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Stunt Island

w bibliotece

4.5/5

( 8 Recenzji )

4.5

8 Recenzji

English
9.999.99
Dlaczego warto kupować na GOG.COM?
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Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Stunt Island
Opis
Fly it! Film it! Edit it! Stunt Island sets the new standard for simulations, combining a first-rate flight simulator with an extraordinary Hollywood film-making module. Play Stunt Island as a campaign, where you compete 32 challenging stunt flying assignments. Or let your imagination run wild as y...
Opinie użytkowników

4.5/5

( 8 Recenzji )

4.5

8 Recenzji

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Szczegóły produktu
1992, The Assembly Line, ...
Wymagania systemowe
Windows XP / Vista / 7 / 8 / 10, 1.8 GHz, 1 GB RAM, 3D graphics card compatible with DirectX 9 and 2...
Opis
Fly it! Film it! Edit it!

Stunt Island sets the new standard for simulations, combining a first-rate flight simulator with an extraordinary Hollywood film-making module. Play Stunt Island as a campaign, where you compete 32 challenging stunt flying assignments. Or let your imagination run wild as you create your own action-packed films!

Stunt Island was developed with the assistance of top Hollywood producers, stunt coordinators, set designers and pilots. It's the only flight simulator offering you a "crash course" on Hollywood!
  • Do things you've never done before with a flight simulator - land on moving trains, play "chicken" with a truck on a crowded street, or pluck an escaping convict off a tower on Alcatraz Island.
  • Choose any of 45 carefully crafted military and civilian aircraft, beautifully rendered with Gouraud shading.
  • Fly in the stunt competition, or create and fly your own stunts.
  • Position up to 8 cameras to capture all the action. Place cameras on moving cars or even in a spotter place, using your pan and zoom to stay right with the scene.
  • Choose the location. Stunt Island is a huge self-contained 3-D world featuring 34 pre-built sets (large cities, small towns, a castle, LAX, a canyon, and more). Or build your own set from an inventory of more than 800 objects, famous landmarks and vehicles.
  • Set vehicles in motion, trigger explosions, fire missiles... you have complete control over all the action.
  • With film footage in hand, head for the editing facility, where you'll cut and splice the best camera angles into your action-packed film.
  • Add music, sound, optical effects, credits, even your own voice-over (requires a compatible sound card).
  • Existing stunts come with an auto edit feature to help you learn the ropes.
  • Then, set the date for your Hollywood premiere!

© Disney

Dodatkowa zawartość
instrukcja
Wymagania systemowe
Minimalne wymagania systemowe:

ACCEPTANCE OF TERMS OF USE REQUIRED TO PLAY

This game is 32-bit only and will not work on macOS 10.15 and above.

ACCEPTANCE OF TERMS OF USE REQUIRED TO PLAY

This game is 32-bit only and will not work on macOS 10.15 and above.

Ta gra korzysta z DOSBox.
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04)
Premiera:
{{'1992-01-01T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
25 MB
Linki:


Języki
English
dźwięk
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Najbardziej przydatne recenzje

Posted on: December 28, 2016

The Greatest Game Ever...in 1992

How do I give this game five stars when it hasn't held up well? How do I give this game anything but five stars when I spent literally thousands of hours in it...in 1993? In fairness the game DID come out in 1992, but at thirteen years old I purchased this game in 1993 and it unleashed a creative output unmatched to date. Seriously. Twenty-four years and the video game industry has yet to come up with anything that has sparked my creativity bug as well as this game did. Minecraft is the only thing that has come close. And like Minecraft it gives you a sandbox to do, for the most part, whatever you want. I shot a video involving a chase between two planes. Halfway through the pilot bailed out and landed in a car beneath him and then the chase continued between the plane and the car. The car tricked the plane into flying into a train. And I wasn't using a canned, preplanned stunt. I orchestrated the whole thing. Then I filmed it. Then I edited it. And for decades I've been able to play the video I made albeit from within the game. It was a stellar work of art. In 1993. And in fairness my description of the video I made exaggerates the experience slightly. The overall look of the video was blocky, artificial, and difficult to control. As a timestamp of video gaming in the early nineties (seriously, this game predates Myst, Rebel Assault, The 7th Guest) but it has not aged well. As you can see in the images, it has become painfully ugly. The prettier, hand-drawn images? They're just still shots used to navigate the game. Anything fun in the game is very, very dated. I played this game for ages in 1993. It was a stellar work of art in 1993. I would have recommended this game to anybody with a computer in 1993. Now? Nostalgia. Or maybe you make machinima and need a very, very specific look. Or maybe you don't mind the graphics. Or perhaps you'd like to make a statement in the hopes someone remakes this game. That's why I'm buying it. Again.


