Posted on: April 26, 2018

gideon_tride
Gry: 45 Opinie: 6
RAD! XQ (The Sarcophagus awaits)
As a neurotic obsessive of Andrei Tarkovsky's films, particularly the one this trilogy of FPS games was built in homage to, I have spent reticent years combing through endless reviews and 'tubing' the mod sites to only meet my own skepticism from it's immediate dissonance from the film. When I finally allowed myself to just shut up and enjoy something without too much expectation, I was completely enraptured. Taken as it's own piece of interactive art, 'S.T.A.L.K.E.R: Shadow of Chernobyl' goes to great lengths to note some of the most subtle aesthetic and subtextual emotional moments Tarkovsky conjured in us almost fourty years ago. It departs entirely from his cinematic masterpiece by becoming an action-oriented story equally drowned in atmosphere. It belies even that by forcing you into a miasmatic and baffling gauntlet of increasing urgency, so briefly relieved by respite. The scripting for the enemy AI is some of the very best I have ever, EVER experienced in my 37 years of gaming to this very day. The graphics and sound for their time and place are equally immersive, pushing the perceivable into the inconceivable. Despite countless bugs and fan-made attempts to bandage those issues, they become entirely forgivable by a haunting and strange ambience rivaled only by the early groundbreaking best like 'Half Life', 'Thief' or other Eastern titles like the 'Witcher' series. Truly loud and terrifying gun play raises the pulse and becomes some of the most rewarding gameplay after it's harrowing, resource exhausting decison making and real-feeling ballistic physics that become reminiscent of other shining celluloid diamonds such as 'Heat', or 'Black Hawk Down'. I broke a nervous sweat more than a few times. While much of the voice acting (English in my playthrough) falls short of the benchmark most of the game sets, it is more than adequate to propel a virtually story-free plot that yet remains engaging. Another echo of the primarily philosphical film. The perfectly reproduced sections of Pripyat itself are breathtaking and yet too frantic to be truly absorbed. Upon Googling images of the ghost city I found near exact replicas of the Eastern block tenemants that were built almost as quickly as they were abandoned. The rust-frozen ferris wheel that was to open the very week of the worst nuclear disaster in history, never once enjoyed by anyone; an iconic symbol of the socio-political decay that has beleaguered Ukranian and Russian people since utilitarian time immemorial. A truly suffering civilization haunted by corrupt and irresponsible leadership and hasty, cavalier decisions. All this while binding you to resource management and conservation of expensive and rarely afforded supplies like food, medical aid, radiation meds, a sleeping bag... Burdensome but welcoming desperate survival on the brink of human disintegration. The psuedo open-world requires points of travel with brief loading times that don't become noticable as you are distracted with increasingly intelligent and difficult enemies. They almost all carry different weapon types, so scavenging their ammo and swapping your hard won weapons with less functional ones will leave you angry but determined, another veritable description of Eastern European culture. I cannot truly praise this game enough. The countless flaws aside, it soars as one of the most satisfying and memorable gaming experiences of my life. Four stars only due to the issues that were never dealt with despite a long time 'baking'. A little polish could very well have made this a perfect game.
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