrack - The Waylanders features music composed by Emmy award-winner and three time BAFTA nominee, Inon Zur
Photo Mode - Capture the excitement and magic of the world of The Waylanders as you discover it with newly added photo features
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I've played plenty of games already this year, from classics, through indie whatevers, to new early access hell hole titles. This is easily the worst of them all.
Badly optimized. Horrible combat. The characters are horrible and you will hate every single one of them. Voice acting and sounds overall are just subpar. Writing is lazier than a Michael Bay movies.
I bough the game for the premise, I'm keeping it to reming myself of the same that befell me by buying it.
The game may be inspired by Dragon Age: Origins, Neverwinter Nights, and Baldur’s Gate, but after a short time I decided I'd rather play any of them instead.
I've been playing this game on a different platform and I can say, It had a neat concept but very poor execution. Can't even finish the game because the medieval portion is a buggy broken mess that wasn't finished.
Full disclosure I did kickstart this game.
So lets start with what I liked. The artstyle is very unique and I think many of the areas of the game have a cool sense of flair with really unique character designs. The games shows it's uniqueness in both it's graphical style and lore/races. Their cyclops race the Formorians are one of the most interesting races in any fantasy game to come out in the past decade. The addition of formations in combat is also a nice added to the traditional cooldown style skillsets. The NPCs are all mostly interesting and subvert what you picture when you hear something like an very long lived race, or a druid. The way they give you lore is also very well done as every piece being written by someone in the world gives a pause to how accurate that bit of information especially when it clashes with things that other characters will say. To that end I would say that their worldbuilding is by far the games strongest feature.
What I didn't like. The dialogue is painfully inconsistent. You'll have have several minutes of well paced and written dialogue only to be disrupted by a paragraph that feels like it was written by the writers 14 year old niece, and it's so jarring it's painful. The romances are the worst written things in the game, not because of the writing itself, but it feels entirely unearned. It's literally you did the one thing for a character and now they love you. The game need way more work to tell you exactly what is hitting and how much damage you're doing. There is an option to toggle damage numbers, and it's an absolute must. After you get past a few of the start missions you'll get skills to both heal and regen your healers magic and it really curbs the difficulty. It's also way more buggy than you'd think with how long it spent in EA. I didn't encounter anything game breaking, but several immersion breaking things.
Final thoughts-I have enjoyed this game, but you've got to know you're getting an indie project
It's not the voice acting I have a problem with, but the glibness of the characters as they were written. They're way too casual feeling, and that's probably because they're gods or something. I've never been able to get past that. Eventually I will really give this game a go but it's fallen down hard, as I'd rather play other things first.
This game is waiting for a review. Take the first shot!
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