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Star Control III

w bibliotece

3.4/5

( 39 Recenzji )

3.4

39 Recenzji

English
Oferta kończy się w dniu: 10/20/2025 09:59 EEST
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Star Control III
Opis
Deep in space, somewhere in the Kessari Quadrant, you stumble across a catastrophic realization - the universe is on the brink of destruction. Now you must race to save thousands of worlds and billions of lives from total annihilation. An epic adventure of intergalactic strategy and diplomacy begins...
Opinie użytkowników

3.4/5

( 39 Recenzji )

3.4

39 Recenzji

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Szczegóły produktu
1996, Legend Entertainment, Klasyfikacja wiekowa ESRB: Everyone...
Wymagania systemowe
Windows (10, 11), 1.8 GHz or faster, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, 2 GB a...
Czas gry
16.5 hGłówna linia fabularna
-- Główna linia fabularna + dodatkowe zadania
17 h Kolekcjoner
17 h Wszystkie style
Opis
Deep in space, somewhere in the Kessari Quadrant, you stumble across a catastrophic realization - the universe is on the brink of destruction. Now you must race to save thousands of worlds and billions of lives from total annihilation. An epic adventure of intergalactic strategy and diplomacy begins.

Star Control 3 is the last installment of the series. Taking a slightly different track that diverged from the Star Control 2 formula, it got excellent reviews though some of the hardcore Star Control fans weren't entirely thrilled by the innovations. Journalists, new fans of the series, and hardcore fans alike all agreed on one thing, though: this game's story is great.

So whether you're an old fan of the series, someone who was put off by a friend's dislike of the game, or someone who's never played the Star Control games at all, here's your chance: pick up the excellent final game in the Star Control series and make up your mind for yourself!
Dodatkowa zawartość
instrukcja
Wymagania systemowe
Minimalne wymagania systemowe:

Ta gra korzysta z DOSBox.
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Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
16.5 hGłówna linia fabularna
-- Główna linia fabularna + dodatkowe zadania
17 h Kolekcjoner
17 h Wszystkie style
Szczegóły gry
Działa na:
Windows (10, 11), Mac OS X (10.15+)
Premiera:
{{'1996-08-31T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
716 MB
Linki:
Klasyfikacja wiekowa:
Klasyfikacja wiekowa ESRB: Everyone (Animated Violence)


Języki
English
dźwięk
tekst
GOG Preservation Program
Sprawiamy, że gry żyją wiecznie! Od 2008 roku sami ulepszamy starsze tytuły, aby zagwarantować wygodę grania i kompatybilność z nowoczesnymi systemami. Nawet jeśli oryginalni twórcy gry już jej nie wspierają.
  1. Ta gra będzie działać na obecnych i przyszłych najpopularniejszych konfiguracjach PC z systemem Windows. Bez DRM.
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Jakie usprawnienia wprowadziliśmy w tej grze:
Changelog (30 September 2025):
  • Set CPU cycles to a fixed value of 60000, so the game now runs at the intended speed instead of going haywire.
  • Created a launcher with built-in sound settings, giving players an easy way to adjust audio.
  • Enabled Cloud Saves to keep progress safe and synced.
  • Added a new game configurator where players can customize fullscreen, window resolution, fullscreen resolution, aspect ratio, graphic mode, and CPU cycles.
  • Stability validated.
  • Fully compatible with Windows 10 and 11.
Kup serię (7)
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Najbardziej przydatne recenzje

