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Tesla Effect: A Tex Murphy Adventure

w bibliotece

4.6/5

( 84 Recenzji )

4.6

84 Recenzji

English i 4 innych
19.9919.99
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Tesla Effect: A Tex Murphy Adventure
Opis
Winner of Best Character from Adventuregamers.com as well as 10 of their Readers Choice awards including Best Story and Best Adventure of 2014! Tex Murphy wakes up – disoriented and head pounding – on the fire escape outside his office atop the Ritz Hotel. Another typical morning for the last of th...
Recenzje krytyków
17 %
Polecane
Polygon
7/10
GameCrate
7.4/10
CGMagazine
9/10
Opinie użytkowników

4.6/5

( 84 Recenzji )

4.6

84 Recenzji

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Szczegóły produktu
2014, Big Finish Games, ...
Wymagania systemowe
Windows XP SP3 / Vista / 7 / 8 / 10, 2 GHz Dual Core or equivalent, 4 GB RAM, Nvidia 200 series with...
Czas gry
10.5 hGłówna linia fabularna
12.5 h Główna linia fabularna + dodatkowe zadania
15.5 h Kolekcjoner
11.5 h Wszystkie style
Opis
Winner of Best Character from Adventuregamers.com as well as 10 of their Readers Choice awards including Best Story and Best Adventure of 2014!

Tex Murphy wakes up – disoriented and head pounding – on the fire escape outside his office atop the Ritz Hotel. Another typical morning for the last of the old-school detectives. Except it isn’t. What starts out as the worst hangover in history becomes a baffling nightmare: something – or someone – has erased Tex’s memory of the past seven years.

Motivated by lost love, revenge, and the world’s strongest coffee blend, Tex must retrace his own steps into a maze of unsolved murders, hidden agendas, and lost technologies of Nikola Tesla. Only by solving the mysteries of his past can Tex hope to regain his memory in time to restore what’s been lost and stop a terrifying future.
  • Tex Murphy returns to add another incredible chapter to the classic adventure game series. Noir sci-fi with a very healthy dose of humor set the stage for Tex's latest mystery.
  • The triumphant return of the FMV! With noteworthy actors and 1080 resolution, the colorful characters of 2050's San Francisco have never looked so good!
  • The greatest mystery of the century is about to be unraveled. Tex needs to find out what's going on in a hurry, but he'll have to deal with mutants, killers, femme fatales, and a bad case of amnesia to get to the bottom of things.

©2013 Big Finish. Produced by ATLUS. Licensed to and published by Index Digital Media, Inc.

Dodatkowa zawartość
tapety character renders
Wymagania systemowe
Minimalne wymagania systemowe:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
10.5 hGłówna linia fabularna
12.5 h Główna linia fabularna + dodatkowe zadania
15.5 h Kolekcjoner
11.5 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2014-05-07T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
15 GB
Linki:

Gra zawiera

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Opinie użytkowników

Posted on: June 15, 2015

Hello old friend... How I missed you...

I purchased, played, and finished every Tex Murphy adventure back in the 90's. The last time I played was back 1998... It had been soon long, that I forgotten how much fun it was to play. The developers did a great job creating a Tex Murphy game. The plot is good, and video and voice acting was the same as the old games. If you like the old games from the 90's, get this one. Now my biggest issue with the game is, well it seems incomplete. Like they had plans for so much more... But didn't do anything with many of the sets they built. The Largest level is a 4 level base. And yeah you run around doing stuff in it.... But so much of the base is empty of things to do. I saw places that to me clearly looked like they were going to do stuff, but didn't. At one point you find a active remote control console, but you never use it. Clearly they were thinking about it... Just didn't pan out. There's a new club that you go to some trouble to get the access card. Only you never have to go to the club, or use the card. I'll play it again, to see a different ending. It does have 5 different endings. If your a fan of the old series, only one ending is truly happy... I mean for a game that brags they filmed 160 hours of video, only used 6 hours.... I have the feeling they left a lot unfinished and cut. But I still give this game 4 stars. It's a great game to wrap up the story... I just hope Tex returns again!


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Posted on: August 17, 2015

Tex is the best!!!!!

LOVED this game and all other Tex Murphy games. I remember being a kid and playing Under a killing Moon and that did it for me. From UAKM thru Tesla Effect, these are all interactive movies and a breakthrough for its time (early 90s)...humor is spot on and the music, as always, is awesome. By far, my favorite game series that has a good ending that really raps things up while leaving the door open for possible future Tex games....


