Posted on: June 8, 2018

wilkan
Gry: 509 Opinie: 157
Mediocre, repetitivehack-n-slash
The game is best described with "wide as an ocean, deep as a puddle." Level-up-talk-kill-go describes most of the game. It's a constant fetch-quest galore. First of all, it is not an RPG. The constellation and the race bonuses are the only ones you cannot replicate by simply leveling. 99% of any significant problems are solved by leveling up. In other words, your starting class is meaningless as you can easily level up everything in a short time by using exercising or simply buying them from level 100 trainers. In fact the only good thing to use your money on is training skills. Money you can get infinitely by dumping valueables that most traders won't buy to either the imp or the talking crab to get the full value regardless of the merchantile skill. Besides leveling, your significant playtime activities are restricted to fighting, talking and looting. You can pay your way out of troubles. You are pretty much a omni-class terminator in this game. Except for magic because items generally have better spells than what you can cast anyway and they even auto-recharge. Contrary to what most the obviously paid reviews say ( e.g. the guy using phrases such as "role-playing game pantheon"), this game's content such as dungeons are obviously rushed. After a couple dungeons, you are not even taking a look at the environment at all because it is built from only a couple room variations that are lego'd together to build the environment. There is no design touch anywhere because the game clearly got rushed and hastily put together. There is no custom landmarks to separate most of the many dungeons. It is clearly filler, to the point that at one point the makers started to name rooms after Pokemon (Kabuto) and famous references (Sargon being a name of a person AND a completely irrevelant cave). The game clearly wanted to be more. The crucial quest action happens in the dialogue box, because the makers failed to build a character animation system. It's a sad compromise.
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