Posted on: October 28, 2014

Inhilicon
Zweryfikowany użytkownikGry: 139 Opinie: 3
Very promising
I've played this game for about 40 hours, and so far it has been very enjoyable. Like others have said, it is quite similar to Freelancer, which coincidentally is my favorite game of all time. So I'm sorry if I seem a bit biased. I was leaning towards giving it 3 stars, but decided that was too harsh. The Gemini system isn't particularly big in my opinion, but there are tons of things to do, such as completing missions, hunting down wanted pirates, mining, collecting gas, boarding ships, exploring and of course the campaign. However, my biggest gripes with the game so far; AI and faction diversity. The AI seems quite poor, as it simply flies in a straight line towards you, with weapons firing. Once you're close enough, they do start to turn and maneuver. Most of the time, enemies will try to escape just before dying. They simply do not have any tactics besides "fly towards and shoot enemy". Now, in Freelancer, factions and their members had way more defining features. Factions used certain types of ships, weapons, patrol routes and even maneuvers. In Starpoint Gemini 2, factions do seem to use certain ships, but I have not seen any special behavior regarding weapons or maneuvers. Good: - Many ships and weapons - Classes and Perks are decently implemented - Great graphics - Boarding - Sound effects and music - Ship enhancements and customization - Modding - Responsive and helpful dev team Bad: - No multiplayer - Poor AI - Factions have almost no defining features at all - Instability issues (I've crashed about 4 times so far and also encountered some bugs)
Czy to było pomocne?