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Posted on: April 19, 2015

A bit of a let-down

Under a Killing Moon and The Pandora Directive were great games, the first because of the mysterious plot, the sense of freedom, the humor, the varied locations and the fact that it was so damn fun to play, despite the high corn factor. TPD had a well-written story, solid gameplay and the choices you could make were subtle and had a real impact on your character, which had an effect on people around you, and, in turn, on the outcome of the game. I felt let down by the Tesla Effect for a couple of reasons. My gripes from big to small: (*Possible spoilers*) - The game is too easy: you almost never feel clever for achieving something. Example: when you leave your office for the first time you'll notice a suspiciously open window in the building across your office. Before you can review your options on how to get in there, you're being handed the answer. Another example is when you find a zip-line trolley. No sense in trying to figure out where to use it on as there is an empty box for the item near it spoon-feeding you: this is the spot. - The story is all over the place: not only are you trying to find out what exactly happened to you and Chelsee and why, you have to deal with a Doomsday machine that also happens to be a device to communicate with the dead apparently and you discover that you were someone else about a hundred years ago (really!?) and something with a Farbergé egg. It was confusing as hell and I still don't know the answers to the first questions. - Smart Alex, your virtual buddy, is annoying and unnecessary. He scoffs you (in an unfunny matter) when you try to combine two items or do something that doesn't have the desired effect. I thought this was game design 101: never insult the player. - Choices are not so subtle this time around. Changes in (the outcome of) the story always seem to be dependent on (not) rejecting a woman in the game. (To be honest, I have only seen one ending: the reunion with Chelsee.) - You get points for simply looking at everything in your inventory and talking about everything to everyone instead of making sensible queries, looking at important stuff or solving a puzzle efficiently. - Most of the locations aren't very well-designed or just downright ugly. Notable exception: the beach house. - Puzzles don't really blend well with the game, admittedly not unlike the ones in the Mayan temple in TPD. - Old characters (Archie Ellis) and flashbacks (the NSA card) sometimes are clumsily shoehorned into the game, as are some of the new characters, e.g. Taylor, who has nothing else to do besides being one of Tex's love interests. - The feeling of being a detective is reduced as you aren't offered the opportunity to piece together torn up paper, really examine stuff or snoop under desks anymore (there's no crouch button). The latter was a unique selling point back in the day for UaKM. All in all, for me this was quite a let-down, especially compared to Under a Killing Moon and The Pandora Directive, the two masterpieces of this series.


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Posted on: February 20, 2015

Sensational tribute to the fans!

Absolutely FANTASTIC! Firstly I love the way that they went with the original actors and not CGI models. Secondly seeing Tex again was like wallowing in bliss... and battling through to find out the fate of another important character was a marvellous adventure with an awesome payoff. I also found it amusing that, just like with the originals, I had to turn the settings down to the minimum to play it on my ageing laptop! :D


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Posted on: September 11, 2018

Best Tex Murphy Slightly Better Than Avg

This is easily the best Tex Murphy Adventure, a series which started in the nader of adventure games, but has steadily rose with each title to become slightly better than average. What makes this game the best of the bunch is that the acting has finally risen to a high enough standard that I can stand it. It also has more puzzles than previous titles, I particularly liked the section in the Tesla labs, although other reviewers didn't. I suppose because it was sort of horror/stealth puzzle thing and other games have done that a lot better. But still I liked it here, and it's one of the few times in the Tex series where I felt some atmosphere building. (the puzzles in the secret society temple, on the other hand, should have been cut from the game.) What this game doesn't do so well is tell a coherent plot. Overseer was much better at that. SPOILERS below. Here there are just so many characters and lose ends. And most of them have little to do with the mystery. I think this had to do with the way the story was written and expectations. They had to at least name drop everything from the Overseer cliffhanger and the Tex Murphy Radio Theater, but frankly the kiddnapping of Chelsee and the Tesla Egg stuff should have maybe been two tandem mysteries rather than worked together. And even still it doesn't follow history, because in Overseer, Chelsee was living in the same apartment complex as Tex, and that's a part of the plot here. Also, if Chelsee had always been able to contact Tex and just didn't she's kind of a crappy person. (meanwhile in the Radio play she had tried to leave a clue for him) (But maybe that's why they gave Tex two more reasonable love interests this time.)


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