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Subterrain

w bibliotece

3.9/5

( 12 Recenzji )

3.9

12 Recenzji

English i 11 innych
16.9916.99
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Subterrain
Opis
Uncompromising Sci-Fi survival on Mars! Manage the entire colony single-handed! Craft, research, explore and fight against evolving mutants. Vast open world and randomly generated levels to explore! Can you survive long enough to escape the horror?Uncompromising survival mechanics. Struggle against...
Recenzje krytyków
50 %
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Opinie użytkowników

3.9/5

( 12 Recenzji )

3.9

12 Recenzji

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Szczegóły produktu
2016, Pixellore, ...
Wymagania systemowe
Windows 7 / 8 / 10, Intel Core 2 Duo 2.8GHz or equivalent, 4 GB RAM, Intel HD graphics 4400 or bette...
Czas gry
48.5 hGłówna linia fabularna
51 h Główna linia fabularna + dodatkowe zadania
58 h Kolekcjoner
55 h Wszystkie style
Opis
Uncompromising Sci-Fi survival on Mars! Manage the entire colony single-handed! Craft, research, explore and fight against evolving mutants. Vast open world and randomly generated levels to explore! Can you survive long enough to escape the horror?
  • Uncompromising survival mechanics. Struggle against your own bodily urges, such as thirst, hunger, exhaustion, and more!
  • Struggle against the persistence of time! Race against the spread of the infection and evolving enemies.
  • Explore randomly generated sub-levels and hand-crafted locations.
  • Experience non-linear storytelling through logs and story sequences
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
48.5 hGłówna linia fabularna
51 h Główna linia fabularna + dodatkowe zadania
58 h Kolekcjoner
55 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2016-01-21T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
679 MB
Linki:


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Recenzje krytyków
65
Średnia ocen krytyków
50 %
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Posted on: April 6, 2016

Go get this

Subterrain: Diablo 2 meets Terraria meets Doom meets The Fugitive I got this in the GoG sale and I'm quite happy with it. The premise is that you're a doctor who went to Mars to find the cure to his wife's disease, currently in prison, because you were convicted of murder because of a lab accident, which apparently one of your rivals orchestrated. So there you are, in prison, serving your sentence, when all hell breaks loose, with the colonists becoming cannibal mutants because of the influence of some strange alien insectoids. From then on you have to fight your way through the colony (diablo 2 style), gathering resources to improve your home base and craft new weapons and drugs (because oh boy you'll need drugs to help broken bones and the ever-present alien zombie plague), and eventually flee the planet. Replayability? I think it's pretty high Random map generation - only handcrafted levels are the prison (beginning/tutorial level) and the central hub + satellites (aka your base -- which you are free to customize moving furniture around). Actual item stashes are randomized in the whole game, so the content will always vary - this influences mostly what kind of resources you will find in each map, as for the most part you'll want to craft your items, rather than using what you will find. The game itself is not linear at all, either (except maybe on research progression). For practical intents and purposes it's "open-world", so to speak. There are several stations scattered through Mars, and you can explore them as you like. Worth noting that a particular location's difficulty is not set by the location itself, but by the infection progression, which goes up over time. All in all I'm finding the game very addictive, and am quite hooked to it. Give it a try.


Czy to było pomocne?

Posted on: September 12, 2018

constant time pressure

I am surprised that none of the other reviews here mentioned what essentially drives everything in this game = "the constant time pressure". The infection rate is increasing essentially per minute and every single real time second counts, if you don't want to get overwhelmed by waves of too strong enemies. You have to line up your research, manufacturing, looting trips and taking care of your bodily functions just perfectly to avoid "swimming" in enemies. So for me the greatest CON of this otherwise good game is that the enemies don't scale with player progression, but only by time passed. And the higher the difficulty the shorter time You have to outpace that enemy progression. Even on the easiest difficulty You will get overwhelmed if You have not planned ahead in terms of what research and resources You need to get the correct set of better equipment for your playstyle to have a chance in fights.


Czy to było pomocne?

