Posted on: August 3, 2019

bbqsrc
Zweryfikowany użytkownikGry: Opinie: 1
Simplistic and repetitive
The game sounded promising but for the price is it faaaar too simplistic and offers limited replayability regardless of what the description says. The guards are exceedingly simplistic and not very bright, basically nothing that happens directly outside their cone of sight is detected. At the same time they can move in unbelievably annoying and incoherent ways, and see you in buildings when it makes no sense for them to do so, and vice versa. You can carry corpses at ordinary running speed, so killing and dragging someone away within the view of another guard is easy. The alarms system makes basically no sense. The leaders upon hearing an alarm do not seem to go into lock down or anything similar. The plot element changes are interesting but far too surface level. You can see the settlers doing settler things but you can't really interact with them in any meaningful way, you can basically only interact with select characters whose personalities change slightly in each playthrough. Having some guy tell you to hand over your guns every time you want to talk to him in every single playthrough gets tiring real fast. The loudspeakers spamming propaganda at you with quips from the leaders is a nice touch, but even by the second playthrough you are aware of the severely limited number of lines that have been recorded, and when they differ by one or two lines you can already work out the current personality types of the leaders and what you must do quite quickly. tl;dr there is almost no purpose to interacting with the landscape or taking in the atmosphere. Loot everything for ammo and gear, find Alex, work out his opinion, act based on upon opinion, win condition met. Good ideas over-simplistically implemented.
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