The Elder Scrolls III: Morrowind Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyl...
The Elder Scrolls III: Morrowind Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.
Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves... just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.
Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind GotY edition
Adds up to 80 hours of new gameplay and quests for current Morrowind players
Explore the forests, caves, and snow-covered wastelands of the island of Solstheim
Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil
Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans
Direct the construction of a mining colony and face the threat of savage werewolves
Become a werewolf and indulge your thirst for the hunt
New armor and weapons including Nordic Mail and Ice blades
Dodatkowa zawartość
instrukcja
GOTY guide
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Ta gra jest utrzymywana przez GOG w ramach naszego Preservation Program dzięki wsparciu naszych GOG Patrons.
Sprawiamy, że gry żyją wiecznie! Od 2008 roku sami ulepszamy starsze tytuły, aby zagwarantować wygodę grania i kompatybilność z nowoczesnymi systemami. Nawet jeśli oryginalni twórcy gry już jej nie wspierają.
Ta gra będzie działać na obecnych i przyszłych najpopularniejszych konfiguracjach PC z systemem Windows. Bez DRM.
To najlepsza wersja tej gry, jaką można kupić na dowolnej platformie PC.
Jesteśmy jedyną platformą, która zapewnia wsparcie techniczne dla sprzedawanych gier. Jeśli pojawią się jakieś problemy z grą, nasz oddział Tech Support pomoże ci je rozwiązać.
Hands down, the best Elder Scrolls experience.
The world building, the story, the immersion, its all creative. Its all imaginative. This is the furthest you can go from cliché high fantasy attempts at Medieval Euroupe with Ancient Roman Empire that was in Oblivion. Or pseduo-medieval Scandinavian Skyrim.
If anything, the aesthethic of this game reminds me just a little bit of Frank Herberts Dune (sure, you can also think of the David Lynch movie).
But the writing is the best Bethesda have ever developed. There are mods that bring this game graphics up to speed (look up Morrowind Graphics and Sound Overhaul) and really after using those there are no more excuses as to why not to pick this one up.
Similar story to user Mordhar,
I remember begging my nan to buy this game for me, which she did hesitantly, i played it on her PC and it ran about 3FPS, but I didn't care. I've never been so immersed in a game like this before.
As a child, and i'll admit a little bit to this day, my favourite movies where always a bit bitter sweet, i'd form a bond with the characters, the world, the stories but they always came to and end and i'd end up feeling a bit empty, and you can only re-watch a movie so many times before the VHS burns out ,and i'd always longed for something more longer lasting, more permanent, then came Morrowind.
Morrowind scratched that itch for me as a kid, I could play for years and years and still not have the same experience from playthrough to playthrough, the characters i bonded with where always there, the stories i bonded with kept evolving and having new meaning each time i revealed more lore. and even better, I was a part of the world, and not just someone looking in through a TV screen.
It was the first game that ever made me go, "hold up, there's more to games than just pretty pixels", i got into the creation kit and started expanding on the world, well before i knew people actually made careers doing this stuff, it was a beginning of a lifetimes passion and career, and i didnt even know it.
Fast forward a decade or two, and i do this for a living now. A senior artist at a big AAA studio, making worlds and experiences for other people who are like me, to bond with and be immersed.
To the people that worked on Morrowind, and especially the person who decided "might as well just give them our game engine to play with" Thank you so much, I think you have a slight understanding of how many lives you shaped and changed, but i don't think anyone could comprehend just how many you guys and girls truly did.
You know how Morrowind's fans view Oblivion and Skyrim as low points in the series? That's how we remaining Daggerfall fans view Morrowind, lol.
Friendly jabs at fellow fans aside: Morrowind 'is' a good, solid RPG. It features an engaging plot, good characterization, and a decent, but sadly watered down (in comparison to Daggerfall's) character creation and levelling system.
The one sin that this game committed that I will never forgive, however, is Bethesda's insistence on preventing the player from ever experiencing 80% of the land of Morrowind itself. Instead, you are relegated to two islands (Vvardenfel and Solstheim), and Mournhold, the capitol of Morrowind, The latter two added in the expansion packs. Those of us who came from Daggerfall back then were disheartened at this, and still are to this day.
But I digress. Morrowind is considered a classic for a reason, and in this new RPG-starved gaming environment (no, Skykiddies: your shallow, vapid, hollow shell of an open-world hack n slash is not, nor could ever possibly be, a Role Playing Game), real gaming experiences that allow you to fully immerse yourself in a fantastical world are as rare as ancient Falmer artifacts (yeah: 'one') shoved into a ham-fisted, 11th hour DLC.
Simply: the best game ever.
+ history
+ storyline
+ world
+ character design
+ gameplay (no markers on the map like in new games is really great and important for me)
+ just everything
I can excuse many flaws in this game, for the experience is really good. An actual RPG, where you can actually play the role you choose.
So much freedom, to mess up, to learn, to get things right. It's possible to role play, or not even care about that. It's possible to min-max, but there's no need for that. There's a variety of factions, for a variety of playstyles. The first time I actually play this game, I played it more as an action adventure game. Although that's not really the point of the game, it is possible. I didn't know english at the time so, it was not very possible for me to actually role play. I didn't understand most things that were written.
And that is one of the flaws of the game: there's a lot of reading to be done. Everything has to be read. It's a minor flaw, but it has to be pointed out, because there may be issues with those who cannot read. Still, it is possible to play the game, as I already pointed out.
Dark Brotherhood assassins out to get you as soon as you're out of the tutorial is also a flaw. Funny thing: I manage to kill some of these guys without them using their dart. And once, that dart actually hit me, and I died. Throwing weapons are great
Enchanting is impossible on your own, unless you fortify you inteligence A LOT. But, this is a implementation problem. It could have been fixed. As many other problems the game has, like pickpocketing being impossible, for example. And it is still possible to enchant by paying for enchantments, so that's just a minor problem in the end. It actually gives the player a use for their earned gold, so I'm fine with this.
Unfortunately Bethesda didn't had time to spare to fix some of these issues that could make this game better than it is. Still, it's a great experience, and that's what really matter for a game to be considered a 10/10 for me.
This game is waiting for a review. Take the first shot!
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