STRAFE® is the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996. Featuring breathtaking photorealistic graphics and persistent gore that allows you to paint levels red with the excessive entrails of your enemies. As a Scraper on a impossibly dangerous...
STRAFE® is the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996. Featuring breathtaking photorealistic graphics and persistent gore that allows you to paint levels red with the excessive entrails of your enemies. As a Scraper on a impossibly dangerous mission at the edge of the galaxy, you only have one life to navigate all the nightmarish terrains of STRAFE®. When you die, nothing will ever be the same again.
FEATURES:
FACE MELTING SPEED! The blazing fast action will hit you like the blast wave of a 50 megaton thermonuclear warhead, liquefying your skin cells and rupturing your internal organs. Yet still leave you coming back for more.
PERMANENT DAMAGE AND GIBS! ÜBER-GORE® technology means enemies explode with near never-ending fountains of blood, which never fades away. Create wicked works of death art that mark your explored territory from the unventured.
ENDLESS CHANGING LEVELS! Randomly generated levels are always different and violently unpredictable. Rooms, enemies, power ups, monster closets, and secrets move around every time you die and die and die and die!
STRAFE® ALSO INCLUDES:
Four unique zones (four levels each) that demand different death-defying gameplay styles
Gun upgrades that turn your average tool of death into an outright Holocaust machine
30+ insane weapons and 20+ blood-thirsty enemies
The sickest soundtrack of 1996 and at least the next 25 years
Lifelike digital gravity
Colored lighting!
STRAFE®!
Copyright 2016 Pixel Titans. All Rights Reserved.
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I went into STRAFE expecting a classic FPS with some rogue lite elements, but it turned out the other way: the rogue lite elements are a lot more prominent.
The graphcis are deliberatly undetailed, similar to the first Quake, but without its style. Especially the first segment has the most boring textures I've ever seen. The second one seems better, but I haven't spend much time in it. Because the game is insanly hard, for all the wrong reasons: there is very little to replenish your health, one food dispenser per level with a random amount in it. There is armor, which is only extended health which can be bought at workbenches with scrap which can be collected from enemies. Where they are is random as most in the game, so keep looking for them. But that will not protect you for long as the enemies can do massive damage quickly.
The levels are randomized from handmade parts, overall it works good as the connecting points are not as obvious as in other games and the pieces have a good variety. But that can lead to unexpected dead ends meaning usually in an end of your run. The one thing the developers forgot to add that makes a rogue lite is any sort of progression. Everytime you die its basically wasted time, no unlocks or similar. During the time upgrades can be found, but are random and the game doesn't tell what they do.
A big negative for me are the weapons: the store page states a ton, but thats not as expected: in the beginning you can choose between three (shotgun, machinegun, railgun), others can be found in the levels. But they are essentially power ups, once their ammo runs out they are done. That means you are stuck with basically one weapon the entire game. There are upgrades for them, but they are random and sort of hit and miss.
I really want to like the game, especially for its high speed action similar to the old Doom. The soundtrack is also really good. But the insane difficulty for a simple lack of health and the weapons system ruin it for me.
Let me start by saying Strafe is pretty epic. The gameplay is a throwback to classic games like Quake, Doom, Heretic, and Painkiller. I've always loved that "no thinking man's game" concept where you shoot first, ask questions later and Strafe is no exception.
However, I was very confused the fact that you have to start all over again when you die. There's no save points or checkpoints. That's when I realized Strafe uses Permanent Death (or permadeath). I know this feature exists in some games but never as the main feature. It's normally an optional thing for very hard mode fanatics. I'm not one of those people and so therefore, this feature sucks! I hate it. The devs should let the player have the option of turning on or off permadeath like in We Happy Few.
I really love the aesthetics of Strafe but it's too bad this stupid feature ruins the experience for me. Until the devs update the game to make permadeath optional, I cannot recommend Strafe to anyone. Sorry!
really enjoying the game but a few things thats i dislike... might be bugs, no idea...
a) footsteps, having no footsteps in the game makes it so that i sometimes get caught from behind because i simply dont know an enemie is there
b) i got a weapon that looked awesome, lots of skulls in it, a gree hue, was awesome, except it did no damage, like ZERO...
still, i enjoyed the game and will keep playng it
(Should be 2.5 stars)
Having been waiting for this for 2 years I'm more than a little bit let down.
First of all, I really enjoy the shooting(at least with the shot gun), it's fast paced and very visceral and messy, which is very cathartic. I like the visuals of the game and I like the soundtrack while you're in combat.
However, as much as the shotgun is good, trying to hit enemies with the other weapons is frustrating as they are really inaccurate. I hate the weapon system which requires you to upgrade you primary weapon to give it more firing modes and secondary weapons are useless once you've emptied them as you can't reload them and all the VV-1N seems to do is end them game when you fire it. Also after the first room I have to quit as the game freezes everytime I move in any direction
This game is waiting for a review. Take the first shot!
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