Posted on: January 15, 2013

Dabir

Gry: 27 Opinie: 1

A strong jumping-off point leads straight over a cliff edge

Star Control 3 is not an unplayable game. Not quite. It is, however, following in the footsteps of a great game, and everything in it ends up looking worse by comparison. Not that a lot of it wasn't bad. Where Star Control 2 had a clear, unambiguous 2D starmap, perhaps slightly overpopulated but easy to navigate around, Star Control 3 returns to the original game's rotating spherical starmap, which worked in the original because any given star had the routes from it clearly marked, and any one of those routes took one action. Simple, clear. In SC3, not only is it impossible to tell where anything is relative to anything else, you HAVE to know where things are relative to other things, since it operates on the fuel system from SC2. But you'll have no way to intuit how much fuel you're using, since the fantastic Hyperspace environment from the second game has been abandoned in favour of instantaneous "warp bubble" travel. And should you run out of fuel? Star Control 2 solved that problem by having the enigmatic traders mysteriously show up just when you needed help and sell you enough fuel to get home at an extortionate price. In Star Control 3, you're stuck wherever you happened to be, and have to set up a permanent (and probably vastly suboptimal) colony there of whatever aliens you have to hand, then wait for them to very, very slowly produce fuel. Or you could have a load of them pile into the construction yard and hope that they get the message and don't start building ore refineries or whatever. Colonies... well, taking away the planet lander minigame from SC2 is a tragedy in itself, but even examined on their own merits they're just dumb. For a start, it's basically impossible to tell from a scan of the planet what kinds of aliens will thrive there, or where they'll thrive best, unless you try it and see. Worse, the fact that there IS a pattern, if an incredibly obtuse one, means that the beautiful planetary surface renderings from Star Control 2 have been replaced with an eye-bleeding thermal map - at least that's what I assume it is. Ugh. The population assigned to each building in the colony is controlled by sliders, but in a difficult to estimate proportional sense - for instance, having all the sliders exactly halfway up is the same as having them all the way up. This system was later used for music frequency in Super Smash Bros Brawl, and it sucked there too. At least in Brawl the music didn't really matter from a gameplay point of view. That leads me nicely onto the music. It's dull and boring, fairly standard MIDI fare with no abundance of memorable and quirky tunes and sounds. SC2's MOD files, with their inbuilt sound samples, allowed for all kinds of things to make their way into the music, from the Taco Bell to Scooby-Doo, and the composers made the most of almost every track. By far the worst offence is the combat music - SC2's tense, understated track is replaced by a horrible, overly-busy MIDI cacophony that distracts from the battle. And oh dear, those battles. "How could they mess it up?" you might ask. "They're exactly the same as Star Control 1 and 2!" Hold your horses, my friend. There's a couple of serious differences. Firstly, the fact that every time you booted up the game, the battle defaulted to side-on, pseudo-3D view, which was a nice idea except it was actually a horrible idea given that a) it's a top-down game fought in a square arena, b) the 3D technology at the time was still entirely sprite-based and c) in space, you have no point of comparison for perspective. You can shift back to the traditional top-down, and I heartily recommend you do so if I somehow fail to put you off playing this game, but the button for that isn't clear either. I believe it's F5. Secondly, the AI is completely retarded. Either it'll fly into you at top speed, or if it's faster than you it'll turtle at the other side of the screen forever (the screen covers half of the arena in each direction, so turning around and going the other way doesn't help. Just for fun, try the Arilou vs the Chmmr. The Chmmr is a big, bulky ship with a short-range laser and point defense satellites, which keeps opponents in range with its tractor beam. The Arilou is a tiny, quick ship with a short-range laser that's immune to the tractor beam. The AI therefore decides its only option is to literally never die. And you can't exit out of battles in progress, so time to reach for that CTRL-ALT-DEL, or just fly into the planet a few times. Of course, even if you didn't mean to fly into the planet, if your ship's large enough that pretty much spells instant death cause they didn't have enough things to fuck up in the name of 'improvement', so they turned gravity up a bunch. Did I mention that Star Control battle arenas always have 4 destructible asteroids flying around which are liable to smack you right into