SWAT 4: Gold Edition includes both the base game and its expansion, SWAT 4: The Stetchkov Syndicate.
It’s not just about the badge, it’s about the rush.
The adrenaline is always high as you carry on the legendary SWAT® tradition – leading an elite squad of tactical experts into hard-hitting action...
SWAT 4: Gold Edition includes both the base game and its expansion, SWAT 4: The Stetchkov Syndicate.
It’s not just about the badge, it’s about the rush.
The adrenaline is always high as you carry on the legendary SWAT® tradition – leading an elite squad of tactical experts into hard-hitting action that delves deeply into every detail of the experience. In a city rife with armed felons and explosive situations, only the unique skills of your men will do – because when SWAT gets the call, there is no other option.
Enter the tense, gritty, explosive world that is business as usual for SWAT®. SWAT 4 gives you easy control over advanced strategic and tactical tools. Plan missions. Deploy your team. Take down dangerous criminals. And in the SWAT 4 Expansion Pack, you get additional weaponry, equipment and even greater challenges. It all adds up to a rush so intense, it could only be SWAT.
Exploding with action: 21 intense missions in fully-detailed environments.
Vast Arsenal: From deadly assault rifles and powerful shotguns to less-than-lethal stun guns.
Advantageous Equipment: Variety of tools available to observe, access, and control situations.
Play with Others: Numerous CO-OP and competitive multiplayer modes extend replayability.
Quick Mission Maker: Create detailed custom missions for yourself and your friends.
Multiplayer Notice: The game's official online multiplayer servers have been shut down. Multiplayer is only available via Direct IP and LAN connection.
Sprawiamy, że gry żyją wiecznie! Od 2008 roku sami ulepszamy starsze tytuły, aby zagwarantować wygodę grania i kompatybilność z nowoczesnymi systemami. Nawet jeśli oryginalni twórcy gry już jej nie wspierają.
Ta gra będzie działać na obecnych i przyszłych najpopularniejszych konfiguracjach PC z systemem Windows. Bez DRM.
To najlepsza wersja tej gry, jaką można kupić na dowolnej platformie PC.
Jesteśmy jedyną platformą, która zapewnia wsparcie techniczne dla sprzedawanych gier. Jeśli pojawią się jakieś problemy z grą, nasz oddział Tech Support pomoże ci je rozwiązać.
It's a little like R6: Seige meets Door Kickers, with hints of Vegas 1/2, and a splash of the original Rainbow Six (PC - 1998). It's also one of the first games that I enjoyed for 100's of hours trying my best throughout the entire campaign not killing the suspects!
Sad to say that R6: Seige (and similar games), although decent, just don't seem to fill the same hole as SWAT4, and the gaming industry has had 15 years to provide an equal and still nothing!
Most of the other reviews have covered all the upsides so I'll just get to the point.
Now to the things that have plagued me; this could just be a result of my computer (far exceeds minimum requirements) but just something to keep an eye out. However, my friend says he never has these issues and I've watched other videos of the game working just fine. For the record, I am running a quad core I7 with 8gb of RAM on a 960M on Windows 10. I've a hunch it's windows 10, but compatibility mode doesn't help.
First off, my game "freezes" for a split second when loading enemy dialogue or when they detect me or spawn. If my game freezes as I approach the corner to a door and I get a hitchup, I know there's usually an enemy or at least a civilian. Telling them to stand down does it as well against enemies.
Shooting is no better. You know that red flash of damage on your screen when you get hit? Yeah, I never get that. When I'm exchanging fire with an enemy, the very moment I click to fire, I freeze up. If the enemy is looking at me and firing at the same time, I'll more often than not be dead after that half a second freeze. It is one of the most infuriating things I have ever experienced. One time, I was shooting an enemy from behind and I was quite literally lagging down to 15FPS as I was shooting him. It was god-awful.
Second, there is no lag compensation when playing with friends in multiplayer. If your ping is over 50, you have an objective disadvantage as enemies tend to react faster. They prioritize enemy doing damage to you over their animations, so'll have whatever your ping value detracted from the time you have to react to their telegraphing.
The game is still excellent. I have not yet found a solution, nor a cause to this. I noted that when starting up the expansion for the first time (compared to the base game), the game ran as smooth as butter. The more I played, the same issues started coming up until they were like the base.
Firstly, this game is a great experience. It really thrusts you into the SWAT atmosphere, embarking on dangerous missions to rescue civilians and pacify threats to the populace. Levels feature randomised AI spawns and behaviours, so if you fail a mission and restart, it'll still be a different experience. There is a lot of replay value because of this. In certain missions you're able to review the map in advance and choose a point of entry, further adding to replay value, as you're able to experience the same scenario from another angle.