Czy to było pomocne?

Posted on: December 22, 2016

LeftHandedMatt

Gry: 425 Opinie: 16

A creative experience

When this was released, it was highly ambitious. The core game allows you to perform stunts as if you were making a movie. Each stunt is presented as a mission with win/fail conditions, and you need to do things like fly through a barn or land a parachute correctly. It's pretty tricky and requires some practice. At the end, you see your performance presented as a dynamic film sequence. At the heart of the game is a flight simulator, and you have a large amount of craft to fly about with. Each respond differently, and a joystick will allow you to get the most out of it. However, the real depth of the game comes when you try to make your own stunts and films. The world is pretty much your oyster here if you take the time to learn the complex systems. You can set up cameras and program objects to move however you like. It's not simple, but I managed to work it all out when I was 10 years old so I'm sure you can too! I remember clearly recreating scenes from The Fugitive (I got a man to jump off a school bus as a train crashed into it) and Terminator 2 (the aqueduct bike/truck chase). You have a large assortment of vehicles and objects available to create scenes. The graphics were a little dated even at the time of release, but still colourful and fun. If you really want to delve into this stuff, this isn't a casual experience. There's no physics system to speak of and you have to program collision detection and movement in yourself. I have so many fond memories of this, and the 200+ page manual is a glorious beast.


Czy to było pomocne?

Posted on: January 30, 2017

Thank you, GOG! Stunt Island for Mac!

I asked for this title and here it is! Before I could become an actual filmmaker, I made little movies in Disney's Stunt Island. I spent hundreds of hours creating movies that had stories and characters and stunts just from the little stick figures and low-poly, texture-less vehicles available. Trains, planes, boats, autos, trucks...recreating that crop duster scene from North by Northwest. Endless replay-ability. I wish there could be a new game just like this one, but as another reviewer pointed out: no one gambles on titles like this anymore. What a shame, indeed. But, that's why GOG is here! Great job! Downloading this one tonight.


Czy to było pomocne?

Posted on: December 8, 2018

Quarex

Gry: 118 Opinie: 1

Absolute best early 1990s PC experience

Nobody is going to be impressed by Stunt Island today. But at the time, good lord, it was like handing kids the keys to Hollywood as far as its impact on those few fortunate enough to fully invest themselves in it. I realize this is, technically, a flight simulator game with a feature to re-watch your aeronautical marvels, but I do not know a single person who used it in that fashion, and the only thing that mattered on some weekends in 1993 was showing everyone the newest short film you whipped up using a dozen different sets with maxed-out prop counts and countless camera angles. It was probably the single best piece of creative software I have ever used, and it was not even marketed that way; what a weird title this was, truly. The saddest thing to me personally about Stunt Island nostalgia is that seemingly every single person in the entire world besides me was playing an inferior version of the game--my Pro Audio Spectrum 16 music clips were fully digital/sampled tracks that would hardly have been out of place in a B-movie of the era, whereas somehow literally every single video I have seen of Stunt Island online has an awful MIDI soundtrack I only ever previously heard when my friend with an AdLib card played the game. No clue if the Soundblaster music was bugged or if the Pro Audio Spectrum had a genuinely unique set of audio tracks that are now lost to time or what, but it is a tragedy regardless.


Czy to było pomocne?

Posted on: December 24, 2016

A Creative Classic

This game was an amazing creative tool when I first played it in middle school. It simultaneously helped develop my interests in both game design and filmmaking. A real shame nobody takes gambles on titles like this anymore.


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