The full version of System Shock is available on GOG.com. You can purchase it here
After two decades, Nightdive Studios is rebooting and re-imagining the original System Shock. We will keep the new game true to the classic experience, keeping all the things you loved while giving today's gamers...
Windows 7/8.1/10 (64-bit only), Intel Core i5-2400/AMD FX-8320 or better, 4 GB, NVIDIA GTX 670 2GB/A...
Opis
The full version of System Shock is available on GOG.com. You can purchase it here
After two decades, Nightdive Studios is rebooting and re-imagining the original System Shock. We will keep the new game true to the classic experience, keeping all the things you loved while giving today's gamers the modern look and feel expected from a AAA title.
With the help of members of the original team, including the original Voice Actor of SHODAN, Terri Brosius, Citadel Station has never been more immersive or terrifying!
You're a renowned hacker, the most notorious cyberspace thief in the corporate world. Caught during a risky break-in, you become indentured to a greedy TriOptimum executive. After six months in a healing coma, you awaken to the twisted aftermath of a terrible disaster. Where are the surgeons? Why is the station in such disrepair? Slowly, the chilling realization that something is very wrong creeps over you. Once a prime corporate research facility, Citadel Station now teems with mindless cyborgs, robots and terribly mutated beings, all programmed to serve SHODAN, a ruthless A.I. There's scarcely time to think before it unleashes the first terror...
I'm subtracting a star because I couldn't pick up the head on the bench in the medic area, and was thus unable to complete my human jigsaw. One interesting feature, though, was that after picking up two arms from there, they wouldn't actually vanish from my inventory when dropped. Long story short, the entire demo area is now decorated in arms.
Beyond that, I like the feel of the demo quite a lot.
The game looks great, it controls well, it's looking really promising. The only real issue ive had is theres an extreme lack of graphics options. Resolution, FOV and Windowed mode are not enough and the windowed mode made it so I couldnt reach the Apply option because the window shoved it down under my PCs toolbar so i couldnt apply my adjustments to the FOV.
It's not bad by any means and I know its just a demo, I just hope that this demo is only representative of how the game will look and play and not of how its suite of options will be.
I'll make it clear right away: I've never played SS1/2. However, it totally looks like what I've seen from it and now I want to play them!
Back to this demo, mixing PBR and nearest filtering, which is basically mixing the two less original art styles, gives a very nice "realistic pixel art" feeling.
The gameplay clearly shows why it is a pre-alpha. This is mostly due to the combat system that needs a lot of balancing and polishing.
Also beware of poor performance, thanks to Unity (seriously, they are some better and cheaper engines out there).
And finally, I have to report a random crash, but that's ok from a pre-alpha.
To conclude this quick review: Nice art, unfinished combat system, bad engine choice.
I couldn´t stay in fullscreen mode, always switched back to windowed, some weird framepacing hitching if vsync is off, couldn´t save seemed intentional from the devs for the demo, crashed once the first enemy was introduced, worked afterwards though. Got stuck between a railing and some medical device.
Random gpu usage numbers in certain scenes and pretty high demanding gpu wise, running 1080ti and I could only max 1620p on high with textures and AA on ultra, added by a i5 9600k on 4.9ghz
Melee combat still needs some refinement but is close to the original hit and step back or shift and circle around or hit, run, hide and repeat type of combat. I like the guns, some textures could use higher resolution, like the tile puzzles for the lifts, couldn´t make out anything there until you realize, it´s really simple. Movement is excellent! Map needs refinement to clarify where I´m looking and also needed a bit bigger indicators for items so people don´t just run past them easily, maybe make them a bit bigger in general? My eyes aren´t hawk eyes sadly. Gun sounds could use some bass, so does the melee, otherwise animations are all fine and very professionallly smooth.
When there´s such an amount of static noise or radio call with bad signal as in the beginning, I found it a bit hard to understand the voice and subtitles didn´t work, they also hurt to listen to on the high frequency spectrum, needs more bass to smooth it on the ear, it´s too pitchy. Audio logs are clear and fine with good voice acting though. Inventory and UI is great except for the fact if you warp it to the max, the minimap level indication is cut off on the lower half of the screen. and the plasma color oiption adds too much and too blurry chromatic abberation, which doesn´t exist on the normal hacker UI color. Enemies could make more sound and move a lot more. They were pretty static and anticlimactic, hurt the atmopshere and immersion. I wonder how the non pre alpha looks like!
This game is waiting for a review. Take the first shot!
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