Go forth, Martyr;
For you are the finest among the Battlesisters;
Go forth, and
LET THE SLEEPING GOD DIEDescent into the depth of The Citadel
THE CITADEL is a hardcore, brutal old-school shooter full of action that's a throwback to the 90's classics that we all love.
Fight through 6 Episodes...
Go forth, Martyr;
For you are the finest among the Battlesisters;
Go forth, and
LET THE SLEEPING GOD DIE
Descent into the depth of The Citadel
THE CITADEL is a hardcore, brutal old-school shooter full of action that's a throwback to the 90's classics that we all love.
Fight through 6 Episodes of 30 action packed levels (and an additional 6 secret levels). Face off against 6 fearsome bosses.
Carry 14 different types of weapons, with obliterating secondary fire functions. Make the world tremble with 3 types of single-use special weapons.
・Unlimited Continues.
・You can continue trying until you break. Hub areas serve as respite if you find the episode to be too difficult.
・Completely skill based: no cheap Hitscanner, all projectiles. You live as good as you dodge.
・Huge enemy variety and diversity. From axe throwing cultists, to suicide drones, to mecha tanks, and flamethrower troopers.
Kick the Opponent into Lava!
・Light-weight enemies can be kicked and stunned. Get your positioning right, and you can also make them fall into a bottomless pit or lava.
Upgradable Weapons
・Some weapons can be upgraded or switched to superior versions.
Gibs!
・Enemies explode into chunks of meat or metals when they die. Ouch!
Optional Features: Leaning and Weapon Jam
The Citadel contains numerous optional features for added replayability and difficulty.
・Leaning can be enabled in a option menu. Dodging is not the only way to avoid the enemy fire.
・Weapon condition features can be enabled in a option menu.
・Automatic weapons can be jammed in the middle of a battle, and they will be eventually broken.
Wymagania systemowe
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BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Exactly the balance I want in most games. You die quick and the enemies die quick too. Very well made sprites make easy to tell which enemy is which and all the guns I've tried so far differentiate themselves well. I wouldn't recommend if you can't handle girl gore but if you can get over that I would highly recommend.
This is a rough game made even more difficult by the jank of a single developer but it is still a decent play. I'm ranking it with 5 stars because it was a colossal project for a small dev team.
The art style fits the 90's aesthetic but the anime is a bit jarring and I also thought this would be a little more risque from a playthrough I watched earlier. The weapons are fun to use and imaginative except for the "SMG." The secondary is made horrible by the horrifically long/ugly reload animation and should be thrown away and its ammo sold off once the "Chaingun" is found. Enemies are... enemies. They fit the 90's aesthetic in variety, deployment and AI. The S'Pht Compilers were a nice nod to Marathon. The inclusion of enemy mechas also reminded me of the Juggernauts in Marathon and were always a terrifying shock whenever encountered. The Flamers, like the "SMG", can go to hell. Finally, level design was extremely fun with many varieties between open cityscapes and outdoor guerilla warfare to clausterphobic indoor facilities and CQB.
The Jank/Gameplay can be extremely fiddly. The forced manual reloading itself is inconsistent and makes combat with small ammunition capacities rough and having to manually initiate reloads is inconvenient. Reloading is made worse because belt fed ammo is DISCARDED when the reload button is spammed. Discarded ammo can be picked up again with the USE button. All this attention to reloading hearkens back to Marathon's reloading when everyone else ignored it. And had me habitually reloading my battleaxe.
Money for supplies is easily farmed with a possibly intentional exploit. Ammo you are topping off, with map pickups, will not remove that pickup and any level with the merchant can be sold for a substantial amount relative to farming off of minions. The 2nd and 6th boss maps have ammo pickups next to the merchant and are good farming spots. This little trick is also good for conserving ammo and maining a weapon.
A gory anime shooter, complete with Q/E leaning, alternative reloading mechanics, a variety of weapon types with secondary fire modes, kicks and slides, and a half-naked protagonist. There are some instances of bullet hell, but they're not overwhelming.
The game can played both slow and tactically and fast and furious - use corner leans and aim-down sights, or go sliding in, kick them into a wall and hip-fire a shotgun in their face.
Bullet impacts on enemies reward you with pained screams and gory explosions that leave behind parts of cute anime girls. The violence factor will be off-putting for many folks, so be warned.
There are a variety of enemies, but they tend to fall into what would be expected of a sci-fi shooter - assault rifle troops in heavy armor, bulky flame-throwing units, shotgunners wearing body armor, automated drones and turrets, mechs, tanks and VTOLs.
Your arsenal is fairly typical - pistol, assault rifle, shotgun, sniper rifle, SMG, rocket launcher / LAW, grenades, chaingun, an axe, satchel charges, an area artillery designator (ok, the last one isn't typical). However, all weapons have alternate fire modes that make them more interesting and allow adaptation to a situation - for example, the starting pistol can utilize rocket-propelled grenades, the assault rifle can also fire a continuous laser, and the shotguns can fire slugs / electric bolts / grenades.
The movement generally feels pretty good, though some of the platforming can be frustrating due to the game's awkward mantling - sometimes the protag grabs a ledge when you expect it, sometimes she doesn't.
There is some health / stamina / energy management - your hunger level determines your maximum health and stamina, but can be restored by eating food. Stamina can be utilized for sprinting, sliding, and kicking, as well as holding your breath for sniping and slowing down time (using Oxygen canisters).
Overall, a great, violently gory shooter.
The citadel is a old school first person shooter, if you liked DOOM 1 and 2, Duke Nukem, Quake etc u will feel at home gameplaywise.
Ambience and story are pretty dark, minimalistic in term of explicit narration.
Music is very good and serve a narrative purpose with brio.
Guns are fun to play, responsive and with the gore aesthetic they feel very satisfying.
Movement is sharp and if you are a skilled player (unlike me) u might be able to do some awesome tricks.
Game have a sequel, i haven't played it and unfortunally it is not available on GoG.
This game is waiting for a review. Take the first shot!
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