Posted on: June 18, 2017

The excellent game that I HATE

(30 hours played. ln-game day 61) Read about the good stuff in the positive reviews. ALL of what they say is true. I will tell you about the bad stuff, and there's plenty to tell (not sure I want to continue playing Subterrain to see it to the end). First, you will die (A LOT MORE than… "normal") on ANY difficulty setting, AND (MOST of the time) it will not be YOUR mistake/blunder/error. Forget about playing on any setting other than 'EASY'. (Really, hurt yourself, try it on "Normal" difficulty a few dozen times before you switch to "Easy". Have fun time for a while and then start RELOADING A LOT... again). The game environment is set in such a way that there are inconceivable obstacles everywhere (their purpose being to make players' experience miserable – there is no in-game explanation or justification of those obstacles… things that you can't see most of the time but you KEEP BUMPING INTO ALL THE TIME, and they hamper your movement). And so…. …you will get STUCK A LOT), and your OWN grenades will slide back to you and kill you… and there is no feasible way to deal with the infested other than grenades. Period… as… ALL weapons are nearly useless. I repeat: ALL weapons are nearly useless (the best all around weapon is.... PISTOL) – your guns are the tool to finish off the Infested weakened by the.. GRENADES (and don't get me started on weapon durability… ) Subterrain almost made it to my personal top 10 list of the best games of all time… IT IS A GOOD GAME (better than 90% of the games I've played in the last decade) but at some point I got really tired of dying… on EASY difficulty setting… because.. infra-vision or not….. you will die. A-fucking-LOT.


Czy to było pomocne?

Posted on: July 9, 2017

Fantastic survival for avid gamers

I liked this game a lot. For 95% of the game. While some have complained it is tedious, I found the levels interesting and the monsters satisfying to kill. There is a lot to research and having to keep track of the various resources you have during the game was interesting for me. The text is sparse, there is some reading to do, but not a lot of it. I spent the better part of two weeks on this, but I did indeed explore every level (and some of them even twice!) However, why I rated this 4 is the ending. I will try not to spoil, but if you are gamer like me who prefers to play on the easiest setting to explore the world and the story, you will be stuck in the end. At least there are youtubers who have played it through so you can check out the ending. Even if you are someone who likes heavier difficulties, the final fight will be quite tedious and you will need to prepare for it. And the section before that feels a little useless, but maybe that is just me. So, if you don't like a sudden difficulty creep no matter the difficulty in the last part of the game, don't buy this unless you are fine with not actually finishing. However, if this sounds like a challenge you would like to accept, go for it.


Czy to było pomocne?

Posted on: June 5, 2021

This game is good. Really good.

Good, detailed drawn, with light and fields of view, good soundtrack - atmospheric music that really helps the immersion, good sounds from the different things you do and weapons you use, the zombies you butcher, claustrophobic environments, time pressure of the infection and the dying colony, energy management, inventions and upgrades, need to eat, sleep, go to the WC and drink to go, need to repair equipment, labyrinthine levels, mutant attacks, need of medicine, med-packs, antibiotics and fixtures for broken bones - to heal different injury done to you... It have it all, you have no safe spaces. You go out you are on your own, you stay in - you surely die. This game really have what this genre should have and is done in the right way. It also have more science-fiction than just fictional way - The way the things are done is believable not like many modern and old games - no phone things hold in hand and you are ready to go and solve whatever problems... You need food, water, proper temperature and oxygen or you will not survive. Every level have it's "heart" where you must install filters and heaters to make the zone operational and be able to thread even bit safer there (and to reduce the spread size of the plague), sometimes you go in a level 2-3 times before you can get to the heart and find everything there is to find - you have to get with you food, med-packs, stimulants, spare oxygen and thermal canisters, water etc... You gather things and scavenge everything you can - so you can turn things into materials then into useful things, in this moment you feel how irrelevant become everyday valuables in such situation.... Place beacons so you do not get lost or forget where were those supplies you left behind because of full backpack... And yes - you have back pack so no hoarding all and must manage what you carry on mission. Defend and maintain the generator. No one is holding your hand all the time - think, plan, when out - maneuver.


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