Posted on: November 10, 2024

MLGorange
Zweryfikowany użytkownikGry: 41 Opinie: 6
Cool concept, but "meh-ish" execution
The idea and concept of Styx and the games world itself is actually very interesting and appears to be well thoght out. However this only rises my disappointment, since the devs absolutely butchered this good concept with bad-to-mediocre game mechanics which suffer from clunky implementations and common bugs. I got to a point where i basically had no motivation to play this game any further. In comparison to other games based around stealth (Dishonored, AC, etc.), Styx: Master of Shadows absolutely tanks in several categories: Combat: The games approach on combat is an absolute disaster. It is poorly implemented and solely consists of Quicktime-Events, which mostly fail because of bugs. I get that this game revolves around stealth, but thats not an excuse to make the combat an absolute mechanical nightmare, which essentially makes getting spotted a death-sentence. Even fleeing from fights isn't possible! Levels/maps: The levels are beautifully designed, but get repetetive pretty quickly. There's also alot of recycling during the later stages of the game. Parkour/Movement: The controls and movement can be quite clunky and buggy. Sometimes Styx climbs up ledges without the player actually pressing a button, sometimes he somehow doesn't grab a ledge which results in his death and the game does a poor job at explaining the mechanics. For example Styx wont climb ledges automatically if you press spacebar a little bit longer. Also Styx will automaticly hold onto ledges if you walk off of them while pressing shift. All mechanics that are not explained well enough by the game. Stealth: The stealth mechanic seems to be working just fine mostly. Sometimes dark areas don't trigger Styxs tattoo's, while some bright areas sometimes do. Also sometimes enemies seem to have eagle eyes. Conclusion: Great concept, but frustrating to play due to serious gameplay-issues.
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