Posted on: November 7, 2022

ieough
Gry: 36 Opinie: 2
Feels like a job and needs a manual
The game at first glance is a galactic map screen, a bunch of star system screens, and many data screens. There is no manual or involved tutorial like Europa IV to figure this stuff out. The game so far(some hours in) is building science vessels; setting them to automate exploration; building construction vessels; setting them to automate building and transferring them between systems when they stop doing anything; building colony ships and having them colonize colonizable worlds, and maybe building some warships. The fog of war on stuff like currencies and how they are related, buildings and how they are related, upkeep and how it relates to buildings and currencies, policies and how it relates: the fog of war is deep. There is no simple to complex transition. In Europa IV there was a starting point: the tutorial + the importance of trade. From there other concepts integrate into gameplay as one explores different game functions. With Stellaris it is a morass of stuff. There is a wiki but it essentially tells you 'how to play the game' rather than 'how the game is played.' If the game had a mid-level zoom function i.e. one where both the galaxy and systems can be viewed at the same time; and if the game had lists beside systems of inactive construction ships and other critical information it might feel more involved like the Europa IV map. Going between galaxy and system to do stuff is tedium.
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