Posted on: September 23, 2024

James_Blood
Zweryfikowany użytkownikGry: 1018 Opinie: 37
Stubby, stabby stealthgame
Relatively small French studio span off a mythos (of orks and men) into this immersive stealth game with mostly open level design. Wonderfull atmosphere, looming dark fear creeping down my spine when i aam trying to find some cleverly placed perch or good spot from which to unravel each room of enemies. one body at the time.... Clearlly the people directly involved in aking the game gave their hearts to this project and it shows - now sure tehre are minor bugs but it feels to me that each level was thorrowly planned and consequently tested to permit more organic playing experience. If there are single solution rooms (you have to do everything in exactly one way and order or you will not clear the room) i certainly either never noticed or cared at least. The visceral feeling i get from sneaking a kill on enemy juuuust before some other one comes into view, only to meet same fate or evading pursuing guards when i do get detected by leaping wildly onto wall mounted catches (i mean Styx is no slouch but he aint build for direct confrontation - striking from shadws is better option 9/10 times) is highly entertaining. But most important thing is that each room is slightly different puzzle and seems to at offer multitude of solutions. Fact that this game still looks gorgeous, sounds this good (i mean the voice actor frot Styx had the gruff aged rasper that gives charakter so much depth), the sound that plays when detected or even one that you hear when someone's neck bone crunches... oh this is world i love to sneak about. Obviously this is not for everyone - you HAVE to want to play stealth game, and whilst it is not as brutal as some or as expansive as big budget titles it dose have colourfull realm, satisfying gameplay and decent story. I hpe that everyone who worked on this game is proud of it and thank you for making such a gorgeously macabre game!
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