said planet? Well now you know. And no, the asteroids don't serve any other purpose. Star Control 2 played with it a little, having one ship which regenerated its weapon energy by absorbing asteroids. That ship's gone now, along with a bunch of others that don't appear in the single-player. Seems reasonable? Shut up, it's not. Star Control 1's ships were all balanced against each other, and Star Control 2 made sure to include all of them in the vs mode, even if they didn't appear in the story. It wasn't just good for nostalgia, or seeing how the new kids stacked up against the Old Hierarchy. It was part of the game balance. Star Control 3 threw a lot of races away, even ones that by rights should have been there, painted all the returning ships grey and made them hideous and then added a bunch of new ones, most of which were also grey and hideous. The Supox was a particularly insulting case - a valuable contributor to the New Alliance in SC2, they even came with you to SC3's sector but mysteriously disappeared before the start of the game, possibly in a misguided attempt to 'up the ante' and make a certain other race seem more threatening, or possibly because the Supox ship, with its rapid-firing gun, would have seemed too similar to a good 3 or 4 of the new ones. Shitting on old things seems to have been the order of the day, really. Not only are the ships uglified, the new puppets for SC3 look nothing like SC2's beautiful animated paintings by such illustrious artists as Erol Otus, whose name may be familiar to DnD fans. Colour shifts, redesigns, outright ruination in the case of the beautiful blue space babes, the Syreen - appealing turned into appalling somewhere down the line. Also, the fact that the puppets were being recorded in real time meant that they were jumping between different poses every time they started or finished a new section of dialogue, the most infamous example being the Harika eating his symbiotic Yorn partner - who instantly reappears in his pocket for the freeze-frame afterwards. The dialogue is mediocre, with the best bits having been blatantly ripped wholesale from Star Control 2. The voice acting is mostly fairly bad, and utterly fails to coincide with anything from SC2's 3DO dub. Admittedly those voice actors were amateurs, mainly staff and their family members, but the fact that they did a much better job than presumably paid professionals is dire. The best you can say for it is that it does the story complete justice - because the story's rubbish too. Well, it's not COMPLETE drivel, but it's fairly poor. Again, following the policy of "rip Star Control 2's head off and shit down its neck", pretty much every dangling plot point the creators left open is grabbed, stretched beyond the point of credulity and tied together into a nice bow, then sprinkled with glitter made from pure fuckin' DNA magic. Even things that already had satisfying answers get dragged up and reanswered for no reason at all. Why do the VUX hate us? Because they're preening narcissists who place way too much importance on their own beauty and see us as incredibly ugly? No, fuck you, now there's a new reason that we just made up and makes perfect sense because DNA can do anything! What happened to the Precursors? Answers! What's up with the ambiguously-weird-threatening Orz? Answers! What's up with the ambiguously weird Roswellian Arilou? Answers! What exactly are the true details of how the Mycon turn green, lush planets into shattered molten slagheaps? Answers! wait nobody wanted to know that. Without spoiling anything, the two main ideas behind the game's story are that DNA is magic and that sentience is a thing, possibly some kind of 'energy', that you can move around and give to people, with a healthy dose of "answering questions makes things more interesting". Massive infodumps that only destroy the interesting ambiguity behind every mystery in the game are fun, right? No they're not, and it's a good thing pretty much everyone in the admittedly-small fan community, including the creators of Star Control 2 (who had nothing to do with this game except having written the directly-ripped dialogue), consider this travesty non-canon or they'd have nothing to talk about. The true nature of the Orz, the Precursors and the Arilou are still topics of question to this day. If you skipped to the end when you saw how long this rant was, congratulations, you've proved Star Control 3 is not the game for you and can save yourself the time and money. Go play something more fun. Like Daikatana. If you read the whole thing, I hope I've managed to convince you to do that anyway. This game was an insult to the series and barely stood up on its own two feet even without the pressure of having to live up to SC2. Oh, did I mention that if you do certain things in the wrong order it's possible for the game's event engine to just lock up and refuse to make anything story-related happen ever again? Cause that happens! Bye!


