Posted on: September 28, 2015

Kinghoza
Gry: 48 Opinie: 1
SS1
Surprisingly amazing game. Takes awhile to get used to the controls, but stick with it. After clearing the first level you'll have a general idea how the game plays, and its a blast afterwards. Its very similar to its sequel SS2, except the level layout is a lot more maze like. Was surprised how well the atmosphere of the world (or station) was done. Went in expecting it to play like old school gallery shooter, but the storytelling is very gripping. And SHODAN is as creepy as she is in SS2. The only negative thing that comes to mind is how the game doesn't utilize audio logs enough to help you or give you hints. A lot of the audio logs repeat themselves about their problems, or they are extremely vague when they talk about certain locations. Some tips for new players: - You can turn on Online-help which automatically turns off when you get out of the starting area. It lets the game visually point at objects you can interact. Corpses you haven't looted, items on the ground, buttons (which can sometimes be hard to miss), and hidden doors. Up to you if you want the game to show you some hidden stuff that you would probably miss otherwise. - There (seems) to be no limit how much ammo you can carry. Even if you see the ammo counter very low, it might just mean its over its original visual limit. - In Cyberspace you get two weapons. Drill and Pulser. Drill is used on data blocks that are protected with an ICE blocker (its flickering blue on top of the data block). And Pulser is your main weapon against defenders you encounter there. - Any information you get from Cyberspace is added to your Data reader in a separate tab. Its sometimes easy to miss if you got something, so be sure to check your reader after logging out of Cyberspace. - Don't feel bad to check a quick guide if you're stuck. There's at least one case where the game does a poor job at explaining something important.
Czy to było pomocne?