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The Dig®

w bibliotece

4.5/5

( 126 Recenzji )

4.5

126 Recenzji

English i 4 innych
5.995.99
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The Dig®
Opis
A DEEP SPACE ADVENTURE BY SEAN CLARK IN COLLABORATION WITH FILMMAKER STEVEN SPIELBERG An asteroid the size of a small moon is on a crash course toward Earth, and only NASA veteran Boston Low has the expertise to stop it. Along for the ride are award-winning journalist Maggie Robbins and internation...
Opinie użytkowników

4.5/5

( 126 Recenzji )

4.5

126 Recenzji

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Szczegóły produktu
1995, Lucasfilm, Klasyfikacja wiekowa ESRB: Everyone...
Wymagania systemowe
Windows XP/Vista/7/8/10, 1 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 7 (compatible w...
Czas gry
7 hGłówna linia fabularna
7.5 h Główna linia fabularna + dodatkowe zadania
7.5 h Kolekcjoner
7 h Wszystkie style
Opis
A DEEP SPACE ADVENTURE BY SEAN CLARK IN COLLABORATION WITH FILMMAKER STEVEN SPIELBERG

An asteroid the size of a small moon is on a crash course toward Earth, and only NASA veteran Boston Low has the expertise to stop it. Along for the ride are award-winning journalist Maggie Robbins and internationally renowned geologist Ludger Brink.

Once the wayward asteroid is nuked into a safe orbit, the trio conducts a routine examination of the rocky surface.

What they uncover is anything but routine.

Low, Brink and Robbins unwittingly trigger a mechanism that transforms the asteroid into a crystal-like spacecraft. The team is hurtled across the galaxy to a planet so desolate, Brink is moved to name it Cocytus, after the 9th circle of Hell in Dante’s inferno. The bleak landscape was obviously once home to a highly evolved civilization, with remnants of sophisticated architecture, advanced technology and an intricate network of underground tunnels.

But no Cocytans.

Who were the original inhabitants of this once rich empire-turned-wasteland? What are those apparitions that mysteriously appear from time to time? Why have Low, Robbins, and Brink been brought to this place? And how can Low keep his team from unraveling in the face of such uncertainty? To return to Earth, they must dig for answers, both on the planet’s surface and deep within themselves.

From the combined talents of LucasArts and legendary Steven Spielberg comes an epic adventure that plunges headlong into the very core of the unknown. And takes you with it.
  • Nearly 200 locations and hundreds of puzzles
  • Robert Patrick of T2 as the voice of Boston Low
  • Special effects contributed by Industrial Light & Magic
  • Dialogue contributed by award-winning sci-fi writer Orson Scott Card
  • Alluring Wagnerian musical score sets the epic tone

LucasArts, iMuse and the LucasArts logo are trademarks of Lucasfilm Ltd. in the United States and/or other countries. © 1995-2009 Lucasfilm Entertainment Company Ltd. All rights reserved. iMUSE is a registered patent of Lucasfilm Entertainment Company Ltd. iMUSE U.S. Patent No. 5,315,057.

Dodatkowa zawartość
instrukcja karta referencyjna nowela novella (Brazilian-Portuguese) instrukcja (German) instrukcja (Spanish) instrukcja (Italian) instrukcja (French) reference card (French)
Wymagania systemowe
Minimalne wymagania systemowe:

ACCEPTANCE OF TERMS OF USE REQUIRED TO PLAY

This game is powered by ScummVM

ACCEPTANCE OF TERMS OF USE REQUIRED TO PLAY

This game is powered by ScummVM

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
7 hGłówna linia fabularna
7.5 h Główna linia fabularna + dodatkowe zadania
7.5 h Kolekcjoner
7 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.0+)
Premiera:
{{'1995-11-01T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Firma:
Rozmiar pliku:
537 MB
Linki:
Klasyfikacja wiekowa:
Klasyfikacja wiekowa ESRB: Everyone (Animated Violence)


Języki
English
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Deutsch
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español
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français
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tekst
italiano
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Opinie użytkowników

Posted on: November 8, 2018

The forgotten LucasArts classic

The Dig deserves a place in any adventure gamer's collection. It features some of the most complete world building in the LucasArts library and is presented in a style which sets it apart. The interface is stripped back, which wasn't a popular move at the time but I think serves a purpose - The Dig is about exploring a truly alien world and so by the design helps the player to not become overwhelmed by the strangeness. A single click examines carvings, manipulates machinery and gives some impression of the world around. Unusually for LucasArts, there's not a lot of character interaction in The Dig. It's focused on the relationships between the three characters who set foot on this strange new world and I think that is one of the game's strengths. There's a couple of reasons why, two decades since its original release, it doesn't get the attention it deserves. Firstly there are elements of the visual design which still astound, but the main character sprites have aged badly. This was the pinnacle of 2D design in the mid nineties, but the recent adventure game renaissance has allowed some truly beautiful 2D designs to appear. Secondly, the commitment to presenting an alien world means that some of the puzzles seem quite esoteric with little guidance as to how they are solved. As a teenager, I puzzled through the game without hints based on my experiences with other adventure games so I don't think the game is quite as impenetrable as rumoured. This is where the simplified interface really helps matters - it's more difficult to get lost when there are fewer options on screen. Perhaps the game's perceived self importance was a problem, too. The Dig's links to Steven Spielberg were heavily touted, and it was accompanied by a novel and soundtrack CD (both of which are worth obtaining if you like the game - the novel comes with a GOG purchase) but look beyond the noise and you'll find a serious, well designed adventure which is well worth your time and effort.


