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Tacoma

w bibliotece

3.6/5

( 68 Recenzji )

3.6

68 Recenzji

English i 9 innych
Oferta kończy się w dniu: 10/28/2025 15:59 EET
Oferta kończy się za: d g m s
19.993.99
Najniższa cena z ostatnich 30 dni przed zniżką: 4.99
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Tacoma
Opis
The Venturis Corporation wants their AI back. That's where you come in. Tacoma is a narrative adventure set aboard a high-tech space station in the year 2088. As you go about your mission, you'll explore every detail of how the station's crew lived and worked, finding the clues that add up to a gri...
Recenzje krytyków
62 %
Polecane
Eurogamer
Recommended
PC Gamer
84/100
Game Informer
8.3/10
Opinie użytkowników

3.6/5

( 68 Recenzji )

3.6

68 Recenzji

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Szczegóły produktu
2017, Fullbright, Klasyfikacja wiekowa ESRB: Mature 17+...
Wymagania systemowe
Windows 7 or higher (64-bit), 1.6ghz Intel i5-equivalent or higher, 4 GB RAM, Onboard or dedicated...
Czas gry
2.5 hGłówna linia fabularna
3 h Główna linia fabularna + dodatkowe zadania
3.5 h Kolekcjoner
3 h Wszystkie style
Opis
The Venturis Corporation wants their AI back. That's where you come in.

Tacoma is a narrative adventure set aboard a high-tech space station in the year 2088. As you go about your mission, you'll explore every detail of how the station's crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.

At the heart of Tacoma is the facility's digital surveillance system, which has captured 3D recordings of pivotal moments in the crew's life on the station. As you explore, echoes of these captured moments surround you. You'll use your ability to rewind, fast-forward, and move through the physical space of these complex, interwoven scenes to examine events from every angle, reconstructing the multi-layered narrative as you explore.

Tacoma is the next game from the creators of Gone Home, and carries on that tradition of detailed, immersive, and powerful storytelling, while pulling players deeper into the narrative than ever before.
  • A Richly Layered Story Experience: Six crewmembers lived and worked on space station Tacoma, forming relationships, experiencing love and loss, and facing crisis together. Discover not just what happened to these people, but what makes them who they are, through your role as an interactive investigator. The story is told through a series of fully voiced and animated interactive AR scenes, immersing you in the events on Tacoma.
  • A Groundbreaking Multi-Path Story System: In each section of the station, you are surrounded by digital representations of crewmembers following their own parallel story threads that diverge, recombine, and split off again. Rewind, fast-forward, and move through these scenes' chronologies as they swirl around you. Your interactive tools allow you to discover the tightly-knotted narrative from every angle, and in every detail.
  • A Deeply Interactive Gameworld: Explore Tacoma Station both physically and digitally. Unlock doors and drawers to find meaningful objects, notes, and physical artifacts, while simultaneously exploring extensive records of the crew's digital communications and personal thoughts. Every facet of the crew's experience on Tacoma is part of your investigation.
  • A Vision of the Future: Experience life in the year 2088. Discover a rich fictional universe that depicts humanity's expansion into low-Earth orbit and beyond. A deeply-imagined speculative vision of the near future from the award-winning story team behind Gone Home and BioShock 2: Minerva's Den.
  • A Compact Narrative Experience: Tacoma is estimated to take around 2 to 5 hours to complete. How deep you dig and how much detail you find is up to you. Tacoma is a non-combat, non-puzzle-focused game. The details of the story and gameworld are there for you to discover at your own pace.

All rights reserved, Fullbright 2017

Wymagania systemowe
Minimalne wymagania systemowe:
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Czas gry
2.5 hGłówna linia fabularna
3 h Główna linia fabularna + dodatkowe zadania
3.5 h Kolekcjoner
3 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.14+)
Premiera:
{{'2017-08-02T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
2.6 GB
Linki:
Klasyfikacja wiekowa:
Klasyfikacja wiekowa ESRB: Mature 17+ (Sexual Themes, Strong Language)


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Najbardziej przydatne recenzje

Posted on: August 21, 2017

Really wanted to like it, but...

