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STAR WARS™ Jedi Knight: Dark Forces II

w bibliotece

4.4/5

( 116 Recenzji )

4.4

116 Recenzji

English i 3 innych
5.995.99
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STAR WARS™ Jedi Knight: Dark Forces II
Opis
Star Wars™ Jedi Knight: Dark Forces II includes Star Wars™ Jedi Knight: Dark Forces II and Star Wars™ Jedi Knight - Mysteries of the Sith. Whatever path Kyle Katarn chooses will change the face of the galaxy forever. Star Wars™ Jedi Knight: Dark Forces II continues the story of Kyle Katarn, a young...
Gatunek:
Opinie użytkowników

4.4/5

( 116 Recenzji )

4.4

116 Recenzji

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Szczegóły produktu
1997, Lucasfilm, ...
Wymagania systemowe
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Czas gry
8.5 hGłówna linia fabularna
10 h Główna linia fabularna + dodatkowe zadania
12 h Kolekcjoner
9.5 h Wszystkie style
Kup serię (2)
Kup wszystkie gry z serii. Jeśli posiadasz już grę z tej serii, nie zostanie ona dodana do Twojego koszyka.
11.98
Idź do kasy
Opis
Star Wars™ Jedi Knight: Dark Forces II includes Star Wars™ Jedi Knight: Dark Forces II and Star Wars™ Jedi Knight - Mysteries of the Sith.

Whatever path Kyle Katarn chooses will change the face of the galaxy forever.

Star Wars™ Jedi Knight: Dark Forces II continues the story of Kyle Katarn, a young mercenary that successfully infiltrated the Empire, as he embarks on a quest to discover his past and learn the ways of the Jedi. In order to protect the galaxy Katarn must confront his father's murderers, led by the Dark Jedi Jerec, and stop them from obtaining the mysterious powers of a "Valley of the Jedi", a focal point for Jedi power and a Jedi burial ground. As Katarn embarks on his journey to defeat the Dark Jedi he must also shape his destiny, by choosing to follow either the light side, or the dark side.

Mysteries of the Sith

Kyle Katarn's adventures continue five years after the events in Dark Forces II. Invading Imperial forces advance upon a quiet Rebel outpost, interrupting Kyle's trianing of a brave new Jedi, Mara Jade. First introduced in Timothy Zahn's award-winning Star Wars™ novel, Heir to the Empire, Mara Jade combines her experiences as a smuggler and Emperor's Hand with her apprenticeship as a Jedi Knight. Mara's training will continue in the field as she makes use of four new weapons and five new Force™ powers to secure supplies for the New Republic. Meanwhile, Kyle pursues what he believes to be his destiny as he searches for secret treasures in an ancient Sith temple. Will you uncover the Mysteries of the Sith?

LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 1997-2015 Lucasfilm Ltd. All rights reserved.

Dodatkowa zawartość
instrukcja (Dark Forces II) instrukcja (Mysteries of the Sith)
Wymagania systemowe
Minimalne wymagania systemowe:

ACCEPTANCE OF TERMS OF USE REQUIRED TO PLAY

ACCEPTANCE OF TERMS OF USE REQUIRED TO PLAY

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
8.5 hGłówna linia fabularna
10 h Główna linia fabularna + dodatkowe zadania
12 h Kolekcjoner
9.5 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (10, 11)
Premiera:
{{'1997-09-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Firma:
Linki:


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Opinie użytkowników

Posted on: July 19, 2024

The Force is not strong with this one

I went into the game wanting to like it, I really did. And while the gunplay is what I'm familiar with(If you played Jedi Outcast and Jedi Academy, you'll understand), and was very enjoyable... and the level design isn't half the bullshit Jedi Outcast's is. The force powers are mostly very underwhelming on the Light Side. But the worst part is the bosses. Immune to everything except the lightsaber and the lightsaber just... sucks. It's the worst weapon in the game and you get mines that are primed to go off immediately because they're proximity charges without a delay. You can blow that Boss to hell with Rail Charges, Thermal Detonators, Mines, and the Concussion rifle all day long. But until you whip out that Lightsaber, you do zero damage. And that's not the worst part. If the game decides they block you, you do zero damage. So when does the game decide the boss isn't blocking? They're in an attack animation or some other animation that doesn't have their saber in front of them. Which leads to this dance where you have to move back and forth in and out of attack range with frame perfect timing just to get hit and survive. And for those who want to say Force Protection, ever use it? Because that don't do shit in boss fights. If you want to go for it, go for it, but just keep in mind it's... disappointing.


Czy to było pomocne?

