Posted on: February 20, 2017

Hex-of-Hearts
Zweryfikowany użytkownikGry: 207 Opinie: 3
Poor design and frustration
Poor controls, poor unit AI, poor camera angles, poorly explained mechanics and objectives and a frankly unreasonable 'Economic Campaign' (plus a few bugs out of nowhere that, while not gamebreaking, surely lost me a couple of missions) It is not a "casual" game, you liar. It's a game of repitition and memorization, as near every mission after the first half-dozen or so hits you with something unexpected and forces you to restart the level. Wolves and bears killed all your farmers and you have no way to repopulate? Start over, stupid! A giant fire breaks out and burns down all your buildings mere seconds after the game informs you that you can build wells to put out fires? Back to the beginning, moron! Multiple near-simultaneous plague/pest/crop death/locust swarms while overpowered bandits kill all your lumberjacks? Eat shit, idiot! Had even half the effort that had been put into the superfluous, overlong and dull as shit "story" cutscenes been redirected to making some proper tutorials or making sure the code can't throw a dozen 'bad events' at you in the span of about three minutes this game would have been a real joy. But it isn't. It isn't the "casual castle builder" some of you seem to think it is unless you start a custom match and lower the difficulty to absolute rock bottom and even then you need build an army with the speed and efficiency of a korean Starcraft player (unless you're fighting the rat). The nineties were a garbage time for games, and your nostalgia sickens me. Stronghold Crusader was better in every way and it was still dull. Now excuse me while I go projectile vomit on Stronghold 3D. 0/1999
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