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Sunless Skies: Sovereign Edition

w bibliotece

3.9/5

( 52 Recenzji )

3.9

52 Recenzji

English
24.9924.99
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Sunless Skies: Sovereign Edition
Opis
Sunless Skies is a gothic horror roleplay game with a focus on exploration and exquisite storytelling.Command a flying steam locomotive The only thing between you and the waste-winds, storms and cosmic lightning is your engine. Tend and upgrade it, buy weaponry and exotic equipment, and keep...
Gatunek:
Recenzje krytyków
88 %
Polecane
Eurogamer
Essential
PC Gamer
90/100
Game Informer
8.8/10
Opinie użytkowników

3.9/5

( 52 Recenzji )

3.9

52 Recenzji

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Szczegóły produktu
2017, Failbetter Games, ...
Wymagania systemowe
Windows 7 or later, Intel Pentium 2Ghz or AMD equivalent, 4 GB RAM, DX9 (shader model 3.0) or DX11 w...
Opcjonalna zawartość do kupienia
Sunless Skies Soundtrack
Czas gry
29.5 hGłówna linia fabularna
67 h Główna linia fabularna + dodatkowe zadania
114.5 h Kolekcjoner
78.5 h Wszystkie style
Opis

Sunless Skies is a gothic horror roleplay game with a focus on exploration and exquisite storytelling.

Command a flying steam locomotive


The only thing between you and the waste-winds, storms and cosmic lightning is your engine. Tend and upgrade it, buy weaponry and exotic equipment, and keep her hull in good shape to hold the hostile Heavens at bay.

Explore a unique and dangerous universe

You play the captain of a locomotive, a steam engine fitted for off-rail travel: sailing the stars, leading your crew into trouble and out of their minds. Smuggle souls, barter for crates of time, stop for cricket and a cup of tea.

Discover more of the deep, dark and marvellous Fallen London Universe, as seen in our previous game, SUNLESS SEA. (You can play either game first, the stories coexist happily.)

Fight her majesty's agents, pirates and abominations of the skies


Face ships of differing factions and unknowable beasts each with different attacks and agendas.

Survive starvation, madness and terror.


Manage your crew’s condition and your captain’s nightmares. Balance fuel and supplies against your desire for new horizons, knowledge or riches. Struggle with sights never meant for human eyes. How will the dark change you?

Recruit officers on your adventures


Populate your ship with unique, upgradeable officers, each with their own quest to fulfill: an incautious driver, an incognito princess, a repentant devil, and - dear god! - your Aunt?! How did she get out here?

Discover your captain’s past through narrative levelling


Reveal your captain’s past deeds as facets of their personality as you progress. Most captains will perish, but their actions will leave a mark on the world for their descendants - for better or worse. Pass on some effects, and return anew to deal with events that your previous captain put into motion.

THE WORLD

The High Wilderness is a wondrous vision of space: shifting, wind-swept ruins where the laws of the cosmos are not as we imagined.


The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty.

Unfettered by trivial things like gravity, the Victorian Empire have pushed their tendrils into this new world, and their ambition is savage. They have built a new Sun. The Empress Victoria reigns from the Throne of Hours, which gives her control over time.

Your Captain and crew must carve out a life between the stars. Will you support her majesty and the establishment, or the working class rebels who yearn for freedom from the Workworlds?

Features
  • 800,000+ words of intertwining stories, inspired by CS Lewis, Jules Verne, HP Lovecraft and HG Wells
  • Four regions to explore: celestial wilderness, impossible industrial empire, pagan midnight expanse, and the domain of the dead
  • Real-time combat against horrifying celestial foes and merciless pirates
  • Upgrade your engine with bizarre equipment and powerful weaponry
  • Build a lineage of captains as each dies, or reload your most recent captain
  • Collect pets: the Useless Cat, Perfect Pangolin and more

Who are Failbetter Games?
We’re a boutique games studio based in London, UK. We’ve been making indie games since 2009. If you’ve read this far, this game is almost certainly for you. Come with us into the dark, delicious friend.

Copyright Failbetter Games 2009-2018

Częste osiągnięcia
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
29.5 hGłówna linia fabularna
67 h Główna linia fabularna + dodatkowe zadania
114.5 h Kolekcjoner
78.5 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Premiera:
{{'2017-08-30T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
1.2 GB
Linki:

Gra zawiera

Języki
English
dźwięk
tekst
Kup serię (2)
Kup wszystkie gry z serii. Jeśli posiadasz już grę z tej serii, nie zostanie ona dodana do Twojego koszyka.
43.98
Idź do kasy
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Opinie użytkowników

Posted on: March 28, 2018

Recenzja z wczesnego dostępu

A good beginning

This game improves the idea of Sunless Seas, with new ansd useful mechanics . For now, the only region avalaible, the verdant Reach, is very rich and full of life and stories and most importantly the game is currently playable without relevant bugs. I am enthralled by the fact that is only the starting point and other three whole region will be added.