Czy to było pomocne?

Posted on: September 15, 2011

Tallima

Gry: 590 Opinie: 24

A good space strategy game

The first thing everyone always says about Star Control 3 is that it's not as good as Star Control 2. Fine fine fine, but that doesn't mean it's terrible. SC3 takes place with the humans possessing just one interstellar ship. You travel the universe making friends and foes, forming a giant intergalactic alliance while you search foreign worlds for lost artifacts. When you encounter an enemy, you will have a brief conversation. The result of the conversation could potentially lead to a friendship if you have found the right technology or piece of information. Otherwise, you jump into a very fun game of Asteroids. You pick a ship from your league of ships and they pick a ship and you duke it out. When not in combat, you're managing your star systems in order to produce more ships and technology and ground troops. You'll be taking over the enemy and discovering the secrets of an ancient interstellar civilization. You don't need to have played SC1 or 2 to enjoy this game. The music and voice overs are decent. The graphics are actually quite good for an old game -- everything is 2D. The characters (species) in the game can often be a little funny. The game likes to put a small spice of humor over everything. Overall, it's a good game. There's better out there, certainly. But you can have an easy 20-40 hours of fun with this title. And the learning curve is much lower than many other space strategy games out there.


Czy to było pomocne?

Posted on: June 26, 2013

Japo_

Gry: 100 Opinie: 1

A bad game really

SC3 is not awful, but it's nowhere near decent. The strategic part of the game has no point to it. It doesn't matter how many planets and ships you have, there's no conquest on your part or from your enemies. The situation changes only triggered by scripted events in the adventure. This is a remarkably bad adventure game. The story is below par. Many characters will give the same answer to any of your alternative dialogue options, just to railroad you ahead. You can often have the same conversations over and over again when the situation has changed and the sentences no longer apply to the present. The writers just did not bother in any department. What about the relation of its story to SC2? The Orz, Ur-Quan and Kohr-Ah are now irrelevant. The Precursors... The Syreen are ugly!! The new bad guys (the Crux) are at the same time the (lame) comic relief. This game was just a terribly rushed and botched product in all writing, design, and coding. At least it can't be denied that this game killed the series. In the end it can be played with a straight face from beginning to end, that's why I'm giving it two stars instead of one; but it's just a bad game really.


Czy to było pomocne?

Posted on: September 15, 2011

wvpr

Gry: Opinie: 47

average

Something of a franchise cash grab, but the developers put in an honest effort. Unfortunately, they ended up with a mediocre sequel to an all-time classic. The fake 3D combat view is not useful. Fortunately, the classic top-down view is still available. Managing colonies could be interesting but ends up as window dressing. The new ships and species start to blend together, though there are some standouts. Most of the new ships follow the large crew/direct fire template. The voice acting and writing are fine, not as good as SC2's but better than in most games. The storyline picks up where SC2 left off and builds up to a confrontation over the fate of the galaxy. Completionists won't feel let down by it, despite the odd directions it sometimes takes and the abundance of Shocking Revelations. Play Star Control 2/Ur-Quan Masters before considering this one. After that, if you lower your expectations, you might enjoy SC3 enough to make it worth your time.


Czy to było pomocne?

Posted on: November 21, 2011

Mediocre and overshadowed by SC2

Taken on its own merits, Star Control III is a serviceable though unremarkable space adventure. Little of the plot is memorable, but is entertaining enough in the moment. SC3 goes through many of the same motions as its predecessor, but unfortunately it is rarely as inspired, particularly in a finale that feels pat and rushed. The new colony mechanics are an interesting addition that I wish had worked out better. Founding a colony is simplistic - only bother with places that are friendly to a given alien species and have a lot of minerals, leave everything else be. The building up of colonies is thoroughly route mostly an exercise in letting game time pass. Additionally, their role in the game is not very well balanced: pay them no attention and you might find yourself running out of resources, but go ahead and devote some effort to their founding and progress, and you will quickly find yourself easily awash in everything you need. Largely, the colony system just serves to gate your access to the map and the story a little. Combat is probably the game's strongest point, largely sticking to the proven formulas of the Star Control series. However, it's still inferior to Star Control 2: it just doesn't feel as good as the classic installments, and Legend did make some mistakes, particularly in balancing. (My favorite gaff: the Pkunk auto-revival is now player-controlled and 100% achievable, as opposed to its purely random chance in SC2. Don't try playing hotseat multiplayer against your friends, folks...) Ultimately, Star Control III is not a bad game - it's just not a good one either. There are many better games you could be playing, including its predecessor Star Control 2: The Ur-Quan Masters.


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