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The Elder Scrolls III: Morrowind GOTY Edition

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4.7/5

( 296 Recenzji )

4.7

296 Recenzji

English i 2 innych
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The Elder Scrolls III: Morrowind GOTY Edition
Opis
The Elder Scrolls III: Morrowind Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyl...
Opinie użytkowników

4.7/5

( 296 Recenzji )

4.7

296 Recenzji

{{ review.content.title }}
Szczegóły produktu
2002, Bethesda Softworks, Klasyfikacja wiekowa ESRB: Teen...
Wymagania systemowe
Windows 10, Intel Core 2 Duo or equivalent, 3D graphics card compatible with DirectX 9.0c, DirectX 9...
Kup serię (3)
Kup wszystkie gry z serii. Jeśli posiadasz już grę z tej serii, nie zostanie ona dodana do Twojego koszyka.
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Idź do kasy
Opis
The Elder Scrolls III: Morrowind Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions.

An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.

In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.

Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves... just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.

  • Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind GotY edition
  • Adds up to 80 hours of new gameplay and quests for current Morrowind players
  • Explore the forests, caves, and snow-covered wastelands of the island of Solstheim
  • Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil
  • Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans
  • Direct the construction of a mining colony and face the threat of savage werewolves
  • Become a werewolf and indulge your thirst for the hunt
  • New armor and weapons including Nordic Mail and Ice blades
Dodatkowa zawartość
instrukcja GOTY guide
Wymagania systemowe
Minimalne wymagania systemowe:
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Szczegóły gry
Działa na:
Windows (10, 11)
Premiera:
{{'2002-04-29T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Linki:
Klasyfikacja wiekowa:
Klasyfikacja wiekowa ESRB: Teen (Violence, Blood)


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GOG Preservation Program
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  1. Ta gra będzie działać na obecnych i przyszłych najpopularniejszych konfiguracjach PC z systemem Windows. Bez DRM.
  2. To najlepsza wersja tej gry, jaką można kupić na dowolnej platformie PC.
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Jakie usprawnienia wprowadziliśmy w tej grze:
Changelog (13 November 2024)
  • Validated stability
  • Verified compatibility with Windows 10 and 11
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Opinie użytkowników

Posted on: May 4, 2022

Seminal Work of Video Game Art

In 50 years time, Morrowind and Daggerfall will be the 2 games that stand out from the Elder Scrolls series. The lore took tired Eurocentric high fantasy cliches and created an entirely new cosmology, but one that is still close enough so we can recognise pieces from our own history or current events. You could actually forego all the battles and quests and just spend 100s of hours reading all the lore books in Vivec City or talking to the NPCs. The world isn't built for you, so it feels real. Are you the chosen one or not? You decide. Ignore the main quest and use the game as your playground if you like or become the Nerevarine. But NPCs won't treat you like the chosen one and humour your superiority complex like in Oblivion,Skyrim. You have to actually prove that you're worthy. There's also hardly any moral guideline here. Do you want to free slaves or support slavery? Do you want to become a vampire and sneak around at night, drinking blood? Are you pro-Tamrielic Empire or sympathising with Dunmer separatists? Both the world and NPCs will react realistically to your actions. No simple good/evil fairy tale stuff. The world as such is also very beautiful. Unlike Oblivion and Skyrim that abandoned a lot of established lore and are in many ways pandering to fans of classic boring Euro-Middle-Age fantasy, the island of Vvardenfell has an amazingly varied topography, flora and fauna. Monsters look weird. The various Dunmer houses have different architecture, culture, different levels of acceptance of you as an outsider. The game is a classic CRPG through and through, but modern enough so that you can build a character that's basically easy mode. While the graphics are definitely dated now, they were cutting edge when they came out and can be souped up with various mods. The battles are sadly less dynamic than Oblivion, Skyrim, but there's no unrealistic level scaling as in those. There's very few games that I love going back to. This is one of them.


Czy to było pomocne?