Czy to było pomocne?

Posted on: February 3, 2019

Worthy and accessible successor

(Full disclosure: I work at an unrelated business for someone who contributed some writing to this game.) Sunless Skies is a worthy successor to Sunless Sea, improving on its predecessor in almost every way: a larger world, more stories, faster pacing, streamlined controls, and improved graphics and visual effects. Perhaps most importantly, it is also much more accessible. The biggest problem with Sunless Sea was probably its initial difficulty curve and the requirement to start over almost from scratch with each death. Skies allows you to choose to make the game easier, for example by letting your captain to return to the last visited port after death or by being able to stretch fuel and supplies farther. If you're not familiar with Sunless Sea or Fallen London, this is a great place to start. If you like narrative games like 80 Days, RPGs with deep and strange stories like the Torment games, or games where survival and exploration of a physical space play an important role, you'd be remiss not to give this a go.


Czy to było pomocne?

Posted on: January 1, 2021

Good game with an outdated concept?

I've spent countless hours in the Sunless Sea and some more in Sunless Skies. The most notable difference is that the 'Sea was a brand new idea at the time. It was scary, punishing and so, so, so slow. The characters were amazing, stories terrifying. Coming back to 'Skies a few years later, it's like starting a game you loved as a kid and finding it's not as good as you remembered. Let me explain... The mechanics, graphics, art, pacing, music, it's all on a different level compared to 'Sea. But it's also been many years since that original game has debuted and the magic, at least for me, has faded. The standard for rogue-like RPGs is different today. And while technically a better game, the end result just only partly works. The atmosphere is eery, space is literally very alive and terrifying - I don't remember the last time I was scared to enter a new location in a game. But then, in 'Sea you had a vast open Unterzee to explore. For some reason the Skies act more like a maze you need to navigate quite often, which quickly becomes an exhausting chore. Combine exhausting navigation with spamming enemies and "random accidents", in the end I just started killing the game as soon as I died, just to get the satisfaction of progressing in the story. And that brings me back to my original issue. The writing was amazing a few years ago with 'Sea, but here it seems like it should have tried aiming for a new level, too. You have games like Oxenfree, Endless Space 2, Mass Effect, take your pick - all with stellar world building and narratives. Here? I felt like the universe failed to fully draw me in - always suspecting the characters are living and interesting life beneath the surface of the stellar game engine, I was never allowed in, only acting as a ferry, leaving me ultimately feeling robbed of a potentially epic experience. Ultimately I'm glad this game exists, but it also feels like it could gave been so much more.


Czy to było pomocne?

Posted on: December 13, 2019

Better than I Thought

Sunless Skies is my jumping-in point for this series; I had not played Sunless Sea or Fallen London, altough now I plan to go back to those at some point. I really like this game - I've played it to multiple endings and have gotten multiple achievements. Essentially, its kind of a medley of different game genres ie. pick up and deliver, heavy narrative, chose your own adventure, RPG, "dice rolling" from stats. I think what really sells it for me is the interesting, unique universe they've created. It's its own thing and the game wants you to put together the puzzle of its lore piece by piece as you start connecting little experiences, characters, and language (the lingo of the game). Its fairly daunting at first, but it does start to make sense. I rate it a 5/5, but its not without its flaws. I don't agree with some of the design choices, but they are sideline issues that don't merit me sidetracking this review to mention. The real strengths are its lore, sound and music design, art assets, and whimsical exploration as you do your best to increase your possessions traveling across the skies.


Czy to było pomocne?

Posted on: June 8, 2020

Interesting, but ultimately boring

The trouble with story-driven games is that when you die you must start over. Well, it usually happens in most games, but in this particular style that means reading the same text and make the same decisions. As it is quite easy to die by combat or starvation, you'll be facing the same text over and over again. The designers had a neat idea: when you die, a new captain recovers what he can from your ship and begins from there. Nice! but then... Why I am in the starting port again and no in a port near my deathpoint? Why is the same Incautious Driver in front of me to recruit? (I ended really hating him) And the same passengers willing to embark, of course. Third time I started over, I closed the game and never launched again. Other issue is the money; one of my plays was quite long, visited a bunch of ports, traded resources and completed contracts... and was only able to buy a single cheap improvement for my ship. So the possible fun of improving your character is not there, either. Polished graphics and sound, good idea, well written text, and a good story that is a pain to go through.


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