The Venturis Corporation wants their AI back. That's where you come in.
Tacoma is a narrative adventure set aboard a high-tech space station in the year 2088. As you go about your mission, you'll explore every detail of how the station's crew lived and worked, finding the clues that add up to a gri...
The Venturis Corporation wants their AI back. That's where you come in.
Tacoma is a narrative adventure set aboard a high-tech space station in the year 2088. As you go about your mission, you'll explore every detail of how the station's crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.
At the heart of Tacoma is the facility's digital surveillance system, which has captured 3D recordings of pivotal moments in the crew's life on the station. As you explore, echoes of these captured moments surround you. You'll use your ability to rewind, fast-forward, and move through the physical space of these complex, interwoven scenes to examine events from every angle, reconstructing the multi-layered narrative as you explore.
Tacoma is the next game from the creators of Gone Home, and carries on that tradition of detailed, immersive, and powerful storytelling, while pulling players deeper into the narrative than ever before.
A Richly Layered Story Experience: Six crewmembers lived and worked on space station Tacoma, forming relationships, experiencing love and loss, and facing crisis together. Discover not just what happened to these people, but what makes them who they are, through your role as an interactive investigator. The story is told through a series of fully voiced and animated interactive AR scenes, immersing you in the events on Tacoma.
A Groundbreaking Multi-Path Story System: In each section of the station, you are surrounded by digital representations of crewmembers following their own parallel story threads that diverge, recombine, and split off again. Rewind, fast-forward, and move through these scenes' chronologies as they swirl around you. Your interactive tools allow you to discover the tightly-knotted narrative from every angle, and in every detail.
A Deeply Interactive Gameworld: Explore Tacoma Station both physically and digitally. Unlock doors and drawers to find meaningful objects, notes, and physical artifacts, while simultaneously exploring extensive records of the crew's digital communications and personal thoughts. Every facet of the crew's experience on Tacoma is part of your investigation.
A Vision of the Future: Experience life in the year 2088. Discover a rich fictional universe that depicts humanity's expansion into low-Earth orbit and beyond. A deeply-imagined speculative vision of the near future from the award-winning story team behind Gone Home and BioShock 2: Minerva's Den.
A Compact Narrative Experience: Tacoma is estimated to take around 2 to 5 hours to complete. How deep you dig and how much detail you find is up to you. Tacoma is a non-combat, non-puzzle-focused game. The details of the story and gameworld are there for you to discover at your own pace.
All rights reserved, Fullbright 2017
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Fairly impressive walking simulator with some interesting ideas and even a plot. The story flow relies pretty heavily on characters that aren't that interesting and a lot of the actual exploration is moving objects and opening drawers and looking for a door code which gets very repetitive. At least there are no minigames or other shoehorned in things. Massive load time, though.
I liked more or less every aspect of it, but playing Tacoma was an incredibly short experience. I needed 2h 18min to finish it and I didn't rush. So my main gripe with it is that the asking price is too high for the content.
This being said, Tacoma is a walking simulator with some mild game elements. The main element is replaying "Augmented Reality" (AR) recordings of the crew and typically stepping in when a crew member opens his/her own AR interface to investigate the communication. There are also a few key codes to be found by searching some quarters and offices. The whole handling of these AR elements is really nicely done. There are very few games that managed to deliver such a plausible interface in a SciFi game. Besides, the concept of displaying people as abstracted AR constructs is actually a very clever way to bring animated characters into a budget walking simulator. There are no enemies, there is no time pressure, I really liked the gaming mechanism a lot. My only complaint would be that you can't really explore freely but proceed from section to section which also makes the game even easier as the area to search for hints etc. is rather small.
While the graphics are not top notch and there is nothing really spectacular about the world (well, station) design either, Tacoma looks pretty good most of the time and the station feels somewhat believable. There are lots of objects which you can investigate or throw around in zero gravity and lots of background info on the crew. Also voice acting is very good.
The story is interesting but feels very rushed towards the end. Actually, while I enjoyed the two hours I played it, the end really felt like money was running out so they needed to cut out three chapters that were originally planned. So with something like 8h, I would have given it a better rating, but really, 2h is much too short.
If it feels like I was playing a similar game at around the same time last year, it's because I was. Tacoma reminds me in several ways of The Turing Test, another first-person adventure game where you also explore an abandoned facility in space and gather clues by exploring your surroundings.
Both games feature an AI, though in different capacities. Whereas in The Turing Test an AI accompanies you throughout your journey, in Tacoma you explore your surroundings via augmented reality (AR) and see the crew's interactions with each other as well as the onboard AI, ODIN, at different times before the accident. It's a really creative way through which to build the narrative and you'll soon find yourself tracking the different crew members to find out what they were up to in the hours or days leading up to the accident. In a way, it feels like you're solving a murder mystery, piecing together the clues to reveal the villain at the heart of it all.
Unlike The Turing Test however, and save for a few codes you can find to open lockers, there are no puzzles to solve in Tacoma, no obstacles to stop you from advancing the narrative other than the aforementioned events' reconstruction. This does make for a rather short experience, clocking at around 3 hours going by GOG Galaxy's records.
Still, if you're looking for a purely story-driven experience, Tacoma might be the thing for you, managing to create a suspenseful atmosphere that will urge you to figure out what happened to the crew of Tacoma and what your purpose aboard the station is. Having said that, its asking price of $19.99* is probably a little on the steep side for such a short adventure.
Recommended at a discount.
*In the interest of full disclosure, I paid $11.39 due to regional pricing.
Fullbright's successor to Gone Home succeeds not by rehashing Gone Home's intimate and personal storytelling, but by expanding the voyeuristic environmental storytelling into a wider cast of engaging characters. A journey that explores compelling, charming characters culminates with a thrilling ending and leaves you with a sense of triumph more than Gone Home's passive discoveries. Make no mistake, Tacoma is still the same genre of gameplay, you won't be affecting the outcomes with decisions, but your explorations of the spaces and texts and dialog feel more alive with this game's more active interactions. And while this is no headscratching puzzler, some mild keycodes and locks to find keys for do help round out the exploratory feel of the space station Tacoma. And the art of the game is a step up from its predecessor, with the little details that made Gone Home so charming magnified into a hundred more.
If you liked Gone Home, you'll like Tacoma. Like it's predecessor, Tacoma is not a long game, but don't let that dissuade you from enjoying its storytelling. Take a few hours, explore this space station and what it tells you about its previous occupants and their lives and the world they live in, it's well worth your while, I promise. And don't forget to find all the space cats!
It´s a nice violence-less game with pretty good storytelling, but it should be kept in mind that it´s a one evening experience, replayability is minimal and with thorough exploration, it takes not much longer than 4 hours to reach the end.
Interaction options with the world are thin, but I liked the story and the characters as well, so on a sale, when you can grab it at the price of a cinema ticket, I'd definitely choose this game over a movie.
This game is waiting for a review. Take the first shot!
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