Posted on: June 13, 2024

Integral part of my adolescence

I can't say much about the game that hasn't already been said in countless other reviews, so I'll relate how my experience with the game went. I have vague memories of starting the game, wandering around Seyda Neen, and not really understanding what a "silt strider" is, so I decided to walk to Balmora. I was very nervous and spent a lot of time deciding whether to peek inside Adanumuran or not. The caldera gave me creepy vibes and I sped through it as best I could, and then.... Then I reached Balmora and thought it was super impressive, and spent a lot of time wandering around and getting to know the NPCs. I also have memories of going to Vivec city for the first time and being overwhelmed by its size and layout, wandering like a tourist and trying to figure out how the city was interconnected. When I first got the game, in the mid-2000s, I still had access only to the family PC, and my time on it was limited. To make the most of my time, I got into the Construction Set pretty early in my playthrough and created a simple home for myself, with a bunch of storage, and set the entrance to be a ghostly door outside of Clagius Clanier's shop, since that was near to the entrance of the Mages Guild. Some of my other notable memories are building up Raven Rock on Solstheim (I loved that quest chain) and finally walking up to Ghostgate. All of these memories are dear to me, but they make me worried, because I doubt I will have the same experience if I tried to play the game again after all these years (and many other games played). So, for now, I keep my existing memories close, and keep the installation of the game ready, for some day, I shall return again.... to Morrowind.


Czy to było pomocne?

Posted on: November 8, 2015

Weird culture exploration simulator

I could write forever about why Morrowind is so good. But I'll stick to what elevates it above later Elder Scrolls in my opinion. Morrowind is the best Elder Scrolls game primarily because of its setting. This is because the setting is not only very engaging, but also, more or less, the main character. Every single quest, from the Mage Guild new guy chores of collecting some flowers, to the epic intrigues of the main quest, revolve around the land, peoples, history, conflicts, and secrets of Morrowind. And the land, peoples, history, conflicts, and secrets of Morrowind are bloody interesting. There is a very real sense of place, and of culture. The appeal of Morrowind lies not merely in levelling up and crushing the many beasts and bandits of Morrowind; it lies for a huge part in playing the anthropologist, the historian, the religious scholar -- all roles you will have to play over the course of the main quest. Morrowind was when The Elder Scrolls was, in terms of setting and lore, at its most strange, creative, and fascinating - to the point that while dedicated modders remake Morrowind to Skyrim's engine, the largest mod project for Morrowind seeks to create... more of Morrowind. Morrowind is truly something special. In terms of game mechanics, how you explore and fight across this strange land, the game may show its age (depending on your taste); but in terms of that strange land itself, Morrowind is evergreen.


Czy to było pomocne?

Posted on: April 9, 2022

This is where The Toddening began.

This will wind up as a story, no matter how I try to format it. A very long time ago, at the beginning of high school, I tried this game for the first time. I had previously played a whole lot of Fable 1 (not The Lost Chapters), and so I had my expectations when my dad told me "it's like Fable but *better*". Now, at the time, he was wrong. I completed the tutorial, ran in the direction that did not allow me to find the magical falling man with the continent-hopping scrolls. I walked the coastline, actually enjoying the atmosphere for a while, until through the fog, an island appeared over the water. Well, my dad said I could go anywhere I could see. So I tried. I was almost immediately eaten by slaughterfish. I put the game down for two years after that. It didn't click with me at the time. So, two years into high school, I've made friends with fellow nerds. One of which starts hanging out with me now and then, and one day he sees my dad playing Morrowind on the Xbox. His eyes light up, and he starts asking my dad what all he's actually done in the game, before going on about how he accidentally found half a set of Daedric armor, with a dai-katana as well, and found out about a glitch to permanently control low level NPCs. It was magical. I began to understand that I never gave Morrowind a real chance. So, I dove in again. For several years, I explored this game across two, maybe three characters. The atmosphere was bar none for games I had played, and even on a small CRT, with a near-powerpoint framerate, this game set a standard for story and exploration driven games that I rarely see now, but more importantly, cannot ever have the time to enjoy like this one ever again. The game itself is a 4/5, what with *the bethesda moments* creeping in, but the experience with the game in my life gives an improper fraction for a score. Something about 45/21.


Czy to było pomocne?

Posted on: August 26, 2015

mchartman

Gry: 765 Opinie: 27

A flawed gem is still a gem.

Like every major title in the Elder Scrolls series, Morrowind is a diamond in the rough. For every strength (world building, exploration, character development, freedom, immersion) there are jarring weaknesses (combat, NPC dialogue and characterization, and of course bugs-galore). Still, these weaknesses don't altogether overshadow what is arguably the most atmospheric game in the TES series, thanks to its wonderfully detailed and idiosyncratic game world (Vvardenfell is easily one of gaming's strangest and most fantastical settings) and wonderfully flexible character building system. Plus, with mods you can fix many of Morrowind's obtuse design elements (Cliffracers!), and even make the game look comparable to and in some ways even better than Oblivion, its successor. In short: *A Must Buy for RPG fans. *Install Morrowind Overhaul 3.0 for graphical goodness. *Enjoy!


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