Graphically, the game still stands up, with good texture usage and modelling. Audibly, the use of 911 calls and SWAT radio chatter in briefings adds an air of authenticity. Gun sounds aren't anything to write home about but portray the weapons used decently enough.
Where single-player becomes infuriating is in regards to squad AI. If you play on Hard difficulty you need a score of 75+, Elite, 95+. Prep a squad as much as you want, you are likely to lose a squad member in 90% of your encounters. Why?
Well, you're often given two squads, Red and Blue, and can order both grouped as Gold. Having four AI team members results in door blocking, some squad members preventing others from completing their action until they all shift around, and what should be opening a door to flash, gas or sting an enemy, results in said team member poking half their body out and getting shot. There goes your attempt at beating the level. They also get stuck running into each other, if you order them to investigate a door, then move to the next location, and take around 10 seconds to shake out of it. 10 seconds where they can be shot.
You'll find it's much more reliable to use your cronies to scout with mirrors under doors, then to Fall In and stay the hell out of the way to protect your score, because they're only competent at being a threatening presence when you bust through doors yourself. Grab that pepper spray, grenades, and lead it.
SWAT4 emphasizes careful planning and not just precise shooting (even though it's important). There are lots of weapons and other equipment at your disposal, which you'll need to make the best use of. In general, SWAT4 is intense. It's difficult, it makes your adrenaline go high and punishes mistakes severely. It forces you to follow procedures such as reporting kills and trying not to kill anyone at all. AI has very diverse behavior. Suspects ordered to drop may surrender, run away, shoot at you, aim at hostages, or even pretend to surrender just to open fire. They may also wander around the map, making it important to check your back every so often. A huge plus is that hostage and suspect locations are random, even if you play the same mission.
Maps are diverse and interesting. There are 13 of them in the original game and 7 more in the expansion pack, accounting to a total of 20. But even then, the campaigns are not the only thing the game offers! For singleplayer gamers, there is a quick mission maker, which allows you to create your own mission with custom parameters on any of the 20 aforementioned maps. Want to do a mission solo? Go ahead! Perhaps you'd like to have a time limit? Sure thing. The mission maker is not very complex, but it adds to gameplay value - I've also based on it my mod for SWAT 4 which allows you to generate random missions of various difficulty (I've created a forum thread, look for the Random Misisons Mod there).
Then there is multiplayer. It mostly focuses on co-op gameplay, which is very similar to singleplayer missions, but with your officers replaced by other players. There are also several other multiplayer modes, like VIP escort and team PVP, but I haven't played them. Which says a lot, given that I already have over 40 hours spent on this gem. There is a stickied post on the forum which tells you how to restore the multiplayer game browser in SWAT4. Once I've done that, there are quite some players around for such an old title.
I never played SWAT 3 or 4 until 2018, so with no nostalgia on my part, here is what I think:
SWAT 4 is the best of the best when it comes to tactical shooters, period. It's not perfect by any means and has some technical and AI issues - but it just hits that bullseye between realism and fun, between strategic thinking and reflexes, between killing and saving lives. While this game will reward good marksmanship and good planning, where it REALLY gets under your skin is by testing your ability to react to the unpredicatble. As compared to the other juggernaut of the genre - Rainbow Six - it's less about planning and more about execution.
One of the game's selling features is the randomized placement of enemies/hostages/etc. on levels through each playthrough. But does it work? Yes, and it's bloody brilliant! A big part of why it works is not just the randomness, but the excellent level design. The game's maps themselves are tiny by any FPS standard - many are no bigger than an average two-story house. In a Call of Duty game, you'd cover that amount of space in 20 seconds of game time. But SWAT 4 proves that it's not the size but what you do with it, and you will spend hours in its little levels and have a blast exploring them. Besides being great tactical setups, the levels are also brimming with atmosphere, and feel like real places. The famed "serial killer house" level ranks up there with the best horror games. Others, meanwhile, reveal a great sense of humour with things like posters on walls.
Last but not least - if you get this game, you MUST immediately download the "Elite Force" mod. It is essentially an unofficial patch series, still in development as of 2018, which fixes numerous gameplay and technical issues, restores features cut from the game's final release, provides a new framework for multiplayer (including co-op campaigns), and adds some very welcome content - without changing the essence of what SWAT 4 is about. Get it!
And yes, get this game!
This game is waiting for a review. Take the first shot!
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