I pre-ordered Tacoma -- it had all the elements of what should make a great indie sci-fi game. Space station? AI? Mystery? Yes! Sadly, it all really fell flat on its face. At first, there was a feeling similar to the start of System Shock 2 going on -- what happened here? Is anyone alive? Are there more sinister motives in play? Those feelings started to fade away after the first few minutes; it became very clear that there were no real threats on the station. This was in stark contrast to Gone Home, where the twist wasn't revealed right at the end, so your own imagination was playing tricks on you. There were interesting mechanics, like watching recordings and rewinding them to follow every character's path, as well as innovative ways to discover codes and secrets. However, none of that makes up for the story as generally being boring and, quite frankly, predictable. By the time I was a quarter of the way through, I had disengaged my brain and was barely even thinking about the story -- all I was doing was going through the motions. What happened to the psychological trickery we're used to coming from Fullbright? I really wanted to like Tacoma; by all means, it had indications of greatness through the development cycle. Sadly, what was delivered was not an epic tale, but instead a half-baked cake trying to play at being a walking simulator.


Czy to było pomocne?

Posted on: November 9, 2018

Like I just read a stack of index cards

I'm not against walking simulators, but they need to have a lot going for them in story, characters, and general mise-en-scène in order to justify their existence. Tacoma does successfully construct the atmosphere of an abandoned space station. You watch recordings of absent characters and are then able to interact with objects and computers they've left behind to piece together their lives and motivations, and what ultimately happened to them. However, the characters don't have a lot of depth or personality. They are all unambiguous "good guys" who care about each other and their families back home. In fact, the game very quickly sets up the dynamic that everyday people (and the labor unions that represent them) are Good, while corporations are Bad. The player is reminded of this at every possible beat-you-over-the-head-with-it opportunity. I kept playing because I was curious if I would be given the option to pick sides, to decide whether to make a selfish or an altruistic decision. Spoiler: There is never any choice. Having a modicum of player agency could have improved the game, of course. But even with no influence over the story's direction, it could have benefitted from some nuance. A sympathetic corporatist character could have been interesting. Instead, having just finished it, I ask, "Really? That's it?" A predictable short story, and not much else.


Czy to było pomocne?

Posted on: August 2, 2017

getrdy

Gry: Opinie: 3

It's good

It's the new game by the makers of Gone Home. It's good (and better), played at your own pace and story-focused, where the draw is exploring the microcosm that the game presents to you and seeing what makes it tick. It's not about challenging action set-pieces, surviving the elements or complicated puzzles. Based on that you should already know whether you're going to like it or not.


Czy to było pomocne?

Posted on: September 22, 2017

Gone Home minus interesting story

Gone Home was a walking simulator with an interesting personal story to make up for the lack of any meaningful game interaction. It benefited greatly from focusing on a fully fleshed out personal story. This is not that game. It is another walking simulator with a story contrived of common science fiction tropes with no true personal connections. Like Gone Home you get glimpses of personal lives of various people but unlike Gone Home there is nothing compelling enough to make you truly connect or care to any of the characters. I appreciate the devs and encourage them to continue their work and testing/expanding the medium but on this one it feels like they attempted to replicate the success of the original while abandoning what truly made it special. It attempts to cover the personal stories of 6 times the characters in the same amount of time. Through an interesting concept of replaying recorded past events it expands the potential of story interaction but the payoff of that mechanic is disappointing at best. I'd give it a pass.


Czy to było pomocne?

Posted on: August 20, 2017

aus741

Gry: 540 Opinie: 16

A Missed Oppurtunity

*MILD SPOILER WARNING* Tacoma could've been an interesting narrative experience where you explore an abandoned transit space station, piecing together the events leading up to a life threatening accident through augmented reality, and be an innovative new entry in the walking simulator genre. Instead we just get an utterly dull slog where everything of real interest has already happened. We're not on Tacoma to find out why the crew disappeared, died or can't communicate with Earth, they made it back and we're just there to do some post evac maintenance on it's AI. Checking out the AR logs of what happened just to kill time while the AI is bit by bit downloaded in to a storage unit. The AR aspect could've been interesting, seeing people's events playout in real time like a VHS player and even makes the game ideal for VR, but with a handful of exceptions none of the recordings are particularly interesting or of any real significance. Just first world problems stuff. To make it worse it's obvious this is a very short game so there's no gradual escalation of tension as the AR recordings playout, one minute it's oh crap where gonna die, then we jump to let's have sex in case we don't make it. No side plots, personal politics or anything to spice the narrative up, hell it even screws up the most basic world building aspect any game can have, text logs. Thanks to the fact the majority of them are just inane personal texts between the characters and others that aren't part of the story, or have been corrupted, like some of the recordings, becoming unreadable in large chunks and serving no purpose. A much better narrative experience is Get Even, while that screws some things up it's shortcomings are forgivable because at least it's solidly designed at the base and has good story. Tacoma could've been an interesting narrative experience but instead barely uses the few good ideas it has and falls prey to the worst crime it's genre can commit, be detached and boring.


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