Posted on: October 3, 2023

_ess_
Zweryfikowany użytkownikGry: 101 Opinie: 8
Great game, terrible gameplay experience
Redguard is an action-adventure spinoff of the Elder Scrolls series. It introduced a TON of new things that would change the way Elder Scrolls games presented themselves forever. Dwemer, unique architecture and world design, dragons, Empire vs. provinces, I could go on and on. The best things to do at Redguard are: talk to characters, look at the environments, solve puzzles, soak in the incredible atmosphere, jam to the tunes. The worst thing to do in Redguard is actually playing it. The controls are garbage, the framerate is garbage, it's just not enjoyable to play. I'm a huge Elder Scrolls fan, the "just can't get enough" type, so I put up with the horrendous controls because I liked the places that these horrendous controls took me to. I suffered through navigating the admittedly awesome dungeons because I could at least derive some pleasure from looking at them and solving the actually well-designed puzzles (despite pulling my hair out after falling through a pixel-wide crack for the n-th time). I completed them so I could get that next story step, that next piece of lore or information, that new interaction with the colorful NPCs of Stros M'kai. Ultimately, like Battlespire before it, Redguard is technically not up to snuff to be considered worth recommending as a whole. While Redguard, like Battlespire, is clunky and frustrating, I would, again, be lying if I said I derived no fun or enjoyment from it. Everything about this game except its execution on the performance and controls front is really, really good. But this is still a game, not a book, movie or series, so if the main reason for not enjoying a game is in how you interact with it, well, I don't consider it a game worth recommending to anyone but the most dogged Elder Scrolls fans. Play it for the lore, the story, the characters, the cool dungeons. But be prepared for a lot of navigational suffering.
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