Posted on: May 30, 2019

mdqp
Zweryfikowany użytkownikGry: 1947 Opinie: 70
A flawed, yet charming experience
Syberia is a point-and-click adventure- We will control Kate Walker, a Lawyer from New York, having to handle the sale of an automaton factory. The owner of the factory died before Kate could reach Valadilène, the small french town where the factory resides, and she now has to track down an heir, who disappeared a long time ago. This will turn into an unexpected adventure that will change her outlook on life greatly. The story is decent. The plot is not incredible, but the odd characters populating this world and their quirks are interesting, and rarely boring (some characters, especially the ones you can contact by phone, are quite annoying, though). The main draw is the atmosphere, with the automatons (the equivalent of robots, but functioning only on gearworks, which appear more magical than scientific) ever present in most of the game, giving a rather unique tone to it. The same can be said for the architecture in general, the music, and the world building that puts everything together to create a universe that is both melancholic and whimsical. Sadly, the gameplay is sub-standard. Interactive spots are sparse, you cannot examine anything (the game uses one mouse button to resolve all interactions), stairs are painfully slow to traverse, plenty of empty large rooms, you can't double click exits to "fast travel", the pathing is bad, animations are slow, inventory interactions are limited, and there is a good amount of backtracking (if you get stuck on a puzzle, it can be painful). Some puzzles have opaque hints, but they are rare. The pre-rendered backgrounds are gorgeous, even nowadays. The 3D characters are dated, but they don't look awful, for the most part. The soundtrack is sparse but very appropriate. Overall, the presentation is quite nice, despite the age. I think it's a good game for fans of the genre, if they can stand the slow animations, and aren't bothered by the "quasi-fantastical" elements stretching the believability of the setting.
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