Posted on: May 20, 2018

Shnapennhausen

Gry: 375 Opinie: 5

Level Design at Its Lowest

I'm always baffled when I see a badly designed game get a high score just because it's Star Wars. Dark Forces II has one of the worst level design I've ever seen. Long, tedious, uninspired levels rivalize with a host of bugs to create a less than satisfying experience. If you like exploring old classics, this game may be interesting, but if you're just looking for a good time, I highly suggest you try something else. Just a few examples of the atrocious design: at some point, you'll be running around endlessly in a gigantic, undetailed Empire... fortress, or whatever, trying to find the exit door among thousands of identical walls. Somewhere else, you'll try to navigate mazes of identical corridors with unclear objectives, not even knowing what you're looking for. Sometimes, you'll die on the spot when a random scenery explosion will occur in the environment without warning (yeah, looking at you, Falling Ship level). Other times, huge holes in the ground will be impossible to fall through, being in fact solid rock despite their clear appearence. Other times yet, you'll die riding down an elevator, because an Imperial officer is stuck under it, and for some reason your character also get crushed. Another instance of this "vomit level" level-design, and quite possibly the worse, is that ending some levels will require you to jump in a pit.... BUT depending on the angle of your jump, you may finish the level or simply die. I've been killed 2 times trying to finish level 18, then spent a whole hour looking for the exit, as this pit was clearly not it... Then read a walkthrough and realized this place I've been falling and dying IS the exit... then died 3 more times trying, then finally finished the level. So f***ing ridiculous. This list of design turds could go on and on. Really, people, I don't even understand how you could give this game more than 3 stars. And that's IF you're a die-hard fan of Star Wars. A neutral, unbiased score would be closer to 2/5 stars. Life is too short to play bad games.


Czy to było pomocne?

Posted on: March 30, 2015

ozzyoscy

Gry: Opinie: 22

Only for the nostalgic

There are two ways to enjoy this game: 1) play it 'properly' or 2) play each level until you're bored then skip it with a cheat, getting to the lightsaber duels faster. At the time, this game was something amazing. It gave you lightsaber face-offs, effectively a short movie due to live-action cutscenes, and use of the force. This came long before the prequel era and I don't think there was any game like it before. All of it was/is pretty clunky and unwieldly, and look even worse compared to the finesse of battles from even unspectacular games like the Episode III game. Battles basically involve you running in and out hitting the 'attack' key. While the nostalgia is heavy for many, if you're a younger Star Wars fan who never played or heard of this game, there isn't much for you here unless you're an FPS addict, maybe. The game is primarily a very basic FPS. You shoot, you get shot at, you heal yourself. There's no story progression to keep your interest through the levels like modern FPS', you just blast your way through a map until you finish the level and maybe get a cutscene. Of course, this sounds like the famed Doom et al, but for a 20 year old in 2015 it's going to feel empty. 2/5 may seem a low score, because back when it was released it would be 4/5 if not 5/5, but take the nostalgia goggles off and the vast majority of other Star Wars games are far more playable than this is today.


Czy to było pomocne?

Posted on: May 6, 2016

AlfTheRed

Gry: 155 Opinie: 12

Disappointing follow-up to Dark Forces

Being a great fan of Dark Forces (a game that did almost everything right in terms of ambience, sound and clever level design, even with the limitations of the time) I couldn't wait for the next-gen Jedi Knight (and I had to, since you needed Windows 95 and basically a new computer to play it!). Back then, Lucasarts could do no wrong. And now you could wield a lightsaber? Well, it was a good effort, but I found JK tedious to the bone. The levels were long but uninspiring. The story was awful (and in really cheesy FMV--ah, the pain!!!). Fighting with the lightsaber in FPS ended up being a pain - doubly, since you basically need it for all the fights against Jedis. The Force powers systems was a good idea, but badly implemented. The force indicator takes forever to charge. You can force-grab the stormtroopers weapons, but then they walk around like idiots instead of trying at least to punch you. The "force-vision" has a really annoying noise. The worst is force-jump: if you upgrade it to the full, you'll take damage when you land! And the weapons somehow looked less interesting than Dark Forces. Overall, a curious case of "more-is-less", that marked in my opinion the beginning of the decline of Lucasarts, from a truly innovative, labor-of-love company to churning one mediocre product after another, with the occasional exception. Still, if you can find them, there were exceptionally good MODs and user-made levels out there, with great stories - much better than the campaign. And with no FMV sequences.


Czy to było pomocne?

Posted on: September 17, 2021

DO NOT BUY

This version by GOG is utterly broken ; you are better off just getting the original game files and making it work yourself. GOG obviously put 0 effort into making this compatible and it is a travesty that they are dishonest enough to sell this as a working game when it so obviously is a disaster.


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