Czy to było pomocne?

Posted on: November 17, 2019

Is that rational enough for you?

The Dig is one of the finest adventure games I've played. Aesthetically, the game is gorgeous. Luscious environments, hauntingly beautiful music, and a perpetual sense of tense isolation create a deliciously immersive atmosphere. Between the good-quality voice acting, snappy dialogue (balancing seriousness with humor), fluid animations, and tight pacing of the scripted sequences, the whole game has a cinematic feel. It's easy to chalk this up to the game's high-profile contributors (Steven Spielberg, Orson Scott Card, Robert Patrick), but I'd be quick to recognize the entire team for making the game so good. With few exceptions, the puzzles are excellent. Clear goals, subtle hints, useful feedback, and reasonable solutions are hallmarks of the challenges, which constantly find fresh new ways to test the player's problem-solving skills. Gameplay includes the usual point-and-click fare (eg, exploration, item use, dialogue choices), but the scope and complexity of the challenges are impressive, requiring keen observation, proper sequencing, and piecing together solutions across multiple locations. The game is satisfyingly difficult and seldom frustrating; I was (just barely) able to finish without ever consulting a walkthrough. I appreciate the clean, intuitive interface as well as the optional time-waster minigame, which offers the player an on-demand brain break. There's no way to die or dead-end the game, though one late-game decision slightly affects the ending. I only have a few complaints. At least at first, the characters uphold some tired tropes (eg, the strong woman who needs to prove she's just as capable as the men). The cutscene art has a jarringly cartoony look that doesn't mesh with everything else. A couple moments are slightly gross, but one scene is remarkably gruesome (fortunately, it's not a surprise). The ending is a bit anticlimactic. Still, I highly recommend this to any sci-fi or adventure game fan looking for an immersive challenge.


Czy to było pomocne?

Posted on: March 20, 2015

Almost perfect collection

The Dig is my favorite old school adventure game. From the story, the graphics (for the time), the puzzles and the soundtrack. The game is just great all around. The only negative thing I can say about this release is that they don't have a copy of the soundtrack as well. A real bummer but I managed to find my own copy, if you look around you can find it as well. To bad they never made the movie it might have spawned another Lucas/Spielberg team up franchise that we all could have enjoyed.


Czy to było pomocne?

Posted on: April 11, 2020

An underrated gem

Lockdown is the opportunity for some of us to finally have the time to replay some games of our childhood or teenage years. I didn't remember much about the Dig, to be honest - apart from Maggie's "adventure" outside of the library, which must have made a strong impression on me back then if it's the only thing I could retrieve from my memory. I finished the game yesterday and I believe I enjoyed more than when I first played it, to the extent that, to me, it's one of the best Lucas Arts has made. Different? Yes. Frustrating at times? Yes, a little bit (ugh, those dialogue options that you keep repeating in hope something new comes up.... or not). Mind-blowing? Absolutely. My only regret was using a walkthrough here and there, and I wish I hadn't - in retrospect, there's only one puzzle I couldn't have figured out on my own (and it's not even the turtle one). So, contrary to what some people have said - resist. Don't use a walkthough. Sleep on it. Chances are you'll discover something you've missed the next day. Instead: sit back, explore, and point your cursor everywhere (of course). What makes this game so different, to me, is how it succeeds at making you *feel* a lot, as another rewiever has already said here. The music, combined to these beautiful pixel backgrounds, plays a big part in this, as it allows the player to feel that sense of eerie, calm yet unsettling feeling of loneliness that you're supposed to experience while exploring this strange, strange land. Maggie's character was a good surprise for me, as it was good to see a strong female character in that kind of game - I only wish we could actually play her. The only complaint I have is that there could have been more explicit clues at times and yes, some (many?) puzzles will be frustrating because of this. But the overall experience is one of the best I've had the chance to play, which is why I give it 5 stars.


Czy to było pomocne?

Posted on: October 19, 2020

Great but frustrating

The Dig is one of a series of graphical adventures that came out around the time that Windows 95 was released. Yes, the original series of graphical games from Lucasfilm that, at the time, were hailed as ground breaking and engrossing, and to be fair, there is plenty of meat on the bones of all the Lucasfilm releases from that period, however, be warned that if you played this back then, chances are your memories of this game are not going to live up to the reality of playing a 25 year old game in this day and age. Lucasfilm were THE premiere games studio of the time. every one of their releases were, in a word, stunning. The Dig is no exception with a story to die for. Graphically, this was pushing the abilities of interactive graphics and engrossing sound and gameplay back in the 90s, and while todays generation will look at it and laugh at its sentimental retro appeal, Boomers will remember the hours they spent with this game. and that neatly brings me on to the bad.. the hours you will spend trying to play this is frankly embarrassing. While backtracking in computer games, puzzle solving that lasted for days and the continuous loop of long speech that you cant escape listening to every time you get it wrong will have you giving up in frustration. talking of frustration, can I just say WHAT THE HELL WERE THE DEVS THINKING? SOME OF THESE PUZZLES MAKE ABSOLUTELY NO SENSE! looking past the flaws, this is a great reminder of the sort of game people like me grew up on, and without this sort of game, titles like the Witcher, Skyrim and Mass effect wouldn't have been as great as they were, but replaying them now will have you quitting more often than not as the frustrating specificity of some of the quests evoke dire memories. Nostalgia is a fickle mistress, and I'm glad I had a chance to replay this, but I wouldn't suggest you go out of your way to bother unless you're really that interested in reliving past gaming glories or dedicated